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Unified Diff: chrome/browser/sync/engine/syncapi.h

Issue 160598: Add files to browser/sync. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 11 years, 4 months ago
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Index: chrome/browser/sync/engine/syncapi.h
===================================================================
--- chrome/browser/sync/engine/syncapi.h (revision 0)
+++ chrome/browser/sync/engine/syncapi.h (revision 0)
@@ -0,0 +1,709 @@
+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file defines the "sync API", an interface to the syncer
+// backend that exposes (1) the core functionality of maintaining a consistent
+// local snapshot of a hierarchical object set; (2) a means to transactionally
+// access and modify those objects; (3) a means to control client/server
+// synchronization tasks, namely: pushing local object modifications to a
+// server, pulling nonlocal object modifications from a server to this client,
+// and resolving conflicts that may arise between the two; and (4) an
+// abstraction of some external functionality that is to be provided by the
+// host environment.
+//
+// This interface is used as the entry point into the syncer backend
+// when the backend is compiled as a library and embedded in another
+// application. A goal for this interface layer is to depend on very few
+// external types, so that an application can use the sync backend
+// without introducing a dependency on specific types. A non-goal is to
+// have binary compatibility across versions or compilers; this allows the
+// interface to use C++ classes. An application wishing to use the sync API
+// should ideally compile the syncer backend and this API as part of the
+// application's own build, to avoid e.g. mismatches in calling convention,
+// structure padding, or name mangling that could arise if there were a
+// compiler mismatch.
+//
+// The schema of the objects in the sync domain is based on the model, which
+// is essentially a hierarchy of items and folders similar to a filesystem,
+// but with a few important differences. The sync API contains fields
+// such as URL to easily allow the embedding application to store web
+// browser bookmarks. Also, the sync API allows duplicate titles in a parent.
+// Consequently, it does not support looking up an object by title
+// and parent, since such a lookup is not uniquely determined. Lastly,
+// unlike a filesystem model, objects in the Sync API model have a strict
+// ordering within a parent; the position is manipulable by callers, and
+// children of a node can be enumerated in the order of their position.
+
+#ifndef CHROME_BROWSER_SYNC_ENGINE_SYNCAPI_H_
+#define CHROME_BROWSER_SYNC_ENGINE_SYNCAPI_H_
+
+#include "base/basictypes.h"
+
+#if (defined(OS_WIN) || defined(OS_WINDOWS))
+typedef wchar_t sync_char16;
+#else
+typedef uint16 sync_char16;
+#endif
+
+// The MSVC compiler for Windows requires that any classes exported by, or
+// imported from, a dynamic library be decorated with the following fanciness.
+#if (defined(OS_WIN) || defined(OS_WINDOWS))
+#if COMPILING_SYNCAPI_LIBRARY
+#define SYNC_EXPORT __declspec(dllexport)
+#else
+#define SYNC_EXPORT __declspec(dllimport)
+#endif
+#else
+#define SYNC_EXPORT
+#endif // OS_WIN || OS_WINDOWS
+
+// Forward declarations of internal class types so that sync API objects
+// may have opaque pointers to these types.
+namespace syncable {
+class BaseTransaction;
+class DirectoryManager;
+class Entry;
+class MutableEntry;
+class ReadTransaction;
+class ScopedDirLookup;
+class WriteTransaction;
+}
+
+namespace sync_api {
+
+// Forward declarations of classes to be defined later in this file.
+class BaseTransaction;
+class HttpPostProviderFactory;
+class ModelSafeWorkerInterface;
+class SyncManager;
+class WriteTransaction;
+struct UserShare;
+
+// A valid BaseNode will never have an ID of zero.
+static const int64 kInvalidId = 0;
+
+// BaseNode wraps syncable::Entry, and corresponds to a single object's state.
+// This, like syncable::Entry, is intended for use on the stack. A valid
+// transaction is necessary to create a BaseNode or any of its children.
+// Unlike syncable::Entry, a sync API BaseNode is identified primarily by its
+// int64 metahandle, which we call an ID here.
+class SYNC_EXPORT BaseNode {
+ public:
+ // All subclasses of BaseNode must provide a way to initialize themselves by
+ // doing an ID lookup. Returns false on failure. An invalid or deleted
+ // ID will result in failure.
