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Unified Diff: src/cfg.h

Issue 160584: Add support to the CFG builder for non-short-circuited binary... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 4 months ago
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Index: src/cfg.h
===================================================================
--- src/cfg.h (revision 2620)
+++ src/cfg.h (working copy)
@@ -34,7 +34,48 @@
namespace internal {
class ExitNode;
+class Location;
+// Translate a source AST into a control-flow graph (CFG). The CFG contains
+// single-entry, single-exit blocks of straight-line instructions and
+// administrative nodes.
+//
+// Instructions are described by the following grammar.
+//
+// <Instruction> ::=
+// BinaryOpInstr <Location> Token::Value <Value> <Value>
+// | ReturnInstr Effect <Value>
+//
+// Values are trivial expressions:
+//
+// <Value> ::= Constant | <Location>
+//
+// Locations are storable values ('lvalues'). They can be slots,
+// compiler-generated temporaries, or the special location 'Effect'
+// indicating that no value is needed.
+//
+// <Location> ::=
+// SlotLocation Slot::Type <Index>
+// | TempLocation
+// | Effect
+
+
+// Administrative nodes: There are several types of 'administrative' nodes
+// that do not contain instructions and do not necessarily have a single
+// predecessor and a single successor.
+//
+// EntryNode: there is a distinguished entry node that has no predecessors
+// and a single successor.
+//
+// ExitNode: there is a distinguished exit node that has arbitrarily many
+// predecessors and no successor.
+//
+// JoinNode: join nodes have multiple predecessors and a single successor.
+//
+// BranchNode: branch nodes have a single predecessor and multiple
+// successors.
+
+
// A convenient class to keep 'global' values when building a CFG. Since
// CFG construction can be invoked recursively, CFG globals are stacked.
class CfgGlobals BASE_EMBEDDED {
@@ -48,41 +89,59 @@
return top_;
}
+ // The function currently being compiled.
FunctionLiteral* fun() { return global_fun_; }
+ // The shared global exit node for all exits from the function.
ExitNode* exit() { return global_exit_; }
+ // A singleton effect location.
+ Location* effect_location() { return effect_; }
+
#ifdef DEBUG
- int next_number() { return node_counter_++; }
+ int next_node_number() { return node_counter_++; }
+ int next_temp_number() { return temp_counter_++; }
#endif
private:
static CfgGlobals* top_;
-
- // Function literal currently compiling.
FunctionLiteral* global_fun_;
-
- // Shared global exit node for all returns from the same function.
ExitNode* global_exit_;
+ Location* effect_;
#ifdef DEBUG
- // Used to number nodes when printing.
+ // Used to number nodes and temporaries when printing.
int node_counter_;
+ int temp_counter_;
#endif
CfgGlobals* previous_;
};
-// Values appear in instructions. They represent trivial source
-// expressions: ones with no side effects and that do not require code to be
-// generated.
+// Values represent trivial source expressions: ones with no side effects
+// and that do not require code to be generated.
class Value : public ZoneObject {
public:
virtual ~Value() {}
- virtual void ToRegister(MacroAssembler* masm, Register reg) = 0;
+ // Predicates:
+ // True if the value is a temporary allocated to the stack in
+ // fast-compilation mode.
+ virtual bool is_on_stack() { return false; }
+
+ // True if the value is a compiler-generated temporary location.
+ virtual bool is_temporary() { return false; }
+
+ // Support for fast-compilation mode:
+
+ // Move the value into a register.
+ virtual void Get(MacroAssembler* masm, Register reg) = 0;
+
+ // Push the value on the stack.
+ virtual void Push(MacroAssembler* masm) = 0;
+
#ifdef DEBUG
virtual void Print() = 0;
#endif
@@ -96,7 +155,9 @@
virtual ~Constant() {}
- void ToRegister(MacroAssembler* masm, Register reg);
+ // Support for fast-compilation mode.
+ void Get(MacroAssembler* masm, Register reg);
+ void Push(MacroAssembler* masm);
#ifdef DEBUG
void Print();
@@ -112,22 +173,65 @@
public:
virtual ~Location() {}
- virtual void ToRegister(MacroAssembler* masm, Register reg) = 0;
+ // Static factory function returning the singleton effect location.
+ static Location* Effect() {
+ return CfgGlobals::current()->effect_location();
+ }
+ // Support for fast-compilation mode:
+
+ // Assumes temporaries have been allocated.
+ virtual void Get(MacroAssembler* masm, Register reg) = 0;
+
+ // Store the value in a register to the location. Assumes temporaries
+ // have been allocated.
