Index: chrome/browser/sync/engine/syncapi.h |
=================================================================== |
--- chrome/browser/sync/engine/syncapi.h (revision 0) |
+++ chrome/browser/sync/engine/syncapi.h (revision 0) |
@@ -0,0 +1,709 @@ |
+// Copyright (c) 2009 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This file defines the "sync API", an interface to the syncer |
+// backend that exposes (1) the core functionality of maintaining a consistent |
+// local snapshot of a hierarchical object set; (2) a means to transactionally |
+// access and modify those objects; (3) a means to control client/server |
+// synchronization tasks, namely: pushing local object modifications to a |
+// server, pulling nonlocal object modifications from a server to this client, |
+// and resolving conflicts that may arise between the two; and (4) an |
+// abstraction of some external functionality that is to be provided by the |
+// host environment. |
+// |
+// This interface is used as the entry point into the syncer backend |
+// when the backend is compiled as a library and embedded in another |
+// application. A goal for this interface layer is to depend on very few |
+// external types, so that an application can use the sync backend |
+// without introducing a dependency on specific types. A non-goal is to |
+// have binary compatibility across versions or compilers; this allows the |
+// interface to use C++ classes. An application wishing to use the sync API |
+// should ideally compile the syncer backend and this API as part of the |
+// application's own build, to avoid e.g. mismatches in calling convention, |
+// structure padding, or name mangling that could arise if there were a |
+// compiler mismatch. |
+// |
+// The schema of the objects in the sync domain is based on the model, which |
+// is essentially a hierarchy of items and folders similar to a filesystem, |
+// but with a few important differences. The sync API contains fields |
+// such as URL to easily allow the embedding application to store web |
+// browser bookmarks. Also, the sync API allows duplicate titles in a parent. |
+// Consequently, it does not support looking up an object by title |
+// and parent, since such a lookup is not uniquely determined. Lastly, |
+// unlike a filesystem model, objects in the Sync API model have a strict |
+// ordering within a parent; the position is manipulable by callers, and |
+// children of a node can be enumerated in the order of their position. |
+ |
+#ifndef CHROME_BROWSER_SYNC_ENGINE_SYNCAPI_H_ |
+#define CHROME_BROWSER_SYNC_ENGINE_SYNCAPI_H_ |
+ |
+#include "base/basictypes.h" |
+ |
+#if (defined(OS_WIN) || defined(OS_WINDOWS)) |
+typedef wchar_t sync_char16; |
+#else |
+typedef uint16 sync_char16; |
+#endif |
+ |
+// The MSVC compiler for Windows requires that any classes exported by, or |
+// imported from, a dynamic library be decorated with the following fanciness. |
+#if (defined(OS_WIN) || defined(OS_WINDOWS)) |
+#if COMPILING_SYNCAPI_LIBRARY |
+#define SYNC_EXPORT __declspec(dllexport) |
+#else |
+#define SYNC_EXPORT __declspec(dllimport) |
+#endif |
+#else |
+#define SYNC_EXPORT |
+#endif // OS_WIN || OS_WINDOWS |
+ |
+// Forward declarations of internal class types so that sync API objects |
+// may have opaque pointers to these types. |
+namespace syncable { |
+class BaseTransaction; |
+class DirectoryManager; |
+class Entry; |
+class MutableEntry; |
+class ReadTransaction; |
+class ScopedDirLookup; |
+class WriteTransaction; |
+} |
+ |
+namespace sync_api { |
+ |
+// Forward declarations of classes to be defined later in this file. |
+class BaseTransaction; |
+class HttpPostProviderFactory; |
+class ModelSafeWorkerInterface; |
+class SyncManager; |
+class WriteTransaction; |
+struct UserShare; |
+ |
+// A valid BaseNode will never have an ID of zero. |
+static const int64 kInvalidId = 0; |
+ |
+// BaseNode wraps syncable::Entry, and corresponds to a single object's state. |
+// This, like syncable::Entry, is intended for use on the stack. A valid |