+ virtual bool InitByIdLookup(int64 id) = 0;
+
+ // Each object is identified by a 64-bit id (internally, the syncable
+ // metahandle). These ids are strictly local handles. They will persist
+ // on this client, but the same object on a different client may have a
+ // different ID value.
+ int64 GetId() const;
+
+ // Nodes are hierarchically arranged into a single-rooted tree.
+ // InitByRootLookup on ReadNode allows access to the root. GetParentId is
+ // how you find a node's parent.
+ int64 GetParentId() const;
+
+ // Nodes are either folders or not. This corresponds to the IS_DIR property
+ // of syncable::Entry.
+ bool GetIsFolder() const;
+
+ // Returns the title of the object as a C string. The memory is owned by
+ // BaseNode and becomes invalid if GetTitle() is called a second time on this
+ // node, or when the node is destroyed. A caller should convert this
+ // immediately into e.g. a std::string. Uniqueness of the title is not
+ // enforced on siblings -- it is not an error for two children to share
+ // a title.
+ const sync_char16* GetTitle() const;
+
+ // Returns the URL of a bookmark object as a C string. The memory is owned
+ // by BaseNode and becomes invalid if GetURL() is called a second time on
+ // this node, or when the node is destroyed. A caller should convert this
+ // immediately into e.g. a std::string.
+ const sync_char16* GetURL() const;
+
+ // Return a pointer to the byte data of the favicon image for this node.
+ // Will return NULL if there is no favicon data associated with this node.
+ // The length of the array is returned to the caller via |size_in_bytes|.
+ // Favicons are expected to be PNG images, and though no verification is
+ // done on the syncapi client of this, the server may reject favicon updates
+ // that are invalid for whatever reason.
+ const unsigned char* GetFaviconBytes(size_t* size_in_bytes);
+
+ // Returns the local external ID associated with the node.
+ int64 GetExternalId() const;
+
+ // Return the ID of the node immediately before this in the sibling order.
+ // For the first node in the ordering, return 0.
+ int64 GetPredecessorId() const;
+
+ // Return the ID of the node immediately after this in the sibling order.
+ // For the last node in the ordering, return 0.
+ int64 GetSuccessorId() const;
+
+ // Return the ID of the first child of this node. If this node has no
+ // children, return 0.
+ int64 GetFirstChildId() const;
+
+ // Get an array containing the IDs of this node's children. The memory is
+ // owned by BaseNode and becomes invalid if GetChildIds() is called a second
+ // time on this node, or when the node is destroyed. Return the array size
+ // in the child_count parameter.
+ const int64* GetChildIds(size_t* child_count) const;
+
+ // These virtual accessors provide access to data members of derived classes.
+ virtual const syncable::Entry* GetEntry() const = 0;
+ virtual const BaseTransaction* GetTransaction() const = 0;
+
+ protected:
+ BaseNode();
+ virtual ~BaseNode();
+
+ private:
+ struct BaseNodeInternal;
+
+ // Node is meant for stack use only.
+ void* operator new(size_t size);
+
+ // Provides storage for member functions that return pointers to class
+ // memory, e.g. C strings returned by GetTitle().
+ BaseNodeInternal* data_;
+
+ DISALLOW_COPY_AND_ASSIGN(BaseNode);
+};
+
+// WriteNode extends BaseNode to add mutation, and wraps
+// syncable::MutableEntry. A WriteTransaction is needed to create a WriteNode.
+class SYNC_EXPORT WriteNode : public BaseNode {
+ public:
+ // Create a WriteNode using the given transaction.
+ explicit WriteNode(WriteTransaction* transaction);
+ virtual ~WriteNode();
+
+ // A client must use one (and only one) of the following Init variants to
+ // populate the node.
+
+ // BaseNode implementation.
+ virtual bool InitByIdLookup(int64 id);
+
+ // Create a new node with the specified parent and predecessor. Use a NULL
+ // |predecessor| to indicate that this is to be the first child.
+ // |predecessor| must be a child of |new_parent| or NULL. Returns false on
+ // failure.
+ bool InitByCreation(const BaseNode& parent, const BaseNode* predecessor);
+
+ // These Set() functions correspond to the Get() functions of BaseNode.
+ void SetIsFolder(bool folder);
+ void SetTitle(const sync_char16* title);
+ void SetURL(const sync_char16* url);
+ void SetFaviconBytes(const unsigned char* bytes, size_t size_in_bytes);
+ // External ID is a client-only field, so setting it doesn't cause the item to
+ // be synced again.
