| Index: src/zone-inl.h
|
| diff --git a/src/zone-inl.h b/src/zone-inl.h
|
| index 9af6251bf1f93b88a63b0d942ebb19303ac5801a..b3141a4810d281e76c51e000a31584c9f0784444 100644
|
| --- a/src/zone-inl.h
|
| +++ b/src/zone-inl.h
|
| @@ -68,6 +68,223 @@ void Zone::adjust_segment_bytes_allocated(int delta) {
|
| }
|
|
|
|
|
| +template <typename C>
|
| +bool ZoneSplayTree<C>::Insert(const Key& key, Locator* locator) {
|
| + if (is_empty()) {
|
| + // If the tree is empty, insert the new node.
|
| + root_ = new Node(key, C::kNoValue);
|
| + } else {
|
| + // Splay on the key to move the last node on the search path
|
| + // for the key to the root of the tree.
|
| + Splay(key);
|
| + // Ignore repeated insertions with the same key.
|
| + int cmp = C::Compare(key, root_->key_);
|
| + if (cmp == 0) {
|
| + locator->bind(root_);
|
| + return false;
|
| + }
|
| + // Insert the new node.
|
| + Node* node = new Node(key, C::kNoValue);
|
| + if (cmp > 0) {
|
| + node->left_ = root_;
|
| + node->right_ = root_->right_;
|
| + root_->right_ = NULL;
|
| + } else {
|
| + node->right_ = root_;
|
| + node->left_ = root_->left_;
|
| + root_->left_ = NULL;
|
| + }
|
| + root_ = node;
|
| + }
|
| + locator->bind(root_);
|
| + return true;
|
| +}
|
| +
|
| +
|
| +template <typename C>
|
| +bool ZoneSplayTree<C>::Find(const Key& key, Locator* locator) {
|
| + if (is_empty())
|
| + return false;
|
| + Splay(key);
|
| + if (C::Compare(key, root_->key_) == 0) {
|
| + locator->bind(root_);
|
| + return true;
|
| + } else {
|
| + return false;
|
| + }
|
| +}
|
| +
|
| +
|
| +template <typename C>
|
| +bool ZoneSplayTree<C>::FindGreatestLessThan(const Key& key,
|
| + Locator* locator) {
|
| + if (is_empty())
|
| + return false;
|
| + // Splay on the key to move the node with the given key or the last
|
| + // node on the search path to the top of the tree.
|
| + Splay(key);
|
| + // Now the result is either the root node or the greatest node in
|
| + // the left subtree.
|
| + int cmp = C::Compare(root_->key_, key);
|
| + if (cmp <= 0) {
|
| + locator->bind(root_);
|
| + return true;
|
| + } else {
|
| + Node* temp = root_;
|
| + root_ = root_->left_;
|
| + bool result = FindGreatest(locator);
|
| + root_ = temp;
|
| + return result;
|
| + }
|
| +}
|
| +
|
| +
|
| +template <typename C>
|
| +bool ZoneSplayTree<C>::FindLeastGreaterThan(const Key& key,
|
| + Locator* locator) {
|
| + if (is_empty())
|
| + return false;
|
| + // Splay on the key to move the node with the given key or the last
|
| + // node on the search path to the top of the tree.
|
| + Splay(key);
|
| + // Now the result is either the root node or the least node in
|
| + // the right subtree.
|
| + int cmp = C::Compare(root_->key_, key);
|
| + if (cmp >= 0) {
|
| + locator->bind(root_);
|
| + return true;
|
| + } else {
|
| + Node* temp = root_;
|
| + root_ = root_->right_;
|
| + bool result = FindLeast(locator);
|
| + root_ = temp;
|
| + return result;
|
| + }
|
| +}
|
| +
|
| +
|
| +template <typename C>
|
| +bool ZoneSplayTree<C>::FindGreatest(Locator* locator) {
|
| + if (is_empty())
|
| + return false;
|
| + Node* current = root_;
|
| + while (current->right_ != NULL)
|
| + current = current->right_;
|
| + locator->bind(current);
|
| + return true;
|
| +}
|
| +
|
| +
|
| +template <typename C>
|
| +bool ZoneSplayTree<C>::FindLeast(Locator* locator) {
|
| + if (is_empty())
|
| + return false;
|
| + Node* current = root_;
|
| + while (current->left_ != NULL)
|
| + current = current->left_;
|
| + locator->bind(current);
|
| + return true;
|
| +}
|
| +
|
| +
|
| +template <typename C>
|
| +bool ZoneSplayTree<C>::Remove(const Key& key) {
|
| + // Bail if the tree is empty
|
| + if (is_empty())
|
| + return false;
|
| + // Splay on the key to move the node with the given key to the top.
