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Issue 159117: Delete bad sleep based tests... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/o3d/
Patch Set: Created 11 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2009, Google Inc. 2 * Copyright 2009, Google Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 193 matching lines...) Expand 10 before | Expand all | Expand 10 after
204 TimingSample sample(&foo); 204 TimingSample sample(&foo);
205 205
206 ::Sleep(30); 206 ::Sleep(30);
207 } 207 }
208 208
209 TimingMetric::TimingData data = foo.Reset(); 209 TimingMetric::TimingData data = foo.Reset();
210 210
211 // Should be precisely one sample in there 211 // Should be precisely one sample in there
212 EXPECT_EQ(1, data.count); 212 EXPECT_EQ(1, data.count);
213 213
214 // Disable flaky tests on build server, unfortunately this reduces coverage
215 // too, but it seems preferrable to breaking the build on a regular basis.
216 #ifndef BUILD_SERVER_BUILD
217 // Let's hope the scheduler doesn't leave us hanging more than 10 ms.
218 EXPECT_GT(40, data.sum);
219 // The sleep above seems to often terminate early on the build server,
220 // I've observed captured times down to 18 ms, which is strange.
221 // TODO: figure out whether the timer is broken or whether
222 // sleep is breaking its promise, or whether e.g. we're getting different
223 // walltimes on different CPUs due to BIOS bugs on the build server
224 EXPECT_LT(15, data.sum);
225 #endif
226
227 // again, this time with a non-unity count 214 // again, this time with a non-unity count
228 { 215 {
229 TimingSample sample(&foo, 2); 216 TimingSample sample(&foo, 2);
230 217
231 EXPECT_EQ(2, sample.count()); 218 EXPECT_EQ(2, sample.count());
232 ::Sleep(30); 219 ::Sleep(30);
233 } 220 }
234 221
235 data = foo.Reset(); 222 data = foo.Reset();
236 223
237 // Should be precisely two samples in there 224 // Should be precisely two samples in there
238 EXPECT_EQ(2, data.count); 225 EXPECT_EQ(2, data.count);
239 226
240 // Disable flaky tests on build server, unfortunately this reduces coverage
241 // too, but it seems preferrable to breaking the build on a regular basis.
242 #ifndef BUILD_SERVER_BUILD
243 // Let's hope the scheduler doesn't leave us hanging more than 10 ms.
244 EXPECT_GT(40, data.sum);
245 EXPECT_LT(15, data.sum);
246 #endif
247
248 // now with zero count 227 // now with zero count
249 { 228 {
250 TimingSample sample(&foo, 0); 229 TimingSample sample(&foo, 0);
251 } 230 }
252 231
253 data = foo.Reset(); 232 data = foo.Reset();
254 233
255 // Should be no samples in there 234 // Should be no samples in there
256 EXPECT_EQ(0, data.count); 235 EXPECT_EQ(0, data.count);
257 } 236 }
(...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after
398 EXPECT_STREQ("bool_true", bool_true.name()); 377 EXPECT_STREQ("bool_true", bool_true.name());
399 EXPECT_TRUE(NULL == bool_true.next()); 378 EXPECT_TRUE(NULL == bool_true.next());
400 379
401 const BoolMetric bool_false("bool_false", BoolMetric::kBoolFalse); 380 const BoolMetric bool_false("bool_false", BoolMetric::kBoolFalse);
402 381
403 EXPECT_EQ(BoolMetric::kBoolFalse, bool_false.value()); 382 EXPECT_EQ(BoolMetric::kBoolFalse, bool_false.value());
404 EXPECT_EQ(kBoolType, bool_false.type()); 383 EXPECT_EQ(kBoolType, bool_false.type());
405 EXPECT_STREQ("bool_false", bool_false.name()); 384 EXPECT_STREQ("bool_false", bool_false.name());
406 EXPECT_TRUE(NULL == bool_false.next()); 385 EXPECT_TRUE(NULL == bool_false.next());
407 } 386 }
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