+ void SetExternalId(int64 external_id);
+
+ // Remove this node and its children.
+ void Remove();
+
+ // Set a new parent and position. Position is specified by |predecessor|; if
+ // it is NULL, the node is moved to the first position. |predecessor| must
+ // be a child of |new_parent| or NULL. Returns false on failure..
+ bool SetPosition(const BaseNode& new_parent, const BaseNode* predecessor);
+
+ // Implementation of BaseNode's abstract virtual accessors.
+ virtual const syncable::Entry* GetEntry() const;
+
+ virtual const BaseTransaction* GetTransaction() const;
+
+ private:
+ void* operator new(size_t size); // Node is meant for stack use only.
+
+ // Helper to set the previous node.
+ void PutPredecessor(const BaseNode* predecessor);
+
+ // Sets IS_UNSYNCED and SYNCING to ensure this entry is considered in an
+ // upcoming commit pass.
+ void MarkForSyncing();
+
+ // The underlying syncable object which this class wraps.
+ syncable::MutableEntry* entry_;
+
+ // The sync API transaction that is the parent of this node.
+ WriteTransaction* transaction_;
+
+ DISALLOW_COPY_AND_ASSIGN(WriteNode);
+};
+
+// ReadNode wraps a syncable::Entry to provide the functionality of a
+// read-only BaseNode.
+class SYNC_EXPORT ReadNode : public BaseNode {
+ public:
+ // Create an unpopulated ReadNode on the given transaction. Call some flavor
+ // of Init to populate the ReadNode with a database entry.
+ explicit ReadNode(const BaseTransaction* transaction);
+ virtual ~ReadNode();
+
+ // A client must use one (and only one) of the following Init variants to
+ // populate the node.
+
+ // BaseNode implementation.
+ virtual bool InitByIdLookup(int64 id);
+
+ // There is always a root node, so this can't fail. The root node is
+ // never mutable, so root lookup is only possible on a ReadNode.
+ void InitByRootLookup();
+
+ // Each server-created permanent node is tagged with a unique string.
+ // Look up the node with the particular tag. If it does not exist,
+ // return false. Since these nodes are special, lookup is only
+ // provided only through ReadNode.
+ bool InitByTagLookup(const sync_char16* tag);
+
+ // Implementation of BaseNode's abstract virtual accessors.
+ virtual const syncable::Entry* GetEntry() const;
+ virtual const BaseTransaction* GetTransaction() const;
+
+ private:
+ void* operator new(size_t size); // Node is meant for stack use only.
+
+ // The underlying syncable object which this class wraps.
+ syncable::Entry* entry_;
+
+ // The sync API transaction that is the parent of this node.
+ const BaseTransaction* transaction_;
+
+ DISALLOW_COPY_AND_ASSIGN(ReadNode);
+};
+
+// Sync API's BaseTransaction, ReadTransaction, and WriteTransaction allow for
+// batching of several read and/or write operations. The read and write
+// operations are performed by creating ReadNode and WriteNode instances using
+// the transaction. These transaction classes wrap identically named classes in
+// syncable, and are used in a similar way. Unlike syncable::BaseTransaction,
+// whose construction requires an explicit syncable::ScopedDirLookup, a sync
+// API BaseTransaction creates its own ScopedDirLookup implicitly.
+class SYNC_EXPORT BaseTransaction {
+ public:
+ // Provide access to the underlying syncable.h objects from BaseNode.
+ virtual syncable::BaseTransaction* GetWrappedTrans() const = 0;
+ const syncable::ScopedDirLookup& GetLookup() const { return *lookup_; }
+
+ protected:
+ // The ScopedDirLookup is created in the constructor and destroyed
+ // in the destructor. Creation of the ScopedDirLookup is not expected
+ // to fail.
+ explicit BaseTransaction(UserShare* share);
+ virtual ~BaseTransaction();
+
+ private:
+ // A syncable ScopedDirLookup, which is the parent of syncable transactions.
+ syncable::ScopedDirLookup* lookup_;
+
+ DISALLOW_COPY_AND_ASSIGN(BaseTransaction);
+};
+
+// Sync API's ReadTransaction is a read-only BaseTransaction. It wraps
+// a syncable::ReadTransaction.
