Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(33)

Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1604031: Translate a few OpenGL ES values to OpenGL values. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 10 years, 8 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « no previous file | no next file » | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
6 6
7 #include <stdio.h> 7 #include <stdio.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <vector> 10 #include <vector>
(...skipping 17 matching lines...) Expand all
28 #include "gpu/command_buffer/service/id_manager.h" 28 #include "gpu/command_buffer/service/id_manager.h"
29 #include "gpu/command_buffer/service/program_manager.h" 29 #include "gpu/command_buffer/service/program_manager.h"
30 #include "gpu/command_buffer/service/renderbuffer_manager.h" 30 #include "gpu/command_buffer/service/renderbuffer_manager.h"
31 #include "gpu/command_buffer/service/shader_manager.h" 31 #include "gpu/command_buffer/service/shader_manager.h"
32 #include "gpu/command_buffer/service/texture_manager.h" 32 #include "gpu/command_buffer/service/texture_manager.h"
33 33
34 #if !defined(GL_DEPTH24_STENCIL8) 34 #if !defined(GL_DEPTH24_STENCIL8)
35 #define GL_DEPTH24_STENCIL8 0x88F0 35 #define GL_DEPTH24_STENCIL8 0x88F0
36 #endif 36 #endif
37 37
38 #if defined(UNIT_TEST)
39
40 // OpenGL constants not defined in OpenGL ES 2.0 needed when compiling
41 // unit tests. For native OpenGL ES 2.0 backend tese are not used. For OpenGL
Ken Russell (switch to Gerrit) 2010/04/13 16:46:05 tese -> these
42 // backend these must be defined by the system.
43 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
44 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
45 #define GL_MAX_VARYING_FLOATS 0x8B4B
46
47 #endif
48
38 namespace gpu { 49 namespace gpu {
39 namespace gles2 { 50 namespace gles2 {
40 51
41 class GLES2DecoderImpl; 52 class GLES2DecoderImpl;
42 53
43 // Check that certain assumptions the code makes are true. There are places in 54 // Check that certain assumptions the code makes are true. There are places in
44 // the code where shared memory is passed direclty to GL. Example, glUniformiv, 55 // the code where shared memory is passed direclty to GL. Example, glUniformiv,
45 // glShaderSource. The command buffer code assumes GLint and GLsizei (and maybe 56 // glShaderSource. The command buffer code assumes GLint and GLsizei (and maybe
46 // a few others) are 32bits. If they are not 32bits the code will have to change 57 // a few others) are 32bits. If they are not 32bits the code will have to change
47 // to call those GL functions with service side memory and then copy the results 58 // to call those GL functions with service side memory and then copy the results
(...skipping 1793 matching lines...) Expand 10 before | Expand all | Expand 10 after
1841 return; 1852 return;
1842 } 1853 }
1843 glGenerateMipmapEXT(target); 1854 glGenerateMipmapEXT(target);
1844 } 1855 }
1845 1856
1846 bool GLES2DecoderImpl::GetHelper( 1857 bool GLES2DecoderImpl::GetHelper(
1847 GLenum pname, GLint* params, GLsizei* num_written) { 1858 GLenum pname, GLint* params, GLsizei* num_written) {
1848 DCHECK(params); 1859 DCHECK(params);
1849 DCHECK(num_written); 1860 DCHECK(num_written);
1850 switch (pname) { 1861 switch (pname) {
1862 #if !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2)
1851 case GL_IMPLEMENTATION_COLOR_READ_FORMAT: 1863 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1852 *num_written = 1; 1864 *num_written = 1;
1853 *params = GL_RGB; // TODO(gman): get correct format. 1865 *params = GL_RGBA; // TODO(gman): get correct format.
1854 return true; 1866 return true;
1855 case GL_IMPLEMENTATION_COLOR_READ_TYPE: 1867 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1856 *num_written = 1; 1868 *num_written = 1;
1857 *params = GL_UNSIGNED_BYTE; // TODO(gman): get correct type. 1869 *params = GL_UNSIGNED_BYTE; // TODO(gman): get correct type.
1858 return true; 1870 return true;
1859 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1871 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1872 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, params);
1860 *num_written = 1; 1873 *num_written = 1;
1861 *params = 16; // TODO(gman): get correct value. 1874 *params /= 4;
1862 return true; 1875 return true;
1863 case GL_MAX_VARYING_VECTORS: 1876 case GL_MAX_VARYING_VECTORS:
1877 glGetIntegerv(GL_MAX_VARYING_FLOATS, params);
1864 *num_written = 1; 1878 *num_written = 1;
1865 *params = 8; // TODO(gman): get correct value. 1879 *params /= 4;
1866 return true; 1880 return true;
1867 case GL_MAX_VERTEX_UNIFORM_VECTORS: 1881 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1882 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, params);
1868 *num_written = 1; 1883 *num_written = 1;
1869 *params = 128; // TODO(gman): get correct value. 1884 *params /= 4;
1870 return true; 1885 return true;
1886 #endif
1871 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: 1887 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1872 *num_written = 1; 1888 *num_written = 1;
1873 *params = 0; // We don't support compressed textures. 1889 *params = 0; // We don't support compressed textures.
1874 return true; 1890 return true;
1875 case GL_NUM_SHADER_BINARY_FORMATS: 1891 case GL_NUM_SHADER_BINARY_FORMATS:
1876 *num_written = 1; 1892 *num_written = 1;
1877 *params = 0; // We don't support binary shader formats. 1893 *params = 0; // We don't support binary shader formats.
1878 return true; 1894 return true;
1879 case GL_SHADER_BINARY_FORMATS: 1895 case GL_SHADER_BINARY_FORMATS:
1880 *num_written = 0; 1896 *num_written = 0;
(...skipping 1515 matching lines...) Expand 10 before | Expand all | Expand 10 after
3396 return error::kNoError; 3412 return error::kNoError;
3397 } 3413 }
3398 3414
3399 // Include the auto-generated part of this file. We split this because it means 3415 // Include the auto-generated part of this file. We split this because it means
3400 // we can easily edit the non-auto generated parts right here in this file 3416 // we can easily edit the non-auto generated parts right here in this file
3401 // instead of having to edit some template or the code generator. 3417 // instead of having to edit some template or the code generator.
3402 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" 3418 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h"
3403 3419
3404 } // namespace gles2 3420 } // namespace gles2
3405 } // namespace gpu 3421 } // namespace gpu
OLDNEW
« no previous file with comments | « no previous file | no next file » | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698