| Index: src/jsregexp-inl.h
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| diff --git a/src/jsregexp-inl.h b/src/jsregexp-inl.h
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| deleted file mode 100644
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| index cc90bd172ba969c18dd25b454ce1916f20c1c78b..0000000000000000000000000000000000000000
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| --- a/src/jsregexp-inl.h
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| +++ /dev/null
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| @@ -1,260 +0,0 @@
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| -// Copyright 2008 the V8 project authors. All rights reserved.
|
| -// Redistribution and use in source and binary forms, with or without
|
| -// modification, are permitted provided that the following conditions are
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| -// met:
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| -//
|
| -// * Redistributions of source code must retain the above copyright
|
| -// notice, this list of conditions and the following disclaimer.
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| -// * Redistributions in binary form must reproduce the above
|
| -// copyright notice, this list of conditions and the following
|
| -// disclaimer in the documentation and/or other materials provided
|
| -// with the distribution.
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| -// * Neither the name of Google Inc. nor the names of its
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| -// contributors may be used to endorse or promote products derived
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| -// from this software without specific prior written permission.
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| -//
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| -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| -
|
| -#ifndef V8_JSREGEXP_INL_H_
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| -#define V8_JSREGEXP_INL_H_
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| -
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| -
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| -#include "jsregexp.h"
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| -#include "regexp-macro-assembler.h"
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| -
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| -
|
| -namespace v8 {
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| -namespace internal {
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| -
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| -
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| -template <typename C>
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| -bool ZoneSplayTree<C>::Insert(const Key& key, Locator* locator) {
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| - if (is_empty()) {
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| - // If the tree is empty, insert the new node.
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| - root_ = new Node(key, C::kNoValue);
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| - } else {
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| - // Splay on the key to move the last node on the search path
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| - // for the key to the root of the tree.
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| - Splay(key);
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| - // Ignore repeated insertions with the same key.
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| - int cmp = C::Compare(key, root_->key_);
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| - if (cmp == 0) {
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| - locator->bind(root_);
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| - return false;
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| - }
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| - // Insert the new node.
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| - Node* node = new Node(key, C::kNoValue);
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| - if (cmp > 0) {
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| - node->left_ = root_;
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| - node->right_ = root_->right_;
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| - root_->right_ = NULL;
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| - } else {
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| - node->right_ = root_;
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| - node->left_ = root_->left_;
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| - root_->left_ = NULL;
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| - }
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| - root_ = node;
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| - }
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| - locator->bind(root_);
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| - return true;
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| -}
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| -
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| -
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| -template <typename C>
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| -bool ZoneSplayTree<C>::Find(const Key& key, Locator* locator) {
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| - if (is_empty())
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| - return false;
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| - Splay(key);
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| - if (C::Compare(key, root_->key_) == 0) {
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| - locator->bind(root_);
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| - return true;
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| - } else {
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| - return false;
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| - }
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| -}
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| -
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| -
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| -template <typename C>
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| -bool ZoneSplayTree<C>::FindGreatestLessThan(const Key& key,
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| - Locator* locator) {
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| - if (is_empty())
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| - return false;
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| - // Splay on the key to move the node with the given key or the last
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| - // node on the search path to the top of the tree.
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| - Splay(key);
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| - // Now the result is either the root node or the greatest node in
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| - // the left subtree.
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| - int cmp = C::Compare(root_->key_, key);
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| - if (cmp <= 0) {
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| - locator->bind(root_);
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| - return true;
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| - } else {
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| - Node* temp = root_;
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| - root_ = root_->left_;
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| - bool result = FindGreatest(locator);
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| - root_ = temp;
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| - return result;
|
| - }
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| -}
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| -
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| -
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| -template <typename C>
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| -bool ZoneSplayTree<C>::FindLeastGreaterThan(const Key& key,
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| - Locator* locator) {
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| - if (is_empty())
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| - return false;
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| - // Splay on the key to move the node with the given key or the last
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| - // node on the search path to the top of the tree.
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| - Splay(key);
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| - // Now the result is either the root node or the least node in
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| - // the right subtree.
