| Index: ipc/ipc_sync_channel.cc
|
| diff --git a/ipc/ipc_sync_channel.cc b/ipc/ipc_sync_channel.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..de9b434a7ad44cf137c895ce090d4b1d0e328f95
|
| --- /dev/null
|
| +++ b/ipc/ipc_sync_channel.cc
|
| @@ -0,0 +1,453 @@
|
| +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ipc/ipc_sync_channel.h"
|
| +
|
| +#include "base/lazy_instance.h"
|
| +#include "base/logging.h"
|
| +#include "base/thread_local.h"
|
| +#include "base/message_loop.h"
|
| +#include "base/waitable_event.h"
|
| +#include "base/waitable_event_watcher.h"
|
| +#include "ipc/ipc_sync_message.h"
|
| +
|
| +using base::TimeDelta;
|
| +using base::TimeTicks;
|
| +using base::WaitableEvent;
|
| +
|
| +namespace IPC {
|
| +// When we're blocked in a Send(), we need to process incoming synchronous
|
| +// messages right away because it could be blocking our reply (either
|
| +// directly from the same object we're calling, or indirectly through one or
|
| +// more other channels). That means that in SyncContext's OnMessageReceived,
|
| +// we need to process sync message right away if we're blocked. However a
|
| +// simple check isn't sufficient, because the listener thread can be in the
|
| +// process of calling Send.
|
| +// To work around this, when SyncChannel filters a sync message, it sets
|
| +// an event that the listener thread waits on during its Send() call. This
|
| +// allows us to dispatch incoming sync messages when blocked. The race
|
| +// condition is handled because if Send is in the process of being called, it
|
| +// will check the event. In case the listener thread isn't sending a message,
|
| +// we queue a task on the listener thread to dispatch the received messages.
|
| +// The messages are stored in this queue object that's shared among all
|
| +// SyncChannel objects on the same thread (since one object can receive a
|
| +// sync message while another one is blocked).
|
| +
|
| +class SyncChannel::ReceivedSyncMsgQueue :
|
| + public base::RefCountedThreadSafe<ReceivedSyncMsgQueue> {
|
| + public:
|
| + // Returns the ReceivedSyncMsgQueue instance for this thread, creating one
|
| + // if necessary. Call RemoveContext on the same thread when done.
|
| + static ReceivedSyncMsgQueue* AddContext() {
|
| + // We want one ReceivedSyncMsgQueue per listener thread (i.e. since multiple
|
| + // SyncChannel objects can block the same thread).
|
| + ReceivedSyncMsgQueue* rv = lazy_tls_ptr_.Pointer()->Get();
|
| + if (!rv) {
|
| + rv = new ReceivedSyncMsgQueue();
|
| + ReceivedSyncMsgQueue::lazy_tls_ptr_.Pointer()->Set(rv);
|
| + }
|
| + rv->listener_count_++;
|
| + return rv;
|
| + }
|
| +
|
| + ~ReceivedSyncMsgQueue() {
|
| + }
|
| +
|
| + // Called on IPC thread when a synchronous message or reply arrives.
|
| + void QueueMessage(const Message& msg, SyncChannel::SyncContext* context) {
|
| + bool was_task_pending;
|
| + {
|
| + AutoLock auto_lock(message_lock_);
|
| +
|
| + was_task_pending = task_pending_;
|
| + task_pending_ = true;
|
| +
|
| + // We set the event in case the listener thread is blocked (or is about
|
| + // to). In case it's not, the PostTask dispatches the messages.
|
| + message_queue_.push_back(QueuedMessage(new Message(msg), context));
|
| + }
|
| +
|
| + dispatch_event_.Signal();
|
| + if (!was_task_pending) {
|
| + listener_message_loop_->PostTask(FROM_HERE, NewRunnableMethod(
|
| + this, &ReceivedSyncMsgQueue::DispatchMessagesTask));
|
| + }
|
| + }
|
| +
|
| + void QueueReply(const Message &msg, SyncChannel::SyncContext* context) {
|
| + received_replies_.push_back(QueuedMessage(new Message(msg), context));
|
| + }
|
| +
|
| + // Called on the listener's thread to process any queues synchronous
|
| + // messages.
