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1 // Copyright 2006-2009 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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203 uint64_t uint64_t_value; | 203 uint64_t uint64_t_value; |
204 } double_int_union; | 204 } double_int_union; |
205 | 205 |
206 | 206 |
207 Object* V8::FillHeapNumberWithRandom(Object* heap_number) { | 207 Object* V8::FillHeapNumberWithRandom(Object* heap_number) { |
208 uint64_t random_bits = Random(); | 208 uint64_t random_bits = Random(); |
209 // Make a double* from address (heap_number + sizeof(double)). | 209 // Make a double* from address (heap_number + sizeof(double)). |
210 double_int_union* r = reinterpret_cast<double_int_union*>( | 210 double_int_union* r = reinterpret_cast<double_int_union*>( |
211 reinterpret_cast<char*>(heap_number) + | 211 reinterpret_cast<char*>(heap_number) + |
212 HeapNumber::kValueOffset - kHeapObjectTag); | 212 HeapNumber::kValueOffset - kHeapObjectTag); |
213 // Create a random number between 0.0 and 1.0 by putting random bits into | 213 // Convert 32 random bits to 0.(32 random bits) in a double |
214 // the mantissa of 1.0 and subtracting 1.0. | 214 // by computing: |
215 r->double_value = 1.0; | 215 // ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)). |
216 r->uint64_t_value |= (random_bits << 20); | 216 const double binary_million = 1048576.0; |
217 r->double_value -= 1.0; // Force into the range [0.0, 1.0). | 217 r->double_value = binary_million; |
| 218 r->uint64_t_value |= random_bits; |
| 219 r->double_value -= binary_million; |
218 | 220 |
219 return heap_number; | 221 return heap_number; |
220 } | 222 } |
221 | 223 |
222 } } // namespace v8::internal | 224 } } // namespace v8::internal |
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