+// transaction is necessary to create a BaseNode or any of its children. |
+// Unlike syncable::Entry, a sync API BaseNode is identified primarily by its |
+// int64 metahandle, which we call an ID here. |
+class SYNC_EXPORT BaseNode { |
+ public: |
+ // All subclasses of BaseNode must provide a way to initialize themselves by |
+ // doing an ID lookup. Returns false on failure. An invalid or deleted |
+ // ID will result in failure. |
+ virtual bool InitByIdLookup(int64 id) = 0; |
+ |
+ // Each object is identified by a 64-bit id (internally, the syncable |
+ // metahandle). These ids are strictly local handles. They will persist |
+ // on this client, but the same object on a different client may have a |
+ // different ID value. |
+ int64 GetId() const; |
+ |
+ // Nodes are hierarchically arranged into a single-rooted tree. |
+ // InitByRootLookup on ReadNode allows access to the root. GetParentId is |
+ // how you find a node's parent. |
+ int64 GetParentId() const; |
+ |
+ // Nodes are either folders or not. This corresponds to the IS_DIR property |
+ // of syncable::Entry. |
+ bool GetIsFolder() const; |
+ |
+ // Returns the title of the object as a C string. The memory is owned by |
+ // BaseNode and becomes invalid if GetTitle() is called a second time on this |
+ // node, or when the node is destroyed. A caller should convert this |
+ // immediately into e.g. a std::string. Uniqueness of the title is not |
+ // enforced on siblings -- it is not an error for two children to share |
+ // a title. |
+ const sync_char16* GetTitle() const; |
+ |
+ // Returns the URL of a bookmark object as a C string. The memory is owned |
+ // by BaseNode and becomes invalid if GetURL() is called a second time on |
+ // this node, or when the node is destroyed. A caller should convert this |
+ // immediately into e.g. a std::string. |
+ const sync_char16* GetURL() const; |
+ |
+ // Return a pointer to the byte data of the favicon image for this node. |
+ // Will return NULL if there is no favicon data associated with this node. |
+ // The length of the array is returned to the caller via |size_in_bytes|. |
+ // Favicons are expected to be PNG images, and though no verification is |
+ // done on the syncapi client of this, the server may reject favicon updates |
+ // that are invalid for whatever reason. |
+ const unsigned char* GetFaviconBytes(size_t* size_in_bytes); |
+ |
+ // Returns the local external ID associated with the node. |
+ int64 GetExternalId() const; |
+ |
+ // Return the ID of the node immediately before this in the sibling order. |
+ // For the first node in the ordering, return 0. |
+ int64 GetPredecessorId() const; |
+ |
+ // Return the ID of the node immediately after this in the sibling order. |
+ // For the last node in the ordering, return 0. |
+ int64 GetSuccessorId() const; |
+ |
+ // Return the ID of the first child of this node. If this node has no |
+ // children, return 0. |
+ int64 GetFirstChildId() const; |
+ |
+ // Get an array containing the IDs of this node's children. The memory is |
+ // owned by BaseNode and becomes invalid if GetChildIds() is called a second |
+ // time on this node, or when the node is destroyed. Return the array size |
+ // in the child_count parameter. |
+ const int64* GetChildIds(size_t* child_count) const; |
+ |
+ // These virtual accessors provide access to data members of derived classes. |
+ virtual const syncable::Entry* GetEntry() const = 0; |
+ virtual const BaseTransaction* GetTransaction() const = 0; |
+ |
+ protected: |
+ BaseNode(); |
+ virtual ~BaseNode(); |
+ |
+ private: |
+ struct BaseNodeInternal; |
+ |
+ // Node is meant for stack use only. |
+ void* operator new(size_t size); |
+ |
+ // Provides storage for member functions that return pointers to class |
+ // memory, e.g. C strings returned by GetTitle(). |
+ BaseNodeInternal* data_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(BaseNode); |
+}; |
+ |
+// WriteNode extends BaseNode to add mutation, and wraps |