|
| + void DispatchMessagesTask() {
|
| + {
|
| + AutoLock auto_lock(message_lock_);
|
| + task_pending_ = false;
|
| + }
|
| + DispatchMessages();
|
| + }
|
| +
|
| + void DispatchMessages() {
|
| + while (true) {
|
| + Message* message;
|
| + scoped_refptr<SyncChannel::SyncContext> context;
|
| + {
|
| + AutoLock auto_lock(message_lock_);
|
| + if (message_queue_.empty())
|
| + break;
|
| +
|
| + message = message_queue_.front().message;
|
| + context = message_queue_.front().context;
|
| + message_queue_.pop_front();
|
| + }
|
| +
|
| + context->OnDispatchMessage(*message);
|
| + delete message;
|
| + }
|
| + }
|
| +
|
| + // SyncChannel calls this in its destructor.
|
| + void RemoveContext(SyncContext* context) {
|
| + AutoLock auto_lock(message_lock_);
|
| +
|
| + SyncMessageQueue::iterator iter = message_queue_.begin();
|
| + while (iter != message_queue_.end()) {
|
| + if (iter->context == context) {
|
| + delete iter->message;
|
| + iter = message_queue_.erase(iter);
|
| + } else {
|
| + iter++;
|
| + }
|
| + }
|
| +
|
| + if (--listener_count_ == 0) {
|
| + DCHECK(lazy_tls_ptr_.Pointer()->Get());
|
| + lazy_tls_ptr_.Pointer()->Set(NULL);
|
| + }
|
| + }
|
| +
|
| + WaitableEvent* dispatch_event() { return &dispatch_event_; }
|
| + MessageLoop* listener_message_loop() { return listener_message_loop_; }
|
| +
|
| + // Holds a pointer to the per-thread ReceivedSyncMsgQueue object.
|
| + static base::LazyInstance<base::ThreadLocalPointer<ReceivedSyncMsgQueue> >
|
| + lazy_tls_ptr_;
|
| +
|
| + // Called on the ipc thread to check if we can unblock any current Send()
|
| + // calls based on a queued reply.
|
| + void DispatchReplies() {
|
| + for (size_t i = 0; i < received_replies_.size(); ++i) {
|
| + Message* message = received_replies_[i].message;
|
| + if (received_replies_[i].context->TryToUnblockListener(message)) {
|
| + delete message;
|
| + received_replies_.erase(received_replies_.begin() + i);
|
| + return;
|
| + }
|
| + }
|
| + }
|
| +
|
| + private:
|
| + // See the comment in SyncChannel::SyncChannel for why this event is created
|
| + // as manual reset.
|
| + ReceivedSyncMsgQueue() :
|
| + dispatch_event_(true, false),
|
| + listener_message_loop_(MessageLoop::current()),
|
| + task_pending_(false),
|
| + listener_count_(0) {
|
| + }
|
| +
|
| + // Holds information about a queued synchronous message or reply.
|
| + struct QueuedMessage {
|
| + QueuedMessage(Message* m, SyncContext* c) : message(m), context(c) { }
|
| + Message* message;
|
| + scoped_refptr<SyncChannel::SyncContext> context;
|
| + };
|
| +
|
| + typedef std::deque<QueuedMessage> SyncMessageQueue;
|
| + SyncMessageQueue message_queue_;
|
| +
|
| + std::vector<QueuedMessage> received_replies_;
|
| +
|
| + // Set when we got a synchronous message that we must respond to as the
|
| + // sender needs its reply before it can reply to our original synchronous
|
| + // message.
