| Index: ipc/ipc_sync_channel.cc
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| diff --git a/ipc/ipc_sync_channel.cc b/ipc/ipc_sync_channel.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..de9b434a7ad44cf137c895ce090d4b1d0e328f95
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| --- /dev/null
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| +++ b/ipc/ipc_sync_channel.cc
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| @@ -0,0 +1,453 @@
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| +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#include "ipc/ipc_sync_channel.h"
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| +
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| +#include "base/lazy_instance.h"
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| +#include "base/logging.h"
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| +#include "base/thread_local.h"
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| +#include "base/message_loop.h"
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| +#include "base/waitable_event.h"
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| +#include "base/waitable_event_watcher.h"
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| +#include "ipc/ipc_sync_message.h"
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| +
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| +using base::TimeDelta;
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| +using base::TimeTicks;
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| +using base::WaitableEvent;
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| +
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| +namespace IPC {
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| +// When we're blocked in a Send(), we need to process incoming synchronous
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| +// messages right away because it could be blocking our reply (either
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| +// directly from the same object we're calling, or indirectly through one or
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| +// more other channels).  That means that in SyncContext's OnMessageReceived,
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| +// we need to process sync message right away if we're blocked.  However a
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| +// simple check isn't sufficient, because the listener thread can be in the
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| +// process of calling Send.
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| +// To work around this, when SyncChannel filters a sync message, it sets
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| +// an event that the listener thread waits on during its Send() call.  This
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| +// allows us to dispatch incoming sync messages when blocked.  The race
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| +// condition is handled because if Send is in the process of being called, it
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| +// will check the event.  In case the listener thread isn't sending a message,
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| +// we queue a task on the listener thread to dispatch the received messages.
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| +// The messages are stored in this queue object that's shared among all
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| +// SyncChannel objects on the same thread (since one object can receive a
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| +// sync message while another one is blocked).
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| +
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| +class SyncChannel::ReceivedSyncMsgQueue :
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| +    public base::RefCountedThreadSafe<ReceivedSyncMsgQueue> {
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| + public:
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| +  // Returns the ReceivedSyncMsgQueue instance for this thread, creating one
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| +  // if necessary.  Call RemoveContext on the same thread when done.
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| +  static ReceivedSyncMsgQueue* AddContext() {
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| +    // We want one ReceivedSyncMsgQueue per listener thread (i.e. since multiple
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| +    // SyncChannel objects can block the same thread).
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| +    ReceivedSyncMsgQueue* rv = lazy_tls_ptr_.Pointer()->Get();
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| +    if (!rv) {
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| +      rv = new ReceivedSyncMsgQueue();
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| +      ReceivedSyncMsgQueue::lazy_tls_ptr_.Pointer()->Set(rv);
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| +    }
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| +    rv->listener_count_++;
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| +    return rv;
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| +  }
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| +
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| +  ~ReceivedSyncMsgQueue() {
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| +  }
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| +
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| +  // Called on IPC thread when a synchronous message or reply arrives.
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| +  void QueueMessage(const Message& msg, SyncChannel::SyncContext* context) {
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| +    bool was_task_pending;
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| +    {
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| +      AutoLock auto_lock(message_lock_);
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| +
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| +      was_task_pending = task_pending_;
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| +      task_pending_ = true;
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| +
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| +      // We set the event in case the listener thread is blocked (or is about
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| +      // to). In case it's not, the PostTask dispatches the messages.
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| +      message_queue_.push_back(QueuedMessage(new Message(msg), context));
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| +    }
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| +
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| +    dispatch_event_.Signal();
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| +    if (!was_task_pending) {
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| +      listener_message_loop_->PostTask(FROM_HERE, NewRunnableMethod(
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| +          this, &ReceivedSyncMsgQueue::DispatchMessagesTask));
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| +    }
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| +  }
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| +
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| +  void QueueReply(const Message &msg, SyncChannel::SyncContext* context) {
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| +    received_replies_.push_back(QueuedMessage(new Message(msg), context));
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| +  }
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| +
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| +  // Called on the listener's thread to process any queues synchronous
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| +  // messages.