+// syncable::MutableEntry. A WriteTransaction is needed to create a WriteNode. |
+class SYNC_EXPORT WriteNode : public BaseNode { |
+ public: |
+ // Create a WriteNode using the given transaction. |
+ explicit WriteNode(WriteTransaction* transaction); |
+ virtual ~WriteNode(); |
+ |
+ // A client must use one (and only one) of the following Init variants to |
+ // populate the node. |
+ |
+ // BaseNode implementation. |
+ virtual bool InitByIdLookup(int64 id); |
+ |
+ // Create a new node with the specified parent and predecessor. Use a NULL |
+ // |predecessor| to indicate that this is to be the first child. |
+ // |predecessor| must be a child of |new_parent| or NULL. Returns false on |
+ // failure. |
+ bool InitByCreation(const BaseNode& parent, const BaseNode* predecessor); |
+ |
+ // These Set() functions correspond to the Get() functions of BaseNode. |
+ void SetIsFolder(bool folder); |
+ void SetTitle(const sync_char16* title); |
+ void SetURL(const sync_char16* url); |
+ void SetFaviconBytes(const unsigned char* bytes, size_t size_in_bytes); |
+ // External ID is a client-only field, so setting it doesn't cause the item to |
+ // be synced again. |
+ void SetExternalId(int64 external_id); |
+ |
+ // Remove this node and its children. |
+ void Remove(); |
+ |
+ // Set a new parent and position. Position is specified by |predecessor|; if |
+ // it is NULL, the node is moved to the first position. |predecessor| must |
+ // be a child of |new_parent| or NULL. Returns false on failure.. |
+ bool SetPosition(const BaseNode& new_parent, const BaseNode* predecessor); |
+ |
+ // Implementation of BaseNode's abstract virtual accessors. |
+ virtual const syncable::Entry* GetEntry() const; |
+ |
+ virtual const BaseTransaction* GetTransaction() const; |
+ |
+ private: |
+ void* operator new(size_t size); // Node is meant for stack use only. |
+ |
+ // Helper to set the previous node. |
+ void PutPredecessor(const BaseNode* predecessor); |
+ |
+ // Sets IS_UNSYNCED and SYNCING to ensure this entry is considered in an |
+ // upcoming commit pass. |
+ void MarkForSyncing(); |
+ |
+ // The underlying syncable object which this class wraps. |
+ syncable::MutableEntry* entry_; |
+ |
+ // The sync API transaction that is the parent of this node. |
+ WriteTransaction* transaction_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WriteNode); |
+}; |
+ |
+// ReadNode wraps a syncable::Entry to provide the functionality of a |
+// read-only BaseNode. |
+class SYNC_EXPORT ReadNode : public BaseNode { |
+ public: |
+ // Create an unpopulated ReadNode on the given transaction. Call some flavor |
+ // of Init to populate the ReadNode with a database entry. |
+ explicit ReadNode(const BaseTransaction* transaction); |
+ virtual ~ReadNode(); |
+ |
+ // A client must use one (and only one) of the following Init variants to |
+ // populate the node. |
+ |
+ // BaseNode implementation. |
+ virtual bool InitByIdLookup(int64 id); |
+ |
+ // There is always a root node, so this can't fail. The root node is |
+ // never mutable, so root lookup is only possible on a ReadNode. |
+ void InitByRootLookup(); |
+ |
+ // Each server-created permanent node is tagged with a unique string. |
+ // Look up the node with the particular tag. If it does not exist, |
+ // return false. Since these nodes are special, lookup is only |
+ // provided only through ReadNode. |
+ bool InitByTagLookup(const sync_char16* tag); |
+ |
+ // Implementation of BaseNode's abstract virtual accessors. |
+ virtual const syncable::Entry* GetEntry() const; |
+ virtual const BaseTransaction* GetTransaction() const; |
+ |
+ private: |
+ void* operator new(size_t size); // Node is meant for stack use only. |
+ |
+ // The underlying syncable object which this class wraps. |
+ syncable::Entry* entry_; |
+ |
+ // The sync API transaction that is the parent of this node. |
+ const BaseTransaction* transaction_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ReadNode); |
+}; |
+ |