|
| + WaitableEvent dispatch_event_;
|
| + MessageLoop* listener_message_loop_;
|
| + Lock message_lock_;
|
| + bool task_pending_;
|
| + int listener_count_;
|
| +};
|
| +
|
| +base::LazyInstance<base::ThreadLocalPointer<SyncChannel::ReceivedSyncMsgQueue> >
|
| + SyncChannel::ReceivedSyncMsgQueue::lazy_tls_ptr_(base::LINKER_INITIALIZED);
|
| +
|
| +SyncChannel::SyncContext::SyncContext(
|
| + Channel::Listener* listener,
|
| + MessageFilter* filter,
|
| + MessageLoop* ipc_thread,
|
| + WaitableEvent* shutdown_event)
|
| + : ChannelProxy::Context(listener, filter, ipc_thread),
|
| + received_sync_msgs_(ReceivedSyncMsgQueue::AddContext()),
|
| + shutdown_event_(shutdown_event) {
|
| +}
|
| +
|
| +SyncChannel::SyncContext::~SyncContext() {
|
| + while (!deserializers_.empty())
|
| + Pop();
|
| +}
|
| +
|
| +// Adds information about an outgoing sync message to the context so that
|
| +// we know how to deserialize the reply. Returns a handle that's set when
|
| +// the reply has arrived.
|
| +void SyncChannel::SyncContext::Push(SyncMessage* sync_msg) {
|
| + // The event is created as manual reset because in between Signal and
|
| + // OnObjectSignalled, another Send can happen which would stop the watcher
|
| + // from being called. The event would get watched later, when the nested
|
| + // Send completes, so the event will need to remain set.
|
| + PendingSyncMsg pending(SyncMessage::GetMessageId(*sync_msg),
|
| + sync_msg->GetReplyDeserializer(),
|
| + new WaitableEvent(true, false));
|
| + AutoLock auto_lock(deserializers_lock_);
|
| + deserializers_.push_back(pending);
|
| +}
|
| +
|
| +bool SyncChannel::SyncContext::Pop() {
|
| + bool result;
|
| + {
|
| + AutoLock auto_lock(deserializers_lock_);
|
| + PendingSyncMsg msg = deserializers_.back();
|
| + delete msg.deserializer;
|
| + delete msg.done_event;
|
| + msg.done_event = NULL;
|
| + deserializers_.pop_back();
|
| + result = msg.send_result;
|
| + }
|
| +
|
| + // We got a reply to a synchronous Send() call that's blocking the listener
|
| + // thread. However, further down the call stack there could be another
|
| + // blocking Send() call, whose reply we received after we made this last
|
| + // Send() call. So check if we have any queued replies available that
|
| + // can now unblock the listener thread.
|
| + ipc_message_loop()->PostTask(FROM_HERE, NewRunnableMethod(
|
| + received_sync_msgs_.get(), &ReceivedSyncMsgQueue::DispatchReplies));
|
| +
|
| + return result;
|
| +}
|
| +
|
| +WaitableEvent* SyncChannel::SyncContext::GetSendDoneEvent() {
|
| + AutoLock auto_lock(deserializers_lock_);
|
| + return deserializers_.back().done_event;
|
| +}
|
| +
|
| +WaitableEvent* SyncChannel::SyncContext::GetDispatchEvent() {
|
| + return received_sync_msgs_->dispatch_event();
|
| +}
|
| +
|
| +void SyncChannel::SyncContext::DispatchMessages() {
|
| + received_sync_msgs_->DispatchMessages();
|
| +}
|
| +
|
| +bool SyncChannel::SyncContext::TryToUnblockListener(const Message* msg) {
|
| + AutoLock auto_lock(deserializers_lock_);
|
| + if (deserializers_.empty() ||
|
| + !SyncMessage::IsMessageReplyTo(*msg, deserializers_.back().id)) {
|
| + return false;
|
| + }
|
| +
|
| + if (!msg->is_reply_error()) {
|
| + deserializers_.back().send_result = deserializers_.back().deserializer->
|
| + SerializeOutputParameters(*msg);
|
| + }
|
| + deserializers_.back().done_event->Signal();
|
| +
|
| + return true;
|
| +}
|
| +
|
| +void SyncChannel::SyncContext::Clear() {
|
| + CancelPendingSends();
|
| + received_sync_msgs_->RemoveContext(this);
|
| +
|
| + Context::Clear();
|
| +}
|
| +
|
| +void SyncChannel::SyncContext::OnMessageReceived(const Message& msg) {
|
| + // Give the filters a chance at processing this message.