+class SYNC_EXPORT ReadTransaction : public BaseTransaction {
+ public:
+ // Start a new read-only transaction on the specified repository.
+ explicit ReadTransaction(UserShare* share);
+ virtual ~ReadTransaction();
+
+ // BaseTransaction override.
+ virtual syncable::BaseTransaction* GetWrappedTrans() const;
+ private:
+ void* operator new(size_t size); // Transaction is meant for stack use only.
+
+ // The underlying syncable object which this class wraps.
+ syncable::ReadTransaction* transaction_;
+
+ DISALLOW_COPY_AND_ASSIGN(ReadTransaction);
+};
+
+// Sync API's WriteTransaction is a read/write BaseTransaction. It wraps
+// a syncable::WriteTransaction.
+class SYNC_EXPORT WriteTransaction : public BaseTransaction {
+ public:
+ // Start a new read/write transaction.
+ explicit WriteTransaction(UserShare* share);
+ virtual ~WriteTransaction();
+
+ // Provide access to the syncable.h transaction from the API WriteNode.
+ virtual syncable::BaseTransaction* GetWrappedTrans() const;
+ syncable::WriteTransaction* GetWrappedWriteTrans() { return transaction_; }
+
+ private:
+ void* operator new(size_t size); // Transaction is meant for stack use only.
+
+ // The underlying syncable object which this class wraps.
+ syncable::WriteTransaction* transaction_;
+
+ DISALLOW_COPY_AND_ASSIGN(WriteTransaction);
+};
+
+// SyncManager encapsulates syncable::DirectoryManager and serves as the parent
+// of all other objects in the sync API. SyncManager is thread-safe. If
+// multiple threads interact with the same local sync repository (i.e. the
+// same sqlite database), they should share a single SyncManager instance. The
+// caller should typically create one SyncManager for the lifetime of a user
+// session.
+class SYNC_EXPORT SyncManager {
+ public:
+ // SyncInternal contains the implementation of SyncManager, while abstracting
+ // internal types from clients of the interface.
+ class SyncInternal;
+
+ // ChangeRecord indicates a single item that changed as a result of a sync
+ // operation. This gives the sync id of the node that changed, and the type
+ // of change. To get the actual property values after an ADD or UPDATE, the
+ // client should get the node with InitByIdLookup(), using the provided id.
+ struct ChangeRecord {
+ enum Action {
+ ACTION_ADD,
+ ACTION_DELETE,
+ ACTION_UPDATE,
+ };
+ ChangeRecord() : id(kInvalidId), action(ACTION_ADD) {}
+ int64 id;
+ Action action;
+ };
+
+ // When the SyncManager is unable to initiate the syncing process due to a
+ // failure during authentication, AuthProblem describes the actual problem
+ // more precisely.
+ enum AuthProblem {
+ AUTH_PROBLEM_NONE = 0,
+ // The credentials supplied to GAIA were either invalid, or the locally
+ // cached credentials have expired. If this happens, the sync system
+ // will continue as if offline until authentication is reattempted.
+ AUTH_PROBLEM_INVALID_GAIA_CREDENTIALS,
+ // The GAIA user is not authorized to use the sync service.
+ AUTH_PROBLEM_USER_NOT_SIGNED_UP,
+ // Could not connect to server to verify credentials. This could be in
+ // response to either failure to connect to GAIA or failure to connect to
+ // the sync service during authentication.
+ AUTH_PROBLEM_CONNECTION_FAILED,
+ };
+
+ // Status encapsulates detailed state about the internals of the SyncManager.
+ struct Status {
+ // Summary is a distilled set of important information that the end-user may
+ // wish to be informed about (through UI, for example). Note that if a
+ // summary state requires user interaction (such as auth failures), more
+ // detailed information may be contained in additional status fields.
+ enum Summary {
+ // The internal instance is in an unrecognizable state. This should not
+ // happen.
+ INVALID = 0,
+ // Can't connect to server, but there are no pending changes in
+ // our local cache.
+ OFFLINE,
+ // Can't connect to server, and there are pending changes in our
+ // local cache.
+ OFFLINE_UNSYNCED,
+ // Connected and syncing.
+ SYNCING,
+ // Connected, no pending changes.
+ READY,
+ // User has chosen to pause syncing.
+ PAUSED,
+ // Internal sync error.