+// Sync API's BaseTransaction, ReadTransaction, and WriteTransaction allow for |
+// batching of several read and/or write operations. The read and write |
+// operations are performed by creating ReadNode and WriteNode instances using |
+// the transaction. These transaction classes wrap identically named classes in |
+// syncable, and are used in a similar way. Unlike syncable::BaseTransaction, |
+// whose construction requires an explicit syncable::ScopedDirLookup, a sync |
+// API BaseTransaction creates its own ScopedDirLookup implicitly. |
+class SYNC_EXPORT BaseTransaction { |
+ public: |
+ // Provide access to the underlying syncable.h objects from BaseNode. |
+ virtual syncable::BaseTransaction* GetWrappedTrans() const = 0; |
+ const syncable::ScopedDirLookup& GetLookup() const { return *lookup_; } |
+ |
+ protected: |
+ // The ScopedDirLookup is created in the constructor and destroyed |
+ // in the destructor. Creation of the ScopedDirLookup is not expected |
+ // to fail. |
+ explicit BaseTransaction(UserShare* share); |
+ virtual ~BaseTransaction(); |
+ |
+ private: |
+ // A syncable ScopedDirLookup, which is the parent of syncable transactions. |
+ syncable::ScopedDirLookup* lookup_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(BaseTransaction); |
+}; |
+ |
+// Sync API's ReadTransaction is a read-only BaseTransaction. It wraps |
+// a syncable::ReadTransaction. |
+class SYNC_EXPORT ReadTransaction : public BaseTransaction { |
+ public: |
+ // Start a new read-only transaction on the specified repository. |
+ explicit ReadTransaction(UserShare* share); |
+ virtual ~ReadTransaction(); |
+ |
+ // BaseTransaction override. |
+ virtual syncable::BaseTransaction* GetWrappedTrans() const; |
+ private: |
+ void* operator new(size_t size); // Transaction is meant for stack use only. |
+ |
+ // The underlying syncable object which this class wraps. |
+ syncable::ReadTransaction* transaction_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(ReadTransaction); |
+}; |
+ |
+// Sync API's WriteTransaction is a read/write BaseTransaction. It wraps |
+// a syncable::WriteTransaction. |
+class SYNC_EXPORT WriteTransaction : public BaseTransaction { |
+ public: |
+ // Start a new read/write transaction. |
+ explicit WriteTransaction(UserShare* share); |
+ virtual ~WriteTransaction(); |
+ |
+ // Provide access to the syncable.h transaction from the API WriteNode. |
+ virtual syncable::BaseTransaction* GetWrappedTrans() const; |
+ syncable::WriteTransaction* GetWrappedWriteTrans() { return transaction_; } |
+ |
+ private: |
+ void* operator new(size_t size); // Transaction is meant for stack use only. |
+ |
+ // The underlying syncable object which this class wraps. |
+ syncable::WriteTransaction* transaction_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WriteTransaction); |
+}; |
+ |
+// SyncManager encapsulates syncable::DirectoryManager and serves as the parent |
+// of all other objects in the sync API. SyncManager is thread-safe. If |
+// multiple threads interact with the same local sync repository (i.e. the |
+// same sqlite database), they should share a single SyncManager instance. The |
+// caller should typically create one SyncManager for the lifetime of a user |
+// session. |
+class SYNC_EXPORT SyncManager { |
+ public: |
+ // SyncInternal contains the implementation of SyncManager, while abstracting |
+ // internal types from clients of the interface. |
+ class SyncInternal; |
+ |
+ // ChangeRecord indicates a single item that changed as a result of a sync |
+ // operation. This gives the sync id of the node that changed, and the type |
+ // of change. To get the actual property values after an ADD or UPDATE, the |
+ // client should get the node with InitByIdLookup(), using the provided id. |
+ struct ChangeRecord { |
+ enum Action { |
+ ACTION_ADD, |
+ ACTION_DELETE, |
+ ACTION_UPDATE, |
+ }; |
+ ChangeRecord() : id(kInvalidId), action(ACTION_ADD) {} |
+ int64 id; |
+ Action action; |
+ }; |
+ |
+ // When the SyncManager is unable to initiate the syncing process due to a |