|
| + if (TryFilters(msg))
|
| + return;
|
| +
|
| + if (TryToUnblockListener(&msg))
|
| + return;
|
| +
|
| + if (msg.should_unblock()) {
|
| + received_sync_msgs_->QueueMessage(msg, this);
|
| + return;
|
| + }
|
| +
|
| + if (msg.is_reply()) {
|
| + received_sync_msgs_->QueueReply(msg, this);
|
| + return;
|
| + }
|
| +
|
| + return Context::OnMessageReceivedNoFilter(msg);
|
| +}
|
| +
|
| +void SyncChannel::SyncContext::OnChannelError() {
|
| + CancelPendingSends();
|
| + shutdown_watcher_.StopWatching();
|
| + Context::OnChannelError();
|
| +}
|
| +
|
| +void SyncChannel::SyncContext::OnChannelOpened() {
|
| + shutdown_watcher_.StartWatching(shutdown_event_, this);
|
| + Context::OnChannelOpened();
|
| +}
|
| +
|
| +void SyncChannel::SyncContext::OnChannelClosed() {
|
| + shutdown_watcher_.StopWatching();
|
| + Context::OnChannelClosed();
|
| +}
|
| +
|
| +void SyncChannel::SyncContext::OnSendTimeout(int message_id) {
|
| + AutoLock auto_lock(deserializers_lock_);
|
| + PendingSyncMessageQueue::iterator iter;
|
| + for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++) {
|
| + if (iter->id == message_id) {
|
| + iter->done_event->Signal();
|
| + break;
|
| + }
|
| + }
|
| +}
|
| +
|
| +void SyncChannel::SyncContext::CancelPendingSends() {
|
| + AutoLock auto_lock(deserializers_lock_);
|
| + PendingSyncMessageQueue::iterator iter;
|
| + for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++)
|
| + iter->done_event->Signal();
|
| +}
|
| +
|
| +void SyncChannel::SyncContext::OnWaitableEventSignaled(WaitableEvent* event) {
|
| + DCHECK(event == shutdown_event_);
|
| + // Process shut down before we can get a reply to a synchronous message.
|
| + // Cancel pending Send calls, which will end up setting the send done event.
|
| + CancelPendingSends();
|
| +}
|
| +
|
| +
|
| +SyncChannel::SyncChannel(
|
| + const std::string& channel_id, Channel::Mode mode,
|
| + Channel::Listener* listener, MessageFilter* filter,
|
| + MessageLoop* ipc_message_loop, bool create_pipe_now,
|
| + WaitableEvent* shutdown_event)
|
| + : ChannelProxy(
|
| + channel_id, mode, ipc_message_loop,
|
| + new SyncContext(listener, filter, ipc_message_loop, shutdown_event),
|
| + create_pipe_now),
|
| + sync_messages_with_no_timeout_allowed_(true) {
|
| + // Ideally we only want to watch this object when running a nested message
|
| + // loop. However, we don't know when it exits if there's another nested
|
| + // message loop running under it or not, so we wouldn't know whether to
|
| + // stop or keep watching. So we always watch it, and create the event as
|
| + // manual reset since the object watcher might otherwise reset the event
|
| + // when we're doing a WaitMany.
|
| + dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this);
|
| +}
|
| +
|
| +SyncChannel::~SyncChannel() {
|
| +}
|
| +
|
| +bool SyncChannel::Send(Message* message) {
|
| + return SendWithTimeout(message, base::kNoTimeout);
|
| +}
|
| +
|
| +bool SyncChannel::SendWithTimeout(Message* message, int timeout_ms) {
|
| + if (!message->is_sync()) {
|
| + ChannelProxy::Send(message);
|
| + return true;
|
| + }
|
| +
|
| + // *this* might get deleted in WaitForReply.