+ CONFLICT,
+ // Can't connect to server, and we haven't completed the initial
+ // sync yet. So there's nothing we can do but wait for the server.
+ OFFLINE_UNUSABLE,
+ };
+ Summary summary;
+
+ // Various server related information.
+ bool authenticated; // Successfully authenticated via GAIA.
+ bool server_up; // True if we have received at least one good
+ // reply from the server.
+ bool server_reachable; // True if we received any reply from the server.
+ bool server_broken; // True of the syncer is stopped because of server
+ // issues.
+
+ bool notifications_enabled; // True only if subscribed for notifications.
+ int notifications_received;
+ int notifications_sent;
+
+ // Various Syncer data.
+ int unsynced_count;
+ int conflicting_count;
+ bool syncing;
+ bool syncer_paused;
+ bool initial_sync_ended;
+ bool syncer_stuck;
+ int64 updates_available;
+ int64 updates_received;
+ bool disk_full;
+ bool invalid_store;
+ int max_consecutive_errors; // The max number of errors from any component.
+ };
+
+ // An interface the embedding application implements to receive notifications
+ // from the SyncManager. Register an observer via SyncManager::AddObserver.
+ // This observer is an event driven model as the events may be raised from
+ // different internal threads, and simply providing an "OnStatusChanged" type
+ // notification complicates things such as trying to determine "what changed",
+ // if different members of the Status object are modified from different
+ // threads. This way, the event is explicit, and it is safe for the Observer
+ // to dispatch to a native thread or synchronize accordingly.
+ class Observer {
+ public:
+ Observer() { }
+ virtual ~Observer() { }
+ // Notify the observer that changes have been applied to the sync model.
+ // This will be invoked on the same thread as on which ApplyChanges was
+ // called. |changes| is an array of size |change_count|, and contains the ID
+ // of each individual item that was changed. |changes| exists only
+ // for the duration of the call. Because the observer is passed a |trans|,
+ // the observer can assume a read lock on the database that will be released
+ // after the function returns.
+ //
+ // The SyncManager constructs |changes| in the following guaranteed order:
+ //
+ // 1. Deletions, from leaves up to parents.
+ // 2. Updates to existing items with synced parents & predecessors.
+ // 3. New items with synced parents & predecessors.
+ // 4. Items with parents & predecessors in |changes|.
+ // 5. Repeat #4 until all items are in |changes|.
+ //
+ // Thus, an implementation of OnChangesApplied should be able to
+ // process the change records in the order without having to worry about
+ // forward dependencies. But since deletions come before reparent
+ // operations, a delete may temporarily orphan a node that is
+ // updated later in the list.
+ virtual void OnChangesApplied(const BaseTransaction* trans,
+ const ChangeRecord* changes,
+ int change_count) = 0;
+
+ // A round-trip sync-cycle took place and the syncer has resolved any
+ // conflicts that may have arisen. This is kept separate from
+ // OnStatusChanged as there isn't really any state update; it is plainly
+ // a notification of a state transition.
+ virtual void OnSyncCycleCompleted() = 0;
+
+ // Called when user interaction may be required due to an auth problem.
+ virtual void OnAuthProblem(AuthProblem auth_problem) = 0;
+
+ // Called when initialization is complete to the point that SyncManager can
+ // process changes. This does not necessarily mean authentication succeeded
+ // or that the SyncManager is online.
+ // IMPORTANT: Creating any type of transaction before receiving this
+ // notification is illegal!
+ // WARNING: Calling methods on the SyncManager before receiving this
+ // message, unless otherwise specified, produces undefined behavior.
+ virtual void OnInitializationComplete() = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Observer);
+ };
+
+ // Create an uninitialized SyncManager. Callers must Init() before using.
+ SyncManager();
+ virtual ~SyncManager();
+
+ // Initialize the sync manager. |database_location| specifies the path of
+ // the directory in which to locate a sqlite repository storing the syncer
+ // backend state. Initialization will open the database, or create it if it
+ // does not already exist. Returns false on failure.
+ // |sync_server_and_path| and |sync_server_port| represent the Chrome sync
+ // server to use, and |use_ssl| specifies whether to communicate securely;
+ // the default is false.
+ // |gaia_service_id| is the service id used for GAIA authentication. If it's
+ // null then default will be used.
+ // |post_factory| will be owned internally and used to create
+ // instances of an HttpPostProvider.