+ // failure during authentication, AuthProblem describes the actual problem |
+ // more precisely. |
+ enum AuthProblem { |
+ AUTH_PROBLEM_NONE = 0, |
+ // The credentials supplied to GAIA were either invalid, or the locally |
+ // cached credentials have expired. If this happens, the sync system |
+ // will continue as if offline until authentication is reattempted. |
+ AUTH_PROBLEM_INVALID_GAIA_CREDENTIALS, |
+ // The GAIA user is not authorized to use the sync service. |
+ AUTH_PROBLEM_USER_NOT_SIGNED_UP, |
+ // Could not connect to server to verify credentials. This could be in |
+ // response to either failure to connect to GAIA or failure to connect to |
+ // the sync service during authentication. |
+ AUTH_PROBLEM_CONNECTION_FAILED, |
+ }; |
+ |
+ // Status encapsulates detailed state about the internals of the SyncManager. |
+ struct Status { |
+ // Summary is a distilled set of important information that the end-user may |
+ // wish to be informed about (through UI, for example). Note that if a |
+ // summary state requires user interaction (such as auth failures), more |
+ // detailed information may be contained in additional status fields. |
+ enum Summary { |
+ // The internal instance is in an unrecognizable state. This should not |
+ // happen. |
+ INVALID = 0, |
+ // Can't connect to server, but there are no pending changes in |
+ // our local cache. |
+ OFFLINE, |
+ // Can't connect to server, and there are pending changes in our |
+ // local cache. |
+ OFFLINE_UNSYNCED, |
+ // Connected and syncing. |
+ SYNCING, |
+ // Connected, no pending changes. |
+ READY, |
+ // User has chosen to pause syncing. |
+ PAUSED, |
+ // Internal sync error. |
+ CONFLICT, |
+ // Can't connect to server, and we haven't completed the initial |
+ // sync yet. So there's nothing we can do but wait for the server. |
+ OFFLINE_UNUSABLE, |
+ }; |
+ Summary summary; |
+ |
+ // Various server related information. |
+ bool authenticated; // Successfully authenticated via GAIA. |
+ bool server_up; // True if we have received at least one good |
+ // reply from the server. |
+ bool server_reachable; // True if we received any reply from the server. |
+ bool server_broken; // True of the syncer is stopped because of server |
+ // issues. |
+ |
+ bool notifications_enabled; // True only if subscribed for notifications. |
+ int notifications_received; |
+ int notifications_sent; |
+ |
+ // Various Syncer data. |
+ int unsynced_count; |
+ int conflicting_count; |
+ bool syncing; |
+ bool syncer_paused; |
+ bool initial_sync_ended; |
+ bool syncer_stuck; |
+ int64 updates_available; |
+ int64 updates_received; |
+ bool disk_full; |
+ bool invalid_store; |
+ int max_consecutive_errors; // The max number of errors from any component. |
+ }; |
+ |
+ // An interface the embedding application implements to receive notifications |
+ // from the SyncManager. Register an observer via SyncManager::AddObserver. |
+ // This observer is an event driven model as the events may be raised from |
+ // different internal threads, and simply providing an "OnStatusChanged" type |
+ // notification complicates things such as trying to determine "what changed", |
+ // if different members of the Status object are modified from different |
+ // threads. This way, the event is explicit, and it is safe for the Observer |
+ // to dispatch to a native thread or synchronize accordingly. |
+ class Observer { |
+ public: |
+ Observer() { } |
+ virtual ~Observer() { } |
+ // Notify the observer that changes have been applied to the sync model. |
+ // This will be invoked on the same thread as on which ApplyChanges was |
+ // called. |changes| is an array of size |change_count|, and contains the ID |
+ // of each individual item that was changed. |changes| exists only |
+ // for the duration of the call. Because the observer is passed a |trans|, |
+ // the observer can assume a read lock on the database that will be released |
+ // after the function returns. |
+ // |