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| +  void DispatchMessagesTask() {
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| +    {
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| +      AutoLock auto_lock(message_lock_);
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| +      task_pending_ = false;
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| +    }
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| +    DispatchMessages();
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| +  }
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| +
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| +  void DispatchMessages() {
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| +    while (true) {
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| +      Message* message;
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| +      scoped_refptr<SyncChannel::SyncContext> context;
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| +      {
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| +        AutoLock auto_lock(message_lock_);
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| +        if (message_queue_.empty())
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| +          break;
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| +
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| +        message = message_queue_.front().message;
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| +        context = message_queue_.front().context;
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| +        message_queue_.pop_front();
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| +      }
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| +
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| +      context->OnDispatchMessage(*message);
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| +      delete message;
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| +    }
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| +  }
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| +
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| +  // SyncChannel calls this in its destructor.
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| +  void RemoveContext(SyncContext* context) {
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| +    AutoLock auto_lock(message_lock_);
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| +
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| +    SyncMessageQueue::iterator iter = message_queue_.begin();
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| +    while (iter != message_queue_.end()) {
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| +      if (iter->context == context) {
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| +        delete iter->message;
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| +        iter = message_queue_.erase(iter);
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| +      } else {
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| +        iter++;
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| +      }
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| +    }
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| +
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| +    if (--listener_count_ == 0) {
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| +      DCHECK(lazy_tls_ptr_.Pointer()->Get());
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| +      lazy_tls_ptr_.Pointer()->Set(NULL);
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| +    }
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| +  }
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| +
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| +  WaitableEvent* dispatch_event() { return &dispatch_event_; }
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| +  MessageLoop* listener_message_loop() { return listener_message_loop_; }
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| +
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| +  // Holds a pointer to the per-thread ReceivedSyncMsgQueue object.
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| +  static base::LazyInstance<base::ThreadLocalPointer<ReceivedSyncMsgQueue> >
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| +      lazy_tls_ptr_;
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| +
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| +  // Called on the ipc thread to check if we can unblock any current Send()
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| +  // calls based on a queued reply.
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| +  void DispatchReplies() {
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| +    for (size_t i = 0; i < received_replies_.size(); ++i) {
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| +      Message* message = received_replies_[i].message;
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| +      if (received_replies_[i].context->TryToUnblockListener(message)) {
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| +        delete message;
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| +        received_replies_.erase(received_replies_.begin() + i);
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| +        return;
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| +      }
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| +    }
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| +  }
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| +
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| + private:
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| +  // See the comment in SyncChannel::SyncChannel for why this event is created
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| +  // as manual reset.
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| +  ReceivedSyncMsgQueue() :
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| +      dispatch_event_(true, false),
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| +      listener_message_loop_(MessageLoop::current()),
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| +      task_pending_(false),
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| +      listener_count_(0) {
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| +  }
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| +
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| +  // Holds information about a queued synchronous message or reply.
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| +  struct QueuedMessage {
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| +    QueuedMessage(Message* m, SyncContext* c) : message(m), context(c) { }
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| +    Message* message;
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| +    scoped_refptr<SyncChannel::SyncContext> context;
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| +  };
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| +
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| +  typedef std::deque<QueuedMessage> SyncMessageQueue;
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| +  SyncMessageQueue message_queue_;
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| +
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| +  std::vector<QueuedMessage> received_replies_;
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| +
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| +  // Set when we got a synchronous message that we must respond to as the
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| +  // sender needs its reply before it can reply to our original synchronous
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| +  // message.