+ // |auth_post_factory| will be owned internally and used to create
+ // instances of an HttpPostProvider for communicating with GAIA.
+ // TODO(timsteele): It seems like one factory should suffice, but for now to
+ // avoid having to deal with threading issues since the auth code and syncer
+ // code live on separate threads that run simultaneously, we just dedicate
+ // one to each component. Long term we may want to reconsider the HttpBridge
+ // API to take all the params in one chunk in a threadsafe manner.. which is
+ // still suboptimal as there will be high contention between the two threads
+ // on startup; so maybe what we have now is the best solution- it does mirror
+ // the CURL implementation as each thread creates their own internet handle.
+ // Investigate.
+ // |model_safe_worker| ownership is given to the SyncManager.
+ // |user_agent| is a 7-bit ASCII string suitable for use as the User-Agent
+ // HTTP header. Used internally when collecting stats to classify clients.
+ bool Init(const sync_char16* database_location,
+ const char* sync_server_and_path,
+ int sync_server_port,
+ const char* gaia_service_id,
+ const char* gaia_source,
+ bool use_ssl,
+ HttpPostProviderFactory* post_factory,
+ HttpPostProviderFactory* auth_post_factory,
+ ModelSafeWorkerInterface* model_safe_worker,
+ bool attempt_last_user_authentication,
+ const char* user_agent);
+
+ // Returns the username last used for a successful authentication as a
+ // null-terminated string. Returns empty if there is no such username.
+ // The memory is not owned by the caller and should be copied.
+ const char* GetAuthenticatedUsername();
+
+ // Submit credentials to GAIA for verification and start the
+ // syncing process on success. On success, both |username| and the obtained
+ // auth token are persisted on disk for future re-use.
+ // If authentication fails, OnAuthProblem is called on our Observer.
+ // The Observer may, in turn, decide to try again with new
+ // credentials. Calling this method again is the appropriate course of action
+ // to "retry".
+ // |username| and |password| are expected to be owned by the caller.
+ void Authenticate(const char* username, const char* password);
+
+ // Adds a listener to be notified of sync events.
+ // NOTE: It is OK (in fact, it's probably a good idea) to call this before
+ // having received OnInitializationCompleted.
+ void SetObserver(Observer* observer);
+
+ // Remove the observer set by SetObserver (no op if none was set).
+ // Make sure to call this if the Observer set in SetObserver is being
+ // destroyed so the SyncManager doesn't potentially dereference garbage.
+ void RemoveObserver();
+
+ // Status-related getters. Typically GetStatusSummary will suffice, but
+ // GetDetailedSyncStatus can be useful for gathering debug-level details of
+ // the internals of the sync engine.
+ Status::Summary GetStatusSummary() const;
+ Status GetDetailedStatus() const;
+
+ // Get the internal implementation for use by BaseTransaction, etc.
+ SyncInternal* GetImpl() const;
+
+ // Call periodically from a database-safe thread to persist recent changes
+ // to the syncapi model.
+ void SaveChanges();
+
+ // Invoking this method will result in the syncapi bypassing authentication
+ // and opening a local store suitable for testing client code. When in this
+ // mode, nothing will ever get synced to a server (in fact no HTTP
+ // communication will take place).
+ // Note: The SyncManager precondition that you must first call Init holds;
+ // this will fail unless we're initialized.
+ void SetupForTestMode(const sync_char16* test_username);
+
+ // Issue a final SaveChanges, close sqlite handles, and stop running threads.
+ // Must be called from the same thread that called Init().
+ void Shutdown();
+
+ UserShare* GetUserShare() const;
+
+ private:
+ // An opaque pointer to the nested private class.
+ SyncInternal* data_;
+
+ DISALLOW_COPY_AND_ASSIGN(SyncManager);
+};
+
+// An interface the embedding application (e.g. Chromium) implements to
+// provide required HTTP POST functionality to the syncer backend.
+// This interface is designed for one-time use. You create one, use it, and
+// create another if you want to make a subsequent POST.
+// TODO(timsteele): Bug 1482576. Consider splitting syncapi.h into two files:
+// one for the API defining the exports, which doesn't need to be included from
+// anywhere internally, and another file for the interfaces like this one.
+class HttpPostProviderInterface {
+ public:
+ HttpPostProviderInterface() { }
+ virtual ~HttpPostProviderInterface() { }
+
+ // Use specified user agent string when POSTing. If not called a default UA
+ // may be used.