+ // The SyncManager constructs |changes| in the following guaranteed order: |
+ // |
+ // 1. Deletions, from leaves up to parents. |
+ // 2. Updates to existing items with synced parents & predecessors. |
+ // 3. New items with synced parents & predecessors. |
+ // 4. Items with parents & predecessors in |changes|. |
+ // 5. Repeat #4 until all items are in |changes|. |
+ // |
+ // Thus, an implementation of OnChangesApplied should be able to |
+ // process the change records in the order without having to worry about |
+ // forward dependencies. But since deletions come before reparent |
+ // operations, a delete may temporarily orphan a node that is |
+ // updated later in the list. |
+ virtual void OnChangesApplied(const BaseTransaction* trans, |
+ const ChangeRecord* changes, |
+ int change_count) = 0; |
+ |
+ // A round-trip sync-cycle took place and the syncer has resolved any |
+ // conflicts that may have arisen. This is kept separate from |
+ // OnStatusChanged as there isn't really any state update; it is plainly |
+ // a notification of a state transition. |
+ virtual void OnSyncCycleCompleted() = 0; |
+ |
+ // Called when user interaction may be required due to an auth problem. |
+ virtual void OnAuthProblem(AuthProblem auth_problem) = 0; |
+ |
+ // Called when initialization is complete to the point that SyncManager can |
+ // process changes. This does not necessarily mean authentication succeeded |
+ // or that the SyncManager is online. |
+ // IMPORTANT: Creating any type of transaction before receiving this |
+ // notification is illegal! |
+ // WARNING: Calling methods on the SyncManager before receiving this |
+ // message, unless otherwise specified, produces undefined behavior. |
+ virtual void OnInitializationComplete() = 0; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(Observer); |
+ }; |
+ |
+ // Create an uninitialized SyncManager. Callers must Init() before using. |
+ SyncManager(); |
+ virtual ~SyncManager(); |
+ |
+ // Initialize the sync manager. |database_location| specifies the path of |
+ // the directory in which to locate a sqlite repository storing the syncer |
+ // backend state. Initialization will open the database, or create it if it |
+ // does not already exist. Returns false on failure. |
+ // |sync_server_and_path| and |sync_server_port| represent the Chrome sync |
+ // server to use, and |use_ssl| specifies whether to communicate securely; |
+ // the default is false. |
+ // |gaia_service_id| is the service id used for GAIA authentication. If it's |
+ // null then default will be used. |
+ // |post_factory| will be owned internally and used to create |
+ // instances of an HttpPostProvider. |
+ // |auth_post_factory| will be owned internally and used to create |
+ // instances of an HttpPostProvider for communicating with GAIA. |
+ // TODO(timsteele): It seems like one factory should suffice, but for now to |
+ // avoid having to deal with threading issues since the auth code and syncer |
+ // code live on separate threads that run simultaneously, we just dedicate |
+ // one to each component. Long term we may want to reconsider the HttpBridge |
+ // API to take all the params in one chunk in a threadsafe manner.. which is |
+ // still suboptimal as there will be high contention between the two threads |
+ // on startup; so maybe what we have now is the best solution- it does mirror |
+ // the CURL implementation as each thread creates their own internet handle. |
+ // Investigate. |
+ // |model_safe_worker| ownership is given to the SyncManager. |
+ // |user_agent| is a 7-bit ASCII string suitable for use as the User-Agent |
+ // HTTP header. Used internally when collecting stats to classify clients. |
+ bool Init(const sync_char16* database_location, |
+ const char* sync_server_and_path, |
+ int sync_server_port, |
+ const char* gaia_service_id, |
+ const char* gaia_source, |
+ bool use_ssl, |
+ HttpPostProviderFactory* post_factory, |
+ HttpPostProviderFactory* auth_post_factory, |