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| +  WaitableEvent dispatch_event_;
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| +  MessageLoop* listener_message_loop_;
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| +  Lock message_lock_;
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| +  bool task_pending_;
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| +  int listener_count_;
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| +};
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| +
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| +base::LazyInstance<base::ThreadLocalPointer<SyncChannel::ReceivedSyncMsgQueue> >
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| +    SyncChannel::ReceivedSyncMsgQueue::lazy_tls_ptr_(base::LINKER_INITIALIZED);
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| +
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| +SyncChannel::SyncContext::SyncContext(
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| +    Channel::Listener* listener,
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| +    MessageFilter* filter,
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| +    MessageLoop* ipc_thread,
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| +    WaitableEvent* shutdown_event)
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| +    : ChannelProxy::Context(listener, filter, ipc_thread),
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| +      received_sync_msgs_(ReceivedSyncMsgQueue::AddContext()),
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| +      shutdown_event_(shutdown_event) {
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| +}
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| +
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| +SyncChannel::SyncContext::~SyncContext() {
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| +  while (!deserializers_.empty())
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| +    Pop();
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| +}
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| +
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| +// Adds information about an outgoing sync message to the context so that
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| +// we know how to deserialize the reply.  Returns a handle that's set when
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| +// the reply has arrived.
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| +void SyncChannel::SyncContext::Push(SyncMessage* sync_msg) {
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| +  // The event is created as manual reset because in between Signal and
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| +  // OnObjectSignalled, another Send can happen which would stop the watcher
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| +  // from being called.  The event would get watched later, when the nested
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| +  // Send completes, so the event will need to remain set.
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| +  PendingSyncMsg pending(SyncMessage::GetMessageId(*sync_msg),
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| +                         sync_msg->GetReplyDeserializer(),
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| +                         new WaitableEvent(true, false));
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| +  AutoLock auto_lock(deserializers_lock_);
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| +  deserializers_.push_back(pending);
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| +}
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| +
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| +bool SyncChannel::SyncContext::Pop() {
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| +  bool result;
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| +  {
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| +    AutoLock auto_lock(deserializers_lock_);
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| +    PendingSyncMsg msg = deserializers_.back();
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| +    delete msg.deserializer;
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| +    delete msg.done_event;
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| +    msg.done_event = NULL;
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| +    deserializers_.pop_back();
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| +    result = msg.send_result;
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| +  }
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| +
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| +  // We got a reply to a synchronous Send() call that's blocking the listener
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| +  // thread.  However, further down the call stack there could be another
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| +  // blocking Send() call, whose reply we received after we made this last
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| +  // Send() call.  So check if we have any queued replies available that
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| +  // can now unblock the listener thread.
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| +  ipc_message_loop()->PostTask(FROM_HERE, NewRunnableMethod(
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| +      received_sync_msgs_.get(), &ReceivedSyncMsgQueue::DispatchReplies));
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| +
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| +  return result;
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| +}
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| +
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| +WaitableEvent* SyncChannel::SyncContext::GetSendDoneEvent() {
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| +  AutoLock auto_lock(deserializers_lock_);
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| +  return deserializers_.back().done_event;
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| +}
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| +
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| +WaitableEvent* SyncChannel::SyncContext::GetDispatchEvent() {
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| +  return received_sync_msgs_->dispatch_event();
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| +}
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| +
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| +void SyncChannel::SyncContext::DispatchMessages() {
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| +  received_sync_msgs_->DispatchMessages();
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| +}
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| +
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| +bool SyncChannel::SyncContext::TryToUnblockListener(const Message* msg) {
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| +  AutoLock auto_lock(deserializers_lock_);
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| +  if (deserializers_.empty() ||
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| +      !SyncMessage::IsMessageReplyTo(*msg, deserializers_.back().id)) {
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| +    return false;
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| +  }
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| +
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| +  if (!msg->is_reply_error()) {
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| +    deserializers_.back().send_result = deserializers_.back().deserializer->
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| +        SerializeOutputParameters(*msg);
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| +  }
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| +  deserializers_.back().done_event->Signal();
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| +
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| +  return true;
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| +}
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| +
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| +void SyncChannel::SyncContext::Clear() {
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| +  CancelPendingSends();
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| +  received_sync_msgs_->RemoveContext(this);
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| +
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| +  Context::Clear();
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| +}
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| +
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| +void SyncChannel::SyncContext::OnMessageReceived(const Message& msg) {
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| +  // Give the filters a chance at processing this message.
