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| 1 // Copyright 2006-2009 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 203 uint64_t uint64_t_value; | 203 uint64_t uint64_t_value; |
| 204 } double_int_union; | 204 } double_int_union; |
| 205 | 205 |
| 206 | 206 |
| 207 Object* V8::FillHeapNumberWithRandom(Object* heap_number) { | 207 Object* V8::FillHeapNumberWithRandom(Object* heap_number) { |
| 208 uint64_t random_bits = Random(); | 208 uint64_t random_bits = Random(); |
| 209 // Make a double* from address (heap_number + sizeof(double)). | 209 // Make a double* from address (heap_number + sizeof(double)). |
| 210 double_int_union* r = reinterpret_cast<double_int_union*>( | 210 double_int_union* r = reinterpret_cast<double_int_union*>( |
| 211 reinterpret_cast<char*>(heap_number) + | 211 reinterpret_cast<char*>(heap_number) + |
| 212 HeapNumber::kValueOffset - kHeapObjectTag); | 212 HeapNumber::kValueOffset - kHeapObjectTag); |
| 213 // Create a random number between 0.0 and 1.0 by putting random bits into | 213 // Convert 32 random bits to 0.(32 random bits) in a double |
| 214 // the mantissa of 1.0 and subtracting 1.0. | 214 // by computing: |
| 215 r->double_value = 1.0; | 215 // ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)). |
| 216 r->uint64_t_value |= (random_bits << 20); | 216 const double binary_million = 1048576.0; |
| 217 r->double_value -= 1.0; // Force into the range [0.0, 1.0). | 217 r->double_value = binary_million; |
| 218 r->uint64_t_value |= random_bits; |
| 219 r->double_value -= binary_million; |
| 218 | 220 |
| 219 return heap_number; | 221 return heap_number; |
| 220 } | 222 } |
| 221 | 223 |
| 222 } } // namespace v8::internal | 224 } } // namespace v8::internal |
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