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Unified Diff: src/jsregexp-inl.h

Issue 159504: Introduce first approximation of constructor heap profile for JS objects. (Closed)
Patch Set: Soeren's comments applied Created 11 years, 5 months ago
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Index: src/jsregexp-inl.h
diff --git a/src/jsregexp-inl.h b/src/jsregexp-inl.h
deleted file mode 100644
index cc90bd172ba969c18dd25b454ce1916f20c1c78b..0000000000000000000000000000000000000000
--- a/src/jsregexp-inl.h
+++ /dev/null
@@ -1,260 +0,0 @@
-// Copyright 2008 the V8 project authors. All rights reserved.
-// Redistribution and use in source and binary forms, with or without
-// modification, are permitted provided that the following conditions are
-// met:
-//
-// * Redistributions of source code must retain the above copyright
-// notice, this list of conditions and the following disclaimer.
-// * Redistributions in binary form must reproduce the above
-// copyright notice, this list of conditions and the following
-// disclaimer in the documentation and/or other materials provided
-// with the distribution.
-// * Neither the name of Google Inc. nor the names of its
-// contributors may be used to endorse or promote products derived
-// from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-#ifndef V8_JSREGEXP_INL_H_
-#define V8_JSREGEXP_INL_H_
-
-
-#include "jsregexp.h"
-#include "regexp-macro-assembler.h"
-
-
-namespace v8 {
-namespace internal {
-
-
-template <typename C>
-bool ZoneSplayTree<C>::Insert(const Key& key, Locator* locator) {
- if (is_empty()) {
- // If the tree is empty, insert the new node.
- root_ = new Node(key, C::kNoValue);
- } else {
- // Splay on the key to move the last node on the search path
- // for the key to the root of the tree.
- Splay(key);
- // Ignore repeated insertions with the same key.
- int cmp = C::Compare(key, root_->key_);
- if (cmp == 0) {
- locator->bind(root_);
- return false;
- }
- // Insert the new node.
- Node* node = new Node(key, C::kNoValue);
- if (cmp > 0) {
- node->left_ = root_;
- node->right_ = root_->right_;
- root_->right_ = NULL;
- } else {
- node->right_ = root_;
- node->left_ = root_->left_;
- root_->left_ = NULL;
- }
- root_ = node;
- }
- locator->bind(root_);
- return true;
-}
-
-
-template <typename C>
-bool ZoneSplayTree<C>::Find(const Key& key, Locator* locator) {
- if (is_empty())
- return false;
- Splay(key);
- if (C::Compare(key, root_->key_) == 0) {
- locator->bind(root_);
- return true;
- } else {
- return false;
- }
-}
-
-
-template <typename C>
-bool ZoneSplayTree<C>::FindGreatestLessThan(const Key& key,
- Locator* locator) {
- if (is_empty())
- return false;
- // Splay on the key to move the node with the given key or the last
- // node on the search path to the top of the tree.
- Splay(key);
- // Now the result is either the root node or the greatest node in
- // the left subtree.
- int cmp = C::Compare(root_->key_, key);
- if (cmp <= 0) {
- locator->bind(root_);
- return true;
- } else {
- Node* temp = root_;
- root_ = root_->left_;
- bool result = FindGreatest(locator);
- root_ = temp;
- return result;
- }
-}
-
-
-template <typename C>
-bool ZoneSplayTree<C>::FindLeastGreaterThan(const Key& key,
- Locator* locator) {
- if (is_empty())
- return false;
- // Splay on the key to move the node with the given key or the last
- // node on the search path to the top of the tree.
- Splay(key);
- // Now the result is either the root node or the least node in
- // the right subtree.
- int cmp = C::Compare(root_->key_, key);
- if (cmp >= 0) {
- locator->bind(root_);
- return true;
- } else {
- Node* temp = root_;
- root_ = root_->right_;
- bool result = FindLeast(locator);
- root_ = temp;
- return result;
- }
-}
-
-
-template <typename C>
-bool ZoneSplayTree<C>::FindGreatest(Locator* locator) {
- if (is_empty())
- return false;
- Node* current = root_;
- while (current->right_ != NULL)
- current = current->right_;
- locator->bind(current);
- return true;
-}
-
-
-template <typename C>
-bool ZoneSplayTree<C>::FindLeast(Locator* locator) {
- if (is_empty())
- return false;
- Node* current = root_;
- while (current->left_ != NULL)
- current = current->left_;
- locator->bind(current);
- return true;
-}
-
-
-template <typename C>
-bool ZoneSplayTree<C>::Remove(const Key& key) {
- // Bail if the tree is empty
- if (is_empty())
- return false;
- // Splay on the key to move the node with the given key to the top.
- Splay(key);
- // Bail if the key is not in the tree
- if (C::Compare(key, root_->key_) != 0)
- return false;
- if (root_->left_ == NULL) {
- // No left child, so the new tree is just the right child.
- root_ = root_->right_;
- } else {
- // Left child exists.
- Node* right = root_->right_;
- // Make the original left child the new root.
- root_ = root_->left_;
- // Splay to make sure that the new root has an empty right child.
- Splay(key);
- // Insert the original right child as the right child of the new
- // root.
- root_->right_ = right;
- }
- return true;
-}
-
-
-template <typename C>
-void ZoneSplayTree<C>::Splay(const Key& key) {
- if (is_empty())
- return;
- Node dummy_node(C::kNoKey, C::kNoValue);
- // Create a dummy node. The use of the dummy node is a bit
- // counter-intuitive: The right child of the dummy node will hold
- // the L tree of the algorithm. The left child of the dummy node
- // will hold the R tree of the algorithm. Using a dummy node, left
- // and right will always be nodes and we avoid special cases.
- Node* dummy = &dummy_node;
- Node* left = dummy;
- Node* right = dummy;
- Node* current = root_;
- while (true) {
- int cmp = C::Compare(key, current->key_);
- if (cmp < 0) {
- if (current->left_ == NULL)
- break;
- if (C::Compare(key, current->left_->key_) < 0) {
- // Rotate right.
- Node* temp = current->left_;
- current->left_ = temp->right_;
- temp->right_ = current;
- current = temp;
- if (current->left_ == NULL)
- break;
- }
- // Link right.
- right->left_ = current;
- right = current;
- current = current->left_;
- } else if (cmp > 0) {
- if (current->right_ == NULL)
- break;
- if (C::Compare(key, current->right_->key_) > 0) {
- // Rotate left.
- Node* temp = current->right_;
- current->right_ = temp->left_;
- temp->left_ = current;
- current = temp;
- if (current->right_ == NULL)
- break;
- }
- // Link left.
- left->right_ = current;
- left = current;
- current = current->right_;
- } else {
- break;
- }
- }
- // Assemble.
- left->right_ = current->left_;
- right->left_ = current->right_;
- current->left_ = dummy->right_;
- current->right_ = dummy->left_;
- root_ = current;
-}
-
-
-template <typename Node, class Callback>
-static void DoForEach(Node* node, Callback* callback) {
- if (node == NULL) return;
- DoForEach<Node, Callback>(node->left(), callback);
- callback->Call(node->key(), node->value());
- DoForEach<Node, Callback>(node->right(), callback);
-}
-
-
-}} // namespace v8::internal
-
-
-#endif // V8_JSREGEXP_INL_H_
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