+ ModelSafeWorkerInterface* model_safe_worker, |
+ bool attempt_last_user_authentication, |
+ const char* user_agent); |
+ |
+ // Returns the username last used for a successful authentication as a |
+ // null-terminated string. Returns empty if there is no such username. |
+ // The memory is not owned by the caller and should be copied. |
+ const char* GetAuthenticatedUsername(); |
+ |
+ // Submit credentials to GAIA for verification and start the |
+ // syncing process on success. On success, both |username| and the obtained |
+ // auth token are persisted on disk for future re-use. |
+ // If authentication fails, OnAuthProblem is called on our Observer. |
+ // The Observer may, in turn, decide to try again with new |
+ // credentials. Calling this method again is the appropriate course of action |
+ // to "retry". |
+ // |username| and |password| are expected to be owned by the caller. |
+ void Authenticate(const char* username, const char* password); |
+ |
+ // Adds a listener to be notified of sync events. |
+ // NOTE: It is OK (in fact, it's probably a good idea) to call this before |
+ // having received OnInitializationCompleted. |
+ void SetObserver(Observer* observer); |
+ |
+ // Remove the observer set by SetObserver (no op if none was set). |
+ // Make sure to call this if the Observer set in SetObserver is being |
+ // destroyed so the SyncManager doesn't potentially dereference garbage. |
+ void RemoveObserver(); |
+ |
+ // Status-related getters. Typically GetStatusSummary will suffice, but |
+ // GetDetailedSyncStatus can be useful for gathering debug-level details of |
+ // the internals of the sync engine. |
+ Status::Summary GetStatusSummary() const; |
+ Status GetDetailedStatus() const; |
+ |
+ // Get the internal implementation for use by BaseTransaction, etc. |
+ SyncInternal* GetImpl() const; |
+ |
+ // Call periodically from a database-safe thread to persist recent changes |
+ // to the syncapi model. |
+ void SaveChanges(); |
+ |
+ // Invoking this method will result in the syncapi bypassing authentication |
+ // and opening a local store suitable for testing client code. When in this |
+ // mode, nothing will ever get synced to a server (in fact no HTTP |
+ // communication will take place). |
+ // Note: The SyncManager precondition that you must first call Init holds; |
+ // this will fail unless we're initialized. |
+ void SetupForTestMode(const sync_char16* test_username); |
+ |
+ // Issue a final SaveChanges, close sqlite handles, and stop running threads. |
+ // Must be called from the same thread that called Init(). |
+ void Shutdown(); |
+ |
+ UserShare* GetUserShare() const; |
+ |
+ private: |
+ // An opaque pointer to the nested private class. |
+ SyncInternal* data_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(SyncManager); |
+}; |
+ |
+// An interface the embedding application (e.g. Chromium) implements to |
+// provide required HTTP POST functionality to the syncer backend. |
+// This interface is designed for one-time use. You create one, use it, and |
+// create another if you want to make a subsequent POST. |
+// TODO(timsteele): Bug 1482576. Consider splitting syncapi.h into two files: |
+// one for the API defining the exports, which doesn't need to be included from |
+// anywhere internally, and another file for the interfaces like this one. |
+class HttpPostProviderInterface { |
+ public: |
+ HttpPostProviderInterface() { } |
+ virtual ~HttpPostProviderInterface() { } |
+ |
+ // Use specified user agent string when POSTing. If not called a default UA |
+ // may be used. |
+ virtual void SetUserAgent(const char* user_agent) = 0; |
+ |
+ // Set the URL to POST to. |
+ virtual void SetURL(const char* url, int port) = 0; |
+ |
+ // Set the type, length and content of the POST payload. |
+ // |content_type| is a null-terminated MIME type specifier. |
+ // |content| is a data buffer; Do not interpret as a null-terminated string. |
+ // |content_length| is the total number of chars in |content|. It is used to |