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| - int cmp = C::Compare(root_->key_, key);
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| - if (cmp >= 0) {
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| - locator->bind(root_);
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| - return true;
|
| - } else {
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| - Node* temp = root_;
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| - root_ = root_->right_;
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| - bool result = FindLeast(locator);
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| - root_ = temp;
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| - return result;
|
| - }
|
| -}
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| -
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| -
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| -template <typename C>
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| -bool ZoneSplayTree<C>::FindGreatest(Locator* locator) {
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| - if (is_empty())
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| - return false;
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| - Node* current = root_;
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| - while (current->right_ != NULL)
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| - current = current->right_;
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| - locator->bind(current);
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| - return true;
|
| -}
|
| -
|
| -
|
| -template <typename C>
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| -bool ZoneSplayTree<C>::FindLeast(Locator* locator) {
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| - if (is_empty())
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| - return false;
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| - Node* current = root_;
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| - while (current->left_ != NULL)
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| - current = current->left_;
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| - locator->bind(current);
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| - return true;
|
| -}
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| -
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| -
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| -template <typename C>
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| -bool ZoneSplayTree<C>::Remove(const Key& key) {
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| - // Bail if the tree is empty
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| - if (is_empty())
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| - return false;
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| - // Splay on the key to move the node with the given key to the top.
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| - Splay(key);
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| - // Bail if the key is not in the tree
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| - if (C::Compare(key, root_->key_) != 0)
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| - return false;
|
| - if (root_->left_ == NULL) {
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| - // No left child, so the new tree is just the right child.
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| - root_ = root_->right_;
|
| - } else {
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| - // Left child exists.
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| - Node* right = root_->right_;
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| - // Make the original left child the new root.
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| - root_ = root_->left_;
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| - // Splay to make sure that the new root has an empty right child.
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| - Splay(key);
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| - // Insert the original right child as the right child of the new
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| - // root.
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| - root_->right_ = right;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -
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| -template <typename C>
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| -void ZoneSplayTree<C>::Splay(const Key& key) {
|
| - if (is_empty())
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| - return;
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| - Node dummy_node(C::kNoKey, C::kNoValue);
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| - // Create a dummy node. The use of the dummy node is a bit
|
| - // counter-intuitive: The right child of the dummy node will hold
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| - // the L tree of the algorithm. The left child of the dummy node
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| - // will hold the R tree of the algorithm. Using a dummy node, left
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| - // and right will always be nodes and we avoid special cases.
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| - Node* dummy = &dummy_node;
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| - Node* left = dummy;
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| - Node* right = dummy;
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| - Node* current = root_;
|
| - while (true) {
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| - int cmp = C::Compare(key, current->key_);
|
| - if (cmp < 0) {
|
| - if (current->left_ == NULL)
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| - break;
|
| - if (C::Compare(key, current->left_->key_) < 0) {
|
| - // Rotate right.
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| - Node* temp = current->left_;
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| - current->left_ = temp->right_;
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| - temp->right_ = current;
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| - current = temp;
|
| - if (current->left_ == NULL)
|
| - break;
|
| - }
|
| - // Link right.
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| - right->left_ = current;
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| - right = current;
|
| - current = current->left_;
|
| - } else if (cmp > 0) {
|
| - if (current->right_ == NULL)
|
| - break;
|
| - if (C::Compare(key, current->right_->key_) > 0) {
|
| - // Rotate left.
|
| - Node* temp = current->right_;
|
| - current->right_ = temp->left_;
|
| - temp->left_ = current;
|
| - current = temp;
|
| - if (current->right_ == NULL)
|
| - break;
|
| - }
|
| - // Link left.
|
| - left->right_ = current;
|
| - left = current;
|
| - current = current->right_;
|
| - } else {
|
| - break;
|
| - }
|
| - }
|
| - // Assemble.
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| - left->right_ = current->left_;
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| - right->left_ = current->right_;
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| - current->left_ = dummy->right_;
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| - current->right_ = dummy->left_;
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| - root_ = current;
|
| -}
|
| -
|
| -
|
| -template <typename Node, class Callback>
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| -static void DoForEach(Node* node, Callback* callback) {
|
| - if (node == NULL) return;
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| - DoForEach<Node, Callback>(node->left(), callback);
|
| - callback->Call(node->key(), node->value());
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| - DoForEach<Node, Callback>(node->right(), callback);
|
| -}
|
| -
|
| -
|
| -}} // namespace v8::internal
|
| -
|
| -
|
| -#endif // V8_JSREGEXP_INL_H_
|
|
|