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Side by Side Diff: src/virtual-frame-light-inl.h

Issue 1604002: Simple register allocation for ARM. Only top of expression... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 10 years, 8 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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32 #include "register-allocator.h" 32 #include "register-allocator.h"
33 #include "scopes.h" 33 #include "scopes.h"
34 34
35 namespace v8 { 35 namespace v8 {
36 namespace internal { 36 namespace internal {
37 37
38 // On entry to a function, the virtual frame already contains the receiver, 38 // On entry to a function, the virtual frame already contains the receiver,
39 // the parameters, and a return address. All frame elements are in memory. 39 // the parameters, and a return address. All frame elements are in memory.
40 VirtualFrame::VirtualFrame() 40 VirtualFrame::VirtualFrame()
41 : element_count_(parameter_count() + 2), 41 : element_count_(parameter_count() + 2),
42 stack_pointer_(parameter_count() + 1) { 42 top_of_stack_state_(NO_TOS_REGISTERS),
43 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { 43 register_allocation_map_(0) { }
44 register_locations_[i] = kIllegalIndex;
45 }
46 }
47 44
48 45
49 // When cloned, a frame is a deep copy of the original. 46 // When cloned, a frame is a deep copy of the original.
50 VirtualFrame::VirtualFrame(VirtualFrame* original) 47 VirtualFrame::VirtualFrame(VirtualFrame* original)
51 : element_count_(original->element_count()), 48 : element_count_(original->element_count()),
52 stack_pointer_(original->stack_pointer_) { 49 top_of_stack_state_(original->top_of_stack_state_),
53 memcpy(&register_locations_, 50 register_allocation_map_(original->register_allocation_map_) { }
54 original->register_locations_,
55 sizeof(register_locations_));
56 }
57
58
59 void VirtualFrame::Push(Handle<Object> value) {
60 UNIMPLEMENTED();
61 }
62 51
63 52
64 bool VirtualFrame::Equals(VirtualFrame* other) { 53 bool VirtualFrame::Equals(VirtualFrame* other) {
65 #ifdef DEBUG 54 ASSERT(element_count() == other->element_count());
66 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { 55 if (top_of_stack_state_ != other->top_of_stack_state_) return false;
67 if (register_location(i) != other->register_location(i)) { 56 if (register_allocation_map_ != other->register_allocation_map_) return false;
68 return false;
69 }
70 }
71 if (element_count() != other->element_count()) return false;
72 #endif
73 if (stack_pointer_ != other->stack_pointer_) return false;
74 57
75 return true; 58 return true;
76 } 59 }
77 60
78 61
79 void VirtualFrame::SetTypeForLocalAt(int index, TypeInfo info) { 62 void VirtualFrame::PrepareForReturn() {
80 UNIMPLEMENTED(); 63 SpillAll();
81 } 64 }
82 65
83 66
84 // Everything is always spilled anyway.
85 void VirtualFrame::SpillAll() {
86 }
87
88
89 void VirtualFrame::PrepareForReturn() {
90 }
91
92
93 } } // namespace v8::internal 67 } } // namespace v8::internal
94 68
95 #endif // V8_VIRTUAL_FRAME_LIGHT_INL_H_ 69 #endif // V8_VIRTUAL_FRAME_LIGHT_INL_H_
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