+ virtual void SetUserAgent(const char* user_agent) = 0;
+
+ // Set the URL to POST to.
+ virtual void SetURL(const char* url, int port) = 0;
+
+ // Set the type, length and content of the POST payload.
+ // |content_type| is a null-terminated MIME type specifier.
+ // |content| is a data buffer; Do not interpret as a null-terminated string.
+ // |content_length| is the total number of chars in |content|. It is used to
+ // assign/copy |content| data.
+ virtual void SetPostPayload(const char* content_type, int content_length,
+ const char* content) = 0;
+
+ // Add the specified cookie to the request context using the url set by
+ // SetURL as the key. |cookie| should be a standard cookie line
+ // [e.g "name=val; name2=val2"]. |cookie| should be copied.
+ virtual void AddCookieForRequest(const char* cookie) = 0;
+
+ // Returns true if the URL request succeeded. If the request failed,
+ // os_error() may be non-zero and hence contain more information.
+ virtual bool MakeSynchronousPost(int* os_error_code, int* response_code) = 0;
+
+ // Get the length of the content returned in the HTTP response.
+ // This does not count the trailing null-terminating character returned
+ // by GetResponseContent, so it is analogous to calling string.length.
+ virtual int GetResponseContentLength() const = 0;
+
+ // Get the content returned in the HTTP response.
+ // This is a null terminated string of characters.
+ // Value should be copied.
+ virtual const char* GetResponseContent() const = 0;
+
+ // To simplify passing a vector<string> across this API, we provide the
+ // following two methods. Use GetResponseCookieCount to bound a loop calling
+ // GetResponseCookieAt once for each integer in the range
+ // [0, GetNumCookiesInResponse). The char* returned should be copied.
+ virtual int GetResponseCookieCount() const = 0;
+ virtual const char* GetResponseCookieAt(int cookie_number) const = 0;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(HttpPostProviderInterface);
+};
+
+// A factory to create HttpPostProviders to hide details about the
+// implementations and dependencies.
+// A factory instance itself should be owned by whomever uses it to create
+// HttpPostProviders.
+class HttpPostProviderFactory {
+ public:
+ // Obtain a new HttpPostProviderInterface instance, owned by caller.
+ virtual HttpPostProviderInterface* Create() = 0;
+
+ // When the interface is no longer needed (ready to be cleaned up), clients
+ // must call Destroy().
+ // This allows actual HttpPostProvider subclass implementations to be
+ // reference counted, which is useful if a particular implementation uses
+ // multiple threads to serve network requests.
+ virtual void Destroy(HttpPostProviderInterface* http) = 0;
+ virtual ~HttpPostProviderFactory() { }
+};
+
+// A class syncapi clients should use whenever the underlying model is bound to
+// a particular thread in the embedding application. This exposes an interface
+// by which any model-modifying invocations will be forwarded to the
+// appropriate thread in the embedding application.
+// "model safe" refers to not allowing an embedding application model to fall
+// out of sync with the syncable::Directory due to race conditions.
+class ModelSafeWorkerInterface {
+ public:
+ virtual ~ModelSafeWorkerInterface() { }
+ // A Visitor is passed to CallDoWorkFromModelSafeThreadAndWait invocations,
+ // and it's sole purpose is to provide a way for the ModelSafeWorkerInterface
+ // implementation to actually _do_ the work required, by calling the only
+ // method on this class, DoWork().
+ class Visitor {
+ public:
+ virtual ~Visitor() { }
+ // When on a model safe thread, this should be called to have the syncapi
+ // actually perform the work needing to be done.
+ virtual void DoWork() = 0;
+ };
+ // Subclasses should implement to invoke DoWork on |visitor| once on a thread
+ // appropriate for data model modifications.
+ // While it doesn't hurt, the impl does not need to be re-entrant (for now).
+ // Note: |visitor| is owned by caller.
+ virtual void CallDoWorkFromModelSafeThreadAndWait(Visitor* visitor) = 0;
+};
+
+} // namespace sync_api
+
+#endif // CHROME_BROWSER_SYNC_ENGINE_SYNCAPI_H_
Property changes on: chrome\browser\sync\engine\syncapi.h
___________________________________________________________________
Added: svn:eol-style
+ LF
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