|
| + scoped_refptr<SyncContext> context(sync_context());
|
| + if (context->shutdown_event()->IsSignaled()) {
|
| + delete message;
|
| + return false;
|
| + }
|
| +
|
| + DCHECK(sync_messages_with_no_timeout_allowed_ ||
|
| + timeout_ms != base::kNoTimeout);
|
| + SyncMessage* sync_msg = static_cast<SyncMessage*>(message);
|
| + context->Push(sync_msg);
|
| + int message_id = SyncMessage::GetMessageId(*sync_msg);
|
| + WaitableEvent* pump_messages_event = sync_msg->pump_messages_event();
|
| +
|
| + ChannelProxy::Send(message);
|
| +
|
| + if (timeout_ms != base::kNoTimeout) {
|
| + // We use the sync message id so that when a message times out, we don't
|
| + // confuse it with another send that is either above/below this Send in
|
| + // the call stack.
|
| + context->ipc_message_loop()->PostDelayedTask(FROM_HERE,
|
| + NewRunnableMethod(context.get(),
|
| + &SyncContext::OnSendTimeout, message_id), timeout_ms);
|
| + }
|
| +
|
| + // Wait for reply, or for any other incoming synchronous messages.
|
| + WaitForReply(pump_messages_event);
|
| +
|
| + return context->Pop();
|
| +}
|
| +
|
| +void SyncChannel::WaitForReply(WaitableEvent* pump_messages_event) {
|
| + while (true) {
|
| + WaitableEvent* objects[] = {
|
| + sync_context()->GetDispatchEvent(),
|
| + sync_context()->GetSendDoneEvent(),
|
| + pump_messages_event
|
| + };
|
| +
|
| + unsigned count = pump_messages_event ? 3: 2;
|
| + unsigned result = WaitableEvent::WaitMany(objects, count);
|
| + if (result == 0 /* dispatch event */) {
|
| + // We're waiting for a reply, but we received a blocking synchronous
|
| + // call. We must process it or otherwise a deadlock might occur.
|
| + sync_context()->GetDispatchEvent()->Reset();
|
| + sync_context()->DispatchMessages();
|
| + continue;
|
| + }
|
| +
|
| + if (result == 2 /* pump_messages_event */)
|
| + WaitForReplyWithNestedMessageLoop(); // Start a nested message loop.
|
| +
|
| + break;
|
| + }
|
| +}
|
| +
|
| +void SyncChannel::WaitForReplyWithNestedMessageLoop() {
|
| + WaitableEvent* old_done_event = send_done_watcher_.GetWatchedEvent();
|
| + send_done_watcher_.StopWatching();
|
| + send_done_watcher_.StartWatching(sync_context()->GetSendDoneEvent(), this);
|
| + bool old_state = MessageLoop::current()->NestableTasksAllowed();
|
| + MessageLoop::current()->SetNestableTasksAllowed(true);
|
| + MessageLoop::current()->Run();
|
| + MessageLoop::current()->SetNestableTasksAllowed(old_state);
|
| + if (old_done_event)
|
| + send_done_watcher_.StartWatching(old_done_event, this);
|
| +}
|
| +
|
| +void SyncChannel::OnWaitableEventSignaled(WaitableEvent* event) {
|
| + WaitableEvent* dispatch_event = sync_context()->GetDispatchEvent();
|
| + if (event == dispatch_event) {
|
| + // The call to DispatchMessages might delete this object, so reregister
|
| + // the object watcher first.
|
| + dispatch_event->Reset();
|
| + dispatch_watcher_.StartWatching(dispatch_event, this);
|
| + sync_context()->DispatchMessages();
|
| + } else {
|
| + // We got the reply, timed out or the process shutdown.
|
| + DCHECK(event == sync_context()->GetSendDoneEvent());
|
| + MessageLoop::current()->Quit();
|
| + }
|
| +}
|
| +
|
| +} // namespace IPC
|
|
|