+ virtual void Set(MacroAssembler* masm, Register reg) = 0;
+
+ // Assumes temporaries have been allocated, and if the value is a
+ // temporary it was not allocated to the stack.
+ virtual void Push(MacroAssembler* masm) = 0;
+
#ifdef DEBUG
virtual void Print() = 0;
#endif
};
+// Effect is a special (singleton) location that indicates the value of a
+// computation is not needed (though its side effects are).
+class Effect : public Location {
+ public:
+ // We should not try to emit code to read or write to Effect.
+ void Get(MacroAssembler* masm, Register reg) { UNREACHABLE(); }
+ void Set(MacroAssembler* masm, Register reg) { UNREACHABLE(); }
+ void Push(MacroAssembler* masm) { UNREACHABLE(); }
+
+#ifdef DEBUG
+ void Print();
+#endif
+
+ private:
+ Effect() {}
+
+ friend class CfgGlobals;
+};
+
+
// SlotLocations represent parameters and stack-allocated (i.e.,
// non-context) local variables.
class SlotLocation : public Location {
public:
SlotLocation(Slot::Type type, int index) : type_(type), index_(index) {}
- void ToRegister(MacroAssembler* masm, Register reg);
+ // Accessors.
+ Slot::Type type() { return type_; }
+ int index() { return index_; }
+ // Support for fast-compilation mode.
+ void Get(MacroAssembler* masm, Register reg);
+ void Set(MacroAssembler* masm, Register reg);
+ void Push(MacroAssembler* masm);
+
#ifdef DEBUG
void Print();
#endif
@@ -138,29 +242,136 @@
};
+// TempLocations represent compiler generated temporaries. They are
+// allocated to registers or memory either before code generation (in the
+// optimized-for-speed compiler) or on the fly during code generation (in
+// the optimized-for-space compiler).
+class TempLocation : public Location {
+ public:
+ // Fast-compilation mode allocation decisions.
+ enum Where {
+ NOWHERE, // Not yet allocated.
+ ACCUMULATOR, // Allocated to the dedicated accumulator register.
+ STACK // " " " " stack.
+ };
+
+ TempLocation() : where_(NOWHERE) {
+#ifdef DEBUG
+ number_ = -1;
+#endif
+ }
+
+ // Cast accessor.
+ static TempLocation* cast(Location* loc) {
+ ASSERT(loc->is_temporary());
+ return reinterpret_cast<TempLocation*>(loc);
+ }
+
+ // Accessors.
+ Where where() { return where_; }
+ void set_where(Where where) { where_ = where; }
+
+ // Predicates.
+ bool is_on_stack() { return where_ == STACK; }
+ bool is_temporary() { return true; }
+
+ // Support for fast-compilation mode. Assume the temp has been allocated.
+ void Get(MacroAssembler* masm, Register reg);
+ void Set(MacroAssembler* masm, Register reg);
+ void Push(MacroAssembler* masm);
+
+#ifdef DEBUG
+ int number() {
+ if (number_ == -1) number_ = CfgGlobals::current()->next_temp_number();
+ return number_;
+ }
+
+ void Print();
+#endif
+
+ private:
+ Where where_;
+
+#ifdef DEBUG
+ int number_;
+#endif
+};
+
+
// Instructions are computations. The represent non-trivial source
// expressions: typically ones that have side effects and require code to
// be generated.
class Instruction : public ZoneObject {
public:
+ // Every instruction has a location where its result is stored (which may
+ // be Effect).
+ Instruction(Location* loc) : loc_(loc) {}
+
virtual ~Instruction() {}
+ // Accessors.
+ Location* location() { return loc_; }
+
+ // Support for fast-compilation mode:
+
+ // Emit code to perform the instruction.
virtual void Compile(MacroAssembler* masm) = 0;
+ // Allocate a temporary which is the result of the immediate predecessor
+ // instruction. It is allocated to the accumulator register if it is used
+ // as an operand to this instruction, otherwise to the stack.
+ virtual void FastAllocate(TempLocation* temp) = 0;
+
#ifdef DEBUG
virtual void Print() = 0;
#endif
+
+ protected:
+ Location* loc_;
};
-// Return a value.
+// Perform a (non-short-circuited) binary operation on a pair of values,
+// leaving the result in a location.
+class BinaryOpInstr : public Instruction {
+ public:
+ BinaryOpInstr(Location* loc, Token::Value op, Value* val0, Value* val1)
+ : Instruction(loc), op_(op), val0_(val0), val1_(val1) {
+ }
+
+ // Support for fast-compilation mode.