+ // assign/copy |content| data. |
+ virtual void SetPostPayload(const char* content_type, int content_length, |
+ const char* content) = 0; |
+ |
+ // Add the specified cookie to the request context using the url set by |
+ // SetURL as the key. |cookie| should be a standard cookie line |
+ // [e.g "name=val; name2=val2"]. |cookie| should be copied. |
+ virtual void AddCookieForRequest(const char* cookie) = 0; |
+ |
+ // Returns true if the URL request succeeded. If the request failed, |
+ // os_error() may be non-zero and hence contain more information. |
+ virtual bool MakeSynchronousPost(int* os_error_code, int* response_code) = 0; |
+ |
+ // Get the length of the content returned in the HTTP response. |
+ // This does not count the trailing null-terminating character returned |
+ // by GetResponseContent, so it is analogous to calling string.length. |
+ virtual int GetResponseContentLength() const = 0; |
+ |
+ // Get the content returned in the HTTP response. |
+ // This is a null terminated string of characters. |
+ // Value should be copied. |
+ virtual const char* GetResponseContent() const = 0; |
+ |
+ // To simplify passing a vector<string> across this API, we provide the |
+ // following two methods. Use GetResponseCookieCount to bound a loop calling |
+ // GetResponseCookieAt once for each integer in the range |
+ // [0, GetNumCookiesInResponse). The char* returned should be copied. |
+ virtual int GetResponseCookieCount() const = 0; |
+ virtual const char* GetResponseCookieAt(int cookie_number) const = 0; |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(HttpPostProviderInterface); |
+}; |
+ |
+// A factory to create HttpPostProviders to hide details about the |
+// implementations and dependencies. |
+// A factory instance itself should be owned by whomever uses it to create |
+// HttpPostProviders. |
+class HttpPostProviderFactory { |
+ public: |
+ // Obtain a new HttpPostProviderInterface instance, owned by caller. |
+ virtual HttpPostProviderInterface* Create() = 0; |
+ |
+ // When the interface is no longer needed (ready to be cleaned up), clients |
+ // must call Destroy(). |
+ // This allows actual HttpPostProvider subclass implementations to be |
+ // reference counted, which is useful if a particular implementation uses |
+ // multiple threads to serve network requests. |
+ virtual void Destroy(HttpPostProviderInterface* http) = 0; |
+ virtual ~HttpPostProviderFactory() { } |
+}; |
+ |
+// A class syncapi clients should use whenever the underlying model is bound to |
+// a particular thread in the embedding application. This exposes an interface |
+// by which any model-modifying invocations will be forwarded to the |
+// appropriate thread in the embedding application. |
+// "model safe" refers to not allowing an embedding application model to fall |
+// out of sync with the syncable::Directory due to race conditions. |
+class ModelSafeWorkerInterface { |
+ public: |
+ virtual ~ModelSafeWorkerInterface() { } |
+ // A Visitor is passed to CallDoWorkFromModelSafeThreadAndWait invocations, |
+ // and it's sole purpose is to provide a way for the ModelSafeWorkerInterface |
+ // implementation to actually _do_ the work required, by calling the only |
+ // method on this class, DoWork(). |
+ class Visitor { |
+ public: |
+ virtual ~Visitor() { } |
+ // When on a model safe thread, this should be called to have the syncapi |
+ // actually perform the work needing to be done. |
+ virtual void DoWork() = 0; |
+ }; |
+ // Subclasses should implement to invoke DoWork on |visitor| once on a thread |
+ // appropriate for data model modifications. |
+ // While it doesn't hurt, the impl does not need to be re-entrant (for now). |
+ // Note: |visitor| is owned by caller. |
+ virtual void CallDoWorkFromModelSafeThreadAndWait(Visitor* visitor) = 0; |
+}; |
+ |
+} // namespace sync_api |
+ |
+#endif // CHROME_BROWSER_SYNC_ENGINE_SYNCAPI_H_ |
Property changes on: chrome\browser\sync\engine\syncapi.h |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |