Index: ipc/ipc_sync_channel.cc |
diff --git a/ipc/ipc_sync_channel.cc b/ipc/ipc_sync_channel.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..de9b434a7ad44cf137c895ce090d4b1d0e328f95 |
--- /dev/null |
+++ b/ipc/ipc_sync_channel.cc |
@@ -0,0 +1,453 @@ |
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ipc/ipc_sync_channel.h" |
+ |
+#include "base/lazy_instance.h" |
+#include "base/logging.h" |
+#include "base/thread_local.h" |
+#include "base/message_loop.h" |
+#include "base/waitable_event.h" |
+#include "base/waitable_event_watcher.h" |
+#include "ipc/ipc_sync_message.h" |
+ |
+using base::TimeDelta; |
+using base::TimeTicks; |
+using base::WaitableEvent; |
+ |
+namespace IPC { |
+// When we're blocked in a Send(), we need to process incoming synchronous |
+// messages right away because it could be blocking our reply (either |
+// directly from the same object we're calling, or indirectly through one or |
+// more other channels). That means that in SyncContext's OnMessageReceived, |
+// we need to process sync message right away if we're blocked. However a |
+// simple check isn't sufficient, because the listener thread can be in the |
+// process of calling Send. |
+// To work around this, when SyncChannel filters a sync message, it sets |
+// an event that the listener thread waits on during its Send() call. This |
+// allows us to dispatch incoming sync messages when blocked. The race |
+// condition is handled because if Send is in the process of being called, it |
+// will check the event. In case the listener thread isn't sending a message, |
+// we queue a task on the listener thread to dispatch the received messages. |
+// The messages are stored in this queue object that's shared among all |
+// SyncChannel objects on the same thread (since one object can receive a |
+// sync message while another one is blocked). |
+ |
+class SyncChannel::ReceivedSyncMsgQueue : |
+ public base::RefCountedThreadSafe<ReceivedSyncMsgQueue> { |
+ public: |
+ // Returns the ReceivedSyncMsgQueue instance for this thread, creating one |
+ // if necessary. Call RemoveContext on the same thread when done. |
+ static ReceivedSyncMsgQueue* AddContext() { |
+ // We want one ReceivedSyncMsgQueue per listener thread (i.e. since multiple |
+ // SyncChannel objects can block the same thread). |
+ ReceivedSyncMsgQueue* rv = lazy_tls_ptr_.Pointer()->Get(); |
+ if (!rv) { |
+ rv = new ReceivedSyncMsgQueue(); |
+ ReceivedSyncMsgQueue::lazy_tls_ptr_.Pointer()->Set(rv); |
+ } |
+ rv->listener_count_++; |
+ return rv; |
+ } |
+ |
+ ~ReceivedSyncMsgQueue() { |
+ } |
+ |
+ // Called on IPC thread when a synchronous message or reply arrives. |
+ void QueueMessage(const Message& msg, SyncChannel::SyncContext* context) { |
+ bool was_task_pending; |
+ { |
+ AutoLock auto_lock(message_lock_); |
+ |
+ was_task_pending = task_pending_; |
+ task_pending_ = true; |
+ |
+ // We set the event in case the listener thread is blocked (or is about |
+ // to). In case it's not, the PostTask dispatches the messages. |
+ message_queue_.push_back(QueuedMessage(new Message(msg), context)); |
+ } |
+ |
+ dispatch_event_.Signal(); |
+ if (!was_task_pending) { |
+ listener_message_loop_->PostTask(FROM_HERE, NewRunnableMethod( |
+ this, &ReceivedSyncMsgQueue::DispatchMessagesTask)); |
+ } |
+ } |
+ |
+ void QueueReply(const Message &msg, SyncChannel::SyncContext* context) { |
+ received_replies_.push_back(QueuedMessage(new Message(msg), context)); |
+ } |
+ |
+ // Called on the listener's thread to process any queues synchronous |
+ // messages. |
+ void DispatchMessagesTask() { |
+ { |
+ AutoLock auto_lock(message_lock_); |
+ task_pending_ = false; |
+ } |
+ DispatchMessages(); |
+ } |
+ |
+ void DispatchMessages() { |
+ while (true) { |
+ Message* message; |
+ scoped_refptr<SyncChannel::SyncContext> context; |
+ { |
+ AutoLock auto_lock(message_lock_); |
+ if (message_queue_.empty()) |
+ break; |
+ |
+ message = message_queue_.front().message; |
+ context = message_queue_.front().context; |
+ message_queue_.pop_front(); |
+ } |
+ |
+ context->OnDispatchMessage(*message); |
+ delete message; |
+ } |
+ } |
+ |
+ // SyncChannel calls this in its destructor. |
+ void RemoveContext(SyncContext* context) { |
+ AutoLock auto_lock(message_lock_); |
+ |
+ SyncMessageQueue::iterator iter = message_queue_.begin(); |
+ while (iter != message_queue_.end()) { |
+ if (iter->context == context) { |
+ delete iter->message; |
+ iter = message_queue_.erase(iter); |
+ } else { |
+ iter++; |
+ } |
+ } |
+ |
+ if (--listener_count_ == 0) { |
+ DCHECK(lazy_tls_ptr_.Pointer()->Get()); |
+ lazy_tls_ptr_.Pointer()->Set(NULL); |
+ } |
+ } |
+ |
+ WaitableEvent* dispatch_event() { return &dispatch_event_; } |
+ MessageLoop* listener_message_loop() { return listener_message_loop_; } |
+ |
+ // Holds a pointer to the per-thread ReceivedSyncMsgQueue object. |
+ static base::LazyInstance<base::ThreadLocalPointer<ReceivedSyncMsgQueue> > |
+ lazy_tls_ptr_; |
+ |
+ // Called on the ipc thread to check if we can unblock any current Send() |
+ // calls based on a queued reply. |
+ void DispatchReplies() { |
+ for (size_t i = 0; i < received_replies_.size(); ++i) { |
+ Message* message = received_replies_[i].message; |
+ if (received_replies_[i].context->TryToUnblockListener(message)) { |
+ delete message; |
+ received_replies_.erase(received_replies_.begin() + i); |
+ return; |
+ } |
+ } |
+ } |
+ |
+ private: |
+ // See the comment in SyncChannel::SyncChannel for why this event is created |
+ // as manual reset. |
+ ReceivedSyncMsgQueue() : |
+ dispatch_event_(true, false), |
+ listener_message_loop_(MessageLoop::current()), |
+ task_pending_(false), |
+ listener_count_(0) { |
+ } |
+ |
+ // Holds information about a queued synchronous message or reply. |
+ struct QueuedMessage { |
+ QueuedMessage(Message* m, SyncContext* c) : message(m), context(c) { } |
+ Message* message; |
+ scoped_refptr<SyncChannel::SyncContext> context; |
+ }; |
+ |
+ typedef std::deque<QueuedMessage> SyncMessageQueue; |
+ SyncMessageQueue message_queue_; |
+ |
+ std::vector<QueuedMessage> received_replies_; |
+ |
+ // Set when we got a synchronous message that we must respond to as the |
+ // sender needs its reply before it can reply to our original synchronous |
+ // message. |
+ WaitableEvent dispatch_event_; |
+ MessageLoop* listener_message_loop_; |
+ Lock message_lock_; |
+ bool task_pending_; |
+ int listener_count_; |
+}; |
+ |
+base::LazyInstance<base::ThreadLocalPointer<SyncChannel::ReceivedSyncMsgQueue> > |
+ SyncChannel::ReceivedSyncMsgQueue::lazy_tls_ptr_(base::LINKER_INITIALIZED); |
+ |
+SyncChannel::SyncContext::SyncContext( |
+ Channel::Listener* listener, |
+ MessageFilter* filter, |
+ MessageLoop* ipc_thread, |
+ WaitableEvent* shutdown_event) |
+ : ChannelProxy::Context(listener, filter, ipc_thread), |
+ received_sync_msgs_(ReceivedSyncMsgQueue::AddContext()), |
+ shutdown_event_(shutdown_event) { |
+} |
+ |
+SyncChannel::SyncContext::~SyncContext() { |
+ while (!deserializers_.empty()) |
+ Pop(); |
+} |
+ |
+// Adds information about an outgoing sync message to the context so that |
+// we know how to deserialize the reply. Returns a handle that's set when |
+// the reply has arrived. |
+void SyncChannel::SyncContext::Push(SyncMessage* sync_msg) { |
+ // The event is created as manual reset because in between Signal and |
+ // OnObjectSignalled, another Send can happen which would stop the watcher |
+ // from being called. The event would get watched later, when the nested |
+ // Send completes, so the event will need to remain set. |
+ PendingSyncMsg pending(SyncMessage::GetMessageId(*sync_msg), |
+ sync_msg->GetReplyDeserializer(), |
+ new WaitableEvent(true, false)); |
+ AutoLock auto_lock(deserializers_lock_); |
+ deserializers_.push_back(pending); |
+} |
+ |
+bool SyncChannel::SyncContext::Pop() { |
+ bool result; |
+ { |
+ AutoLock auto_lock(deserializers_lock_); |
+ PendingSyncMsg msg = deserializers_.back(); |
+ delete msg.deserializer; |
+ delete msg.done_event; |
+ msg.done_event = NULL; |
+ deserializers_.pop_back(); |
+ result = msg.send_result; |
+ } |
+ |
+ // We got a reply to a synchronous Send() call that's blocking the listener |
+ // thread. However, further down the call stack there could be another |
+ // blocking Send() call, whose reply we received after we made this last |
+ // Send() call. So check if we have any queued replies available that |
+ // can now unblock the listener thread. |
+ ipc_message_loop()->PostTask(FROM_HERE, NewRunnableMethod( |
+ received_sync_msgs_.get(), &ReceivedSyncMsgQueue::DispatchReplies)); |
+ |
+ return result; |
+} |
+ |
+WaitableEvent* SyncChannel::SyncContext::GetSendDoneEvent() { |
+ AutoLock auto_lock(deserializers_lock_); |
+ return deserializers_.back().done_event; |
+} |
+ |
+WaitableEvent* SyncChannel::SyncContext::GetDispatchEvent() { |
+ return received_sync_msgs_->dispatch_event(); |
+} |
+ |
+void SyncChannel::SyncContext::DispatchMessages() { |
+ received_sync_msgs_->DispatchMessages(); |
+} |
+ |
+bool SyncChannel::SyncContext::TryToUnblockListener(const Message* msg) { |
+ AutoLock auto_lock(deserializers_lock_); |
+ if (deserializers_.empty() || |
+ !SyncMessage::IsMessageReplyTo(*msg, deserializers_.back().id)) { |
+ return false; |
+ } |
+ |
+ if (!msg->is_reply_error()) { |
+ deserializers_.back().send_result = deserializers_.back().deserializer-> |
+ SerializeOutputParameters(*msg); |
+ } |
+ deserializers_.back().done_event->Signal(); |
+ |
+ return true; |
+} |
+ |
+void SyncChannel::SyncContext::Clear() { |
+ CancelPendingSends(); |
+ received_sync_msgs_->RemoveContext(this); |
+ |
+ Context::Clear(); |
+} |
+ |
+void SyncChannel::SyncContext::OnMessageReceived(const Message& msg) { |
+ // Give the filters a chance at processing this message. |
+ if (TryFilters(msg)) |
+ return; |
+ |
+ if (TryToUnblockListener(&msg)) |
+ return; |
+ |
+ if (msg.should_unblock()) { |
+ received_sync_msgs_->QueueMessage(msg, this); |
+ return; |
+ } |
+ |
+ if (msg.is_reply()) { |
+ received_sync_msgs_->QueueReply(msg, this); |
+ return; |
+ } |
+ |
+ return Context::OnMessageReceivedNoFilter(msg); |
+} |
+ |
+void SyncChannel::SyncContext::OnChannelError() { |
+ CancelPendingSends(); |
+ shutdown_watcher_.StopWatching(); |
+ Context::OnChannelError(); |
+} |
+ |
+void SyncChannel::SyncContext::OnChannelOpened() { |
+ shutdown_watcher_.StartWatching(shutdown_event_, this); |
+ Context::OnChannelOpened(); |
+} |
+ |
+void SyncChannel::SyncContext::OnChannelClosed() { |
+ shutdown_watcher_.StopWatching(); |
+ Context::OnChannelClosed(); |
+} |
+ |
+void SyncChannel::SyncContext::OnSendTimeout(int message_id) { |
+ AutoLock auto_lock(deserializers_lock_); |
+ PendingSyncMessageQueue::iterator iter; |
+ for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++) { |
+ if (iter->id == message_id) { |
+ iter->done_event->Signal(); |
+ break; |
+ } |
+ } |
+} |
+ |
+void SyncChannel::SyncContext::CancelPendingSends() { |
+ AutoLock auto_lock(deserializers_lock_); |
+ PendingSyncMessageQueue::iterator iter; |
+ for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++) |
+ iter->done_event->Signal(); |
+} |
+ |
+void SyncChannel::SyncContext::OnWaitableEventSignaled(WaitableEvent* event) { |
+ DCHECK(event == shutdown_event_); |
+ // Process shut down before we can get a reply to a synchronous message. |
+ // Cancel pending Send calls, which will end up setting the send done event. |
+ CancelPendingSends(); |
+} |
+ |
+ |
+SyncChannel::SyncChannel( |
+ const std::string& channel_id, Channel::Mode mode, |
+ Channel::Listener* listener, MessageFilter* filter, |
+ MessageLoop* ipc_message_loop, bool create_pipe_now, |
+ WaitableEvent* shutdown_event) |
+ : ChannelProxy( |
+ channel_id, mode, ipc_message_loop, |
+ new SyncContext(listener, filter, ipc_message_loop, shutdown_event), |
+ create_pipe_now), |
+ sync_messages_with_no_timeout_allowed_(true) { |
+ // Ideally we only want to watch this object when running a nested message |
+ // loop. However, we don't know when it exits if there's another nested |
+ // message loop running under it or not, so we wouldn't know whether to |
+ // stop or keep watching. So we always watch it, and create the event as |
+ // manual reset since the object watcher might otherwise reset the event |
+ // when we're doing a WaitMany. |
+ dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this); |
+} |
+ |
+SyncChannel::~SyncChannel() { |
+} |
+ |
+bool SyncChannel::Send(Message* message) { |
+ return SendWithTimeout(message, base::kNoTimeout); |
+} |
+ |
+bool SyncChannel::SendWithTimeout(Message* message, int timeout_ms) { |
+ if (!message->is_sync()) { |
+ ChannelProxy::Send(message); |
+ return true; |
+ } |
+ |
+ // *this* might get deleted in WaitForReply. |
+ scoped_refptr<SyncContext> context(sync_context()); |
+ if (context->shutdown_event()->IsSignaled()) { |
+ delete message; |
+ return false; |
+ } |
+ |
+ DCHECK(sync_messages_with_no_timeout_allowed_ || |
+ timeout_ms != base::kNoTimeout); |
+ SyncMessage* sync_msg = static_cast<SyncMessage*>(message); |
+ context->Push(sync_msg); |
+ int message_id = SyncMessage::GetMessageId(*sync_msg); |
+ WaitableEvent* pump_messages_event = sync_msg->pump_messages_event(); |
+ |
+ ChannelProxy::Send(message); |
+ |
+ if (timeout_ms != base::kNoTimeout) { |
+ // We use the sync message id so that when a message times out, we don't |
+ // confuse it with another send that is either above/below this Send in |
+ // the call stack. |
+ context->ipc_message_loop()->PostDelayedTask(FROM_HERE, |
+ NewRunnableMethod(context.get(), |
+ &SyncContext::OnSendTimeout, message_id), timeout_ms); |
+ } |
+ |
+ // Wait for reply, or for any other incoming synchronous messages. |
+ WaitForReply(pump_messages_event); |
+ |
+ return context->Pop(); |
+} |
+ |
+void SyncChannel::WaitForReply(WaitableEvent* pump_messages_event) { |
+ while (true) { |
+ WaitableEvent* objects[] = { |
+ sync_context()->GetDispatchEvent(), |
+ sync_context()->GetSendDoneEvent(), |
+ pump_messages_event |
+ }; |
+ |
+ unsigned count = pump_messages_event ? 3: 2; |
+ unsigned result = WaitableEvent::WaitMany(objects, count); |
+ if (result == 0 /* dispatch event */) { |
+ // We're waiting for a reply, but we received a blocking synchronous |
+ // call. We must process it or otherwise a deadlock might occur. |
+ sync_context()->GetDispatchEvent()->Reset(); |
+ sync_context()->DispatchMessages(); |
+ continue; |
+ } |
+ |
+ if (result == 2 /* pump_messages_event */) |
+ WaitForReplyWithNestedMessageLoop(); // Start a nested message loop. |
+ |
+ break; |
+ } |
+} |
+ |
+void SyncChannel::WaitForReplyWithNestedMessageLoop() { |
+ WaitableEvent* old_done_event = send_done_watcher_.GetWatchedEvent(); |
+ send_done_watcher_.StopWatching(); |
+ send_done_watcher_.StartWatching(sync_context()->GetSendDoneEvent(), this); |
+ bool old_state = MessageLoop::current()->NestableTasksAllowed(); |
+ MessageLoop::current()->SetNestableTasksAllowed(true); |
+ MessageLoop::current()->Run(); |
+ MessageLoop::current()->SetNestableTasksAllowed(old_state); |
+ if (old_done_event) |
+ send_done_watcher_.StartWatching(old_done_event, this); |
+} |
+ |
+void SyncChannel::OnWaitableEventSignaled(WaitableEvent* event) { |
+ WaitableEvent* dispatch_event = sync_context()->GetDispatchEvent(); |
+ if (event == dispatch_event) { |
+ // The call to DispatchMessages might delete this object, so reregister |
+ // the object watcher first. |
+ dispatch_event->Reset(); |
+ dispatch_watcher_.StartWatching(dispatch_event, this); |
+ sync_context()->DispatchMessages(); |
+ } else { |
+ // We got the reply, timed out or the process shutdown. |
+ DCHECK(event == sync_context()->GetSendDoneEvent()); |
+ MessageLoop::current()->Quit(); |
+ } |
+} |
+ |
+} // namespace IPC |