+ void Compile(MacroAssembler* masm);
+ void FastAllocate(TempLocation* temp);
+
+#ifdef DEBUG
+ void Print();
+#endif
+
+ private:
+ Token::Value op_;
+ Value* val0_;
+ Value* val1_;
+};
+
+
+// Return a value. Has the side effect of moving its value into the return
+// value register. Can only occur as the last instruction in an instruction
+// block, and implies that the block is closed (cannot have instructions
+// appended or graph fragments concatenated to the end) and that the block's
+// successor is the global exit node for the current function.
class ReturnInstr : public Instruction {
public:
- explicit ReturnInstr(Value* value) : value_(value) {}
+ // Location is always Effect.
+ explicit ReturnInstr(Value* value)
+ : Instruction(CfgGlobals::current()->effect_location()),
+ value_(value) {
+ }
virtual ~ReturnInstr() {}
+ // Support for fast-compilation mode.
void Compile(MacroAssembler* masm);
+ void FastAllocate(TempLocation* temp);
#ifdef DEBUG
void Print();
@@ -171,9 +382,7 @@
};
-// Nodes make up control-flow graphs. They contain single-entry,
-// single-exit blocks of instructions and administrative nodes making up the
-// graph structure.
+// Nodes make up control-flow graphs.
class CfgNode : public ZoneObject {
public:
CfgNode() : is_marked_(false) {
@@ -184,17 +393,26 @@
virtual ~CfgNode() {}
+ // Because CFGs contain cycles, nodes support marking during traversal
+ // (e.g., for printing or compilation). The traversal functions mark
+ // unmarked nodes and bailout if they encounter a marked one. After a
+ // traversal, the graph should be explicitly unmarked (by calling Unmark
+ // on the entry node).
bool is_marked() { return is_marked_; }
+ virtual void Unmark() = 0;
+ // Predicates:
+
+ // True if the node is an instruction block.
virtual bool is_block() { return false; }
- virtual void Unmark() = 0;
-
+ // Support for fast-compilation mode. Emit the instructions or control
+ // flow represented by the node.
virtual void Compile(MacroAssembler* masm) = 0;
#ifdef DEBUG
int number() {
- if (number_ == -1) number_ = CfgGlobals::current()->next_number();
+ if (number_ == -1) number_ = CfgGlobals::current()->next_node_number();
return number_;
}
@@ -217,22 +435,30 @@
virtual ~InstructionBlock() {}
+ void Unmark();
+
+ // Cast accessor.
static InstructionBlock* cast(CfgNode* node) {
ASSERT(node->is_block());
return reinterpret_cast<InstructionBlock*>(node);
}
+ bool is_block() { return true; }
+
+ // Accessors.
+ CfgNode* successor() { return successor_; }
+
void set_successor(CfgNode* succ) {
ASSERT(successor_ == NULL);
successor_ = succ;
}
- bool is_block() { return true; }
+ ZoneList<Instruction*>* instructions() { return &instructions_; }
- void Unmark();
-
+ // Support for fast-compilation mode.
void Compile(MacroAssembler* masm);
+ // Add an instruction to the end of the block.
void Append(Instruction* instr) { instructions_.Add(instr); }
#ifdef DEBUG
@@ -245,9 +471,7 @@
};
-// The CFG for a function has a distinguished entry node. It has no
-// predecessors and a single successor. The successor is the block
-// containing the function's first instruction.
+// An entry node (one per function).
class EntryNode : public CfgNode {
public:
explicit EntryNode(InstructionBlock* succ) : successor_(succ) {}
@@ -256,6 +480,7 @@
void Unmark();
+ // Support for fast-compilation mode.
void Compile(MacroAssembler* masm);
#ifdef DEBUG
@@ -267,9 +492,7 @@
};
-// The CFG for a function has a distinguished exit node. It has no
-// successor and arbitrarily many predecessors. The predecessors are all
-// the blocks returning from the function.
+// An exit node (one per function).
class ExitNode : public CfgNode {
public:
ExitNode() {}
@@ -278,6 +501,7 @@
void Unmark();
+ // Support for fast-compilation mode.
void Compile(MacroAssembler* masm);
#ifdef DEBUG
@@ -286,28 +510,36 @@
};
-// A CFG consists of a linked structure of nodes. It has a single entry
-// node and optionally an exit node. There is a distinguished global exit
-// node that is used as the successor of all blocks that return from the
-// function.