|
| + Splay(key);
|
| + // Bail if the key is not in the tree
|
| + if (C::Compare(key, root_->key_) != 0)
|
| + return false;
|
| + if (root_->left_ == NULL) {
|
| + // No left child, so the new tree is just the right child.
|
| + root_ = root_->right_;
|
| + } else {
|
| + // Left child exists.
|
| + Node* right = root_->right_;
|
| + // Make the original left child the new root.
|
| + root_ = root_->left_;
|
| + // Splay to make sure that the new root has an empty right child.
|
| + Splay(key);
|
| + // Insert the original right child as the right child of the new
|
| + // root.
|
| + root_->right_ = right;
|
| + }
|
| + return true;
|
| +}
|
| +
|
| +
|
| +template <typename C>
|
| +void ZoneSplayTree<C>::Splay(const Key& key) {
|
| + if (is_empty())
|
| + return;
|
| + Node dummy_node(C::kNoKey, C::kNoValue);
|
| + // Create a dummy node. The use of the dummy node is a bit
|
| + // counter-intuitive: The right child of the dummy node will hold
|
| + // the L tree of the algorithm. The left child of the dummy node
|
| + // will hold the R tree of the algorithm. Using a dummy node, left
|
| + // and right will always be nodes and we avoid special cases.
|
| + Node* dummy = &dummy_node;
|
| + Node* left = dummy;
|
| + Node* right = dummy;
|
| + Node* current = root_;
|
| + while (true) {
|
| + int cmp = C::Compare(key, current->key_);
|
| + if (cmp < 0) {
|
| + if (current->left_ == NULL)
|
| + break;
|
| + if (C::Compare(key, current->left_->key_) < 0) {
|
| + // Rotate right.
|
| + Node* temp = current->left_;
|
| + current->left_ = temp->right_;
|
| + temp->right_ = current;
|
| + current = temp;
|
| + if (current->left_ == NULL)
|
| + break;
|
| + }
|
| + // Link right.
|
| + right->left_ = current;
|
| + right = current;
|
| + current = current->left_;
|
| + } else if (cmp > 0) {
|
| + if (current->right_ == NULL)
|
| + break;
|
| + if (C::Compare(key, current->right_->key_) > 0) {
|
| + // Rotate left.
|
| + Node* temp = current->right_;
|
| + current->right_ = temp->left_;
|
| + temp->left_ = current;
|
| + current = temp;
|
| + if (current->right_ == NULL)
|
| + break;
|
| + }
|
| + // Link left.
|
| + left->right_ = current;
|
| + left = current;
|
| + current = current->right_;
|
| + } else {
|
| + break;
|
| + }
|
| + }
|
| + // Assemble.
|
| + left->right_ = current->left_;
|
| + right->left_ = current->right_;
|
| + current->left_ = dummy->right_;
|
| + current->right_ = dummy->left_;
|
| + root_ = current;
|
| +}
|
| +
|
| +
|
| +template <typename Node, class Callback>
|
| +static void DoForEach(Node* node, Callback* callback) {
|
| + if (node == NULL) return;
|
| + DoForEach<Node, Callback>(node->left(), callback);
|
| + callback->Call(node->key(), node->value());
|
| + DoForEach<Node, Callback>(node->right(), callback);
|
| +}
|
| +
|
| +
|
| } } // namespace v8::internal
|
|
|
| #endif // V8_ZONE_INL_H_
|
|
|