Index: base/linux_util.h |
=================================================================== |
--- base/linux_util.h (revision 43506) |
+++ base/linux_util.h (working copy) |
@@ -1,15 +1,16 @@ |
-// Copyright (c) 2009 The Chromium Authors. All rights reserved. |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef BASE_LINUX_UTIL_H__ |
-#define BASE_LINUX_UTIL_H__ |
+#ifndef BASE_LINUX_UTIL_H_ |
+#define BASE_LINUX_UTIL_H_ |
#include <stdint.h> |
#include <sys/types.h> |
#include <string> |
+class EnvVarGetter; |
class FilePath; |
namespace base { |
@@ -25,34 +26,22 @@ |
// GetWinVersion() in base/win_util.h. |
std::string GetLinuxDistro(); |
-// These are used to derive mocks for unittests. |
-class EnvironmentVariableGetter { |
- public: |
- virtual ~EnvironmentVariableGetter() {} |
- // Gets an environment variable's value and stores it in |
- // result. Returns false if the key is unset. |
- virtual bool Getenv(const char* variable_name, std::string* result) = 0; |
- |
- // Create an instance of EnvironmentVariableGetter |
- static EnvironmentVariableGetter* Create(); |
-}; |
- |
// Get the home directory. |
-FilePath GetHomeDir(EnvironmentVariableGetter* env); |
+FilePath GetHomeDir(EnvVarGetter* env); |
// Utility function for getting XDG directories. |
// |env_name| is the name of an environment variable that we want to use to get |
// a directory path. |fallback_dir| is the directory relative to $HOME that we |
// use if |env_name| cannot be found or is empty. |fallback_dir| may be NULL. |
// Examples of |env_name| are XDG_CONFIG_HOME and XDG_DATA_HOME. |
-FilePath GetXDGDirectory(EnvironmentVariableGetter* env, |
- const char* env_name, const char* fallback_dir); |
+FilePath GetXDGDirectory(EnvVarGetter* env, const char* env_name, |
+ const char* fallback_dir); |
// Wrapper around xdg_user_dir_lookup() from src/base/third_party/xdg-user-dirs |
// This looks up "well known" user directories like the desktop and music |
// folder. Examples of |dir_name| are DESKTOP and MUSIC. |
-FilePath GetXDGUserDirectory(EnvironmentVariableGetter* env, |
- const char* dir_name, const char* fallback_dir); |
+FilePath GetXDGUserDirectory(EnvVarGetter* env, const char* dir_name, |
+ const char* fallback_dir); |
enum DesktopEnvironment { |
DESKTOP_ENVIRONMENT_OTHER, |
@@ -68,13 +57,13 @@ |
// of which desktop environment we're using. We use this to know when |
// to attempt to use preferences from the desktop environment -- |
// proxy settings, password manager, etc. |
-DesktopEnvironment GetDesktopEnvironment(EnvironmentVariableGetter* env); |
+DesktopEnvironment GetDesktopEnvironment(EnvVarGetter* env); |
// Return a string representation of the given desktop environment. |
// May return NULL in the case of DESKTOP_ENVIRONMENT_OTHER. |
const char* GetDesktopEnvironmentName(DesktopEnvironment env); |
// Convenience wrapper that calls GetDesktopEnvironment() first. |
-const char* GetDesktopEnvironmentName(EnvironmentVariableGetter* env); |
+const char* GetDesktopEnvironmentName(EnvVarGetter* env); |
// Return the inode number for the UNIX domain socket |fd|. |
bool FileDescriptorGetInode(ino_t* inode_out, int fd); |
@@ -85,4 +74,4 @@ |
} // namespace base |
-#endif // BASE_LINUX_UTIL_H__ |
+#endif // BASE_LINUX_UTIL_H_ |