+// A CFG consists of a linked structure of nodes. Nodes are linked by
+// pointing to their successors, always beginning with a (single) entry node
+// (not necessarily of type EntryNode). If it is still possible to add
+// nodes to the end of the graph (i.e., there is a (single) path that does
+// not end with the global exit node), then the CFG has an exit node as
+// well.
//
-// Fragments of control-flow graphs, produced when traversing the statements
-// and expressions in the source AST, are represented by the same class.
-// They have instruction blocks as both their entry and exit (if there is
-// one). Instructions can always be prepended or appended to fragments, and
-// fragments can always be concatenated.
+// The empty CFG is represented by a NULL entry and a NULL exit.
//
-// A singleton CFG fragment (i.e., with only one node) has the same node as
-// both entry and exit (if the exit is available).
+// We use the term 'open fragment' to mean a CFG whose entry and exits are
+// both instruction blocks. It is always possible to add instructions and
+// nodes to the beginning or end of an open fragment.
+//
+// We use the term 'closed fragment' to mean a CFG whose entry is an
+// instruction block and whose exit is NULL (all paths go to the global
+// exit).
+//
+// We use the term 'fragment' to refer to a CFG that is known to be an open
+// or closed fragment.
class Cfg : public ZoneObject {
public:
- // Create a singleton CFG fragment.
- explicit Cfg(InstructionBlock* block) : entry_(block), exit_(block) {}
+ // Create an empty CFG fragment.
+ Cfg() : entry_(NULL), exit_(NULL) {}
- // Build the CFG for a function.
+ // Build the CFG for a function. The returned CFG begins with an
+ // EntryNode and all paths end with the ExitNode.
static Cfg* Build();
- // The entry and exit nodes.
+ // The entry and exit nodes of the CFG (not necessarily EntryNode and
+ // ExitNode).
CfgNode* entry() { return entry_; }
CfgNode* exit() { return exit_; }
@@ -318,18 +550,21 @@
// concatenated to).
bool has_exit() { return exit_ != NULL; }
- // Add an entry node to a CFG fragment. It is no longer a fragment
- // (instructions cannot be prepended).
+ // Add an EntryNode to a CFG fragment. It is no longer a fragment
+ // (instructions can no longer be prepended).
void PrependEntryNode();
- // Append an instruction to the end of a CFG fragment. Assumes it has an
- // available exit.
+ // Append an instruction to the end of an open fragment.
void Append(Instruction* instr);
- // Appends a return instruction to the end of a CFG fragment. It no
- // longer has an available exit node.
+ // Appends a return instruction to the end of an open fragment and make
+ // it a closed fragment (the exit's successor becomes global exit node).
void AppendReturnInstruction(Value* value);
+ // Glue an other CFG fragment to the end of this (open) fragment.
+ void Concatenate(Cfg* other);
+
+ // Support for compilation. Compile the entire CFG.
Handle<Code> Compile(Handle<Script> script);
#ifdef DEBUG
@@ -344,13 +579,25 @@
};
-// An Expression Builder traverses a trivial expression and returns a value.
+// An ExpressionBuilder traverses an expression and returns an open CFG
+// fragment (currently a possibly empty list of instructions represented by
+// a singleton instruction block) and the expression's value.
+//
+// Failure is to build the CFG is indicated by a NULL CFG.
class ExpressionBuilder : public AstVisitor {
public:
- ExpressionBuilder() : value_(new Constant(Handle<Object>::null())) {}
+ ExpressionBuilder() : value_(NULL), cfg_(NULL) {}
+ // Result accessors.
Value* value() { return value_; }
+ Cfg* cfg() { return cfg_; }
+ void Build(Expression* expr) {
+ value_ = NULL;
+ cfg_ = new Cfg();
+ Visit(expr);
+ }
+
// AST node visitors.
#define DECLARE_VISIT(type) void Visit##type(type* node);
AST_NODE_LIST(DECLARE_VISIT)
@@ -358,13 +605,16 @@
private:
Value* value_;
+ Cfg* cfg_;
};
-// A StatementBuilder traverses a statement and returns a CFG.
+// A StatementBuilder maintains a CFG fragment accumulator. When it visits
+// a statement, it concatenates the CFG for the statement to the end of the
+// accumulator.
class StatementBuilder : public AstVisitor {
public:
- StatementBuilder() : cfg_(new Cfg(new InstructionBlock())) {}
+ StatementBuilder() : cfg_(new Cfg()) {}
Cfg* cfg() { return cfg_; }
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