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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/gfx/bitmap_platform_device_win.h" | 5 #include "base/gfx/bitmap_platform_device_win.h" |
6 | 6 |
7 #include "base/gfx/bitmap_header.h" | 7 #include "base/gfx/gdi_util.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/process_util.h" | 9 #include "base/process_util.h" |
10 #include "SkMatrix.h" | 10 #include "SkMatrix.h" |
11 #include "SkRegion.h" | 11 #include "SkRegion.h" |
12 #include "SkUtils.h" | 12 #include "SkUtils.h" |
13 | 13 |
14 namespace gfx { | 14 namespace gfx { |
15 | 15 |
16 // When Windows draws text, is sets the fourth byte (which Skia uses for alpha) | 16 // When Windows draws text, is sets the fourth byte (which Skia uses for alpha) |
17 // to zero. This means that if we try compositing with text that Windows has | 17 // to zero. This means that if we try compositing with text that Windows has |
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457 for (int j = 0; j < width; j++) { | 457 for (int j = 0; j < width; j++) { |
458 adjustor(data + j); | 458 adjustor(data + j); |
459 } | 459 } |
460 data += row_words; | 460 data += row_words; |
461 } | 461 } |
462 } | 462 } |
463 } | 463 } |
464 | 464 |
465 } // namespace gfx | 465 } // namespace gfx |
466 | 466 |
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