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| +  if (TryFilters(msg))
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| +    return;
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| +
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| +  if (TryToUnblockListener(&msg))
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| +    return;
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| +
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| +  if (msg.should_unblock()) {
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| +    received_sync_msgs_->QueueMessage(msg, this);
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| +    return;
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| +  }
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| +
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| +  if (msg.is_reply()) {
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| +    received_sync_msgs_->QueueReply(msg, this);
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| +    return;
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| +  }
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| +
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| +  return Context::OnMessageReceivedNoFilter(msg);
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| +}
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| +
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| +void SyncChannel::SyncContext::OnChannelError() {
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| +  CancelPendingSends();
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| +  shutdown_watcher_.StopWatching();
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| +  Context::OnChannelError();
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| +}
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| +
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| +void SyncChannel::SyncContext::OnChannelOpened() {
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| +  shutdown_watcher_.StartWatching(shutdown_event_, this);
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| +  Context::OnChannelOpened();
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| +}
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| +
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| +void SyncChannel::SyncContext::OnChannelClosed() {
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| +  shutdown_watcher_.StopWatching();
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| +  Context::OnChannelClosed();
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| +}
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| +
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| +void SyncChannel::SyncContext::OnSendTimeout(int message_id) {
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| +  AutoLock auto_lock(deserializers_lock_);
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| +  PendingSyncMessageQueue::iterator iter;
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| +  for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++) {
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| +    if (iter->id == message_id) {
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| +      iter->done_event->Signal();
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| +      break;
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| +    }
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| +  }
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| +}
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| +
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| +void SyncChannel::SyncContext::CancelPendingSends() {
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| +  AutoLock auto_lock(deserializers_lock_);
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| +  PendingSyncMessageQueue::iterator iter;
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| +  for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++)
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| +    iter->done_event->Signal();
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| +}
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| +
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| +void SyncChannel::SyncContext::OnWaitableEventSignaled(WaitableEvent* event) {
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| +  DCHECK(event == shutdown_event_);
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| +  // Process shut down before we can get a reply to a synchronous message.
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| +  // Cancel pending Send calls, which will end up setting the send done event.
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| +  CancelPendingSends();
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| +}
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| +
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| +
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| +SyncChannel::SyncChannel(
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| +    const std::string& channel_id, Channel::Mode mode,
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| +    Channel::Listener* listener, MessageFilter* filter,
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| +    MessageLoop* ipc_message_loop, bool create_pipe_now,
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| +    WaitableEvent* shutdown_event)
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| +    : ChannelProxy(
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| +          channel_id, mode, ipc_message_loop,
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| +          new SyncContext(listener, filter, ipc_message_loop, shutdown_event),
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| +          create_pipe_now),
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| +      sync_messages_with_no_timeout_allowed_(true) {
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| +  // Ideally we only want to watch this object when running a nested message
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| +  // loop.  However, we don't know when it exits if there's another nested
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| +  // message loop running under it or not, so we wouldn't know whether to
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| +  // stop or keep watching.  So we always watch it, and create the event as
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| +  // manual reset since the object watcher might otherwise reset the event
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| +  // when we're doing a WaitMany.
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| +  dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this);
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| +}
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| +
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| +SyncChannel::~SyncChannel() {
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| +}
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| +
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| +bool SyncChannel::Send(Message* message) {
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| +  return SendWithTimeout(message, base::kNoTimeout);
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| +}
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| +
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| +bool SyncChannel::SendWithTimeout(Message* message, int timeout_ms) {
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| +  if (!message->is_sync()) {
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| +    ChannelProxy::Send(message);
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| +    return true;
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| +  }
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| +
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| +  // *this* might get deleted in WaitForReply.
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| +  scoped_refptr<SyncContext> context(sync_context());
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| +  if (context->shutdown_event()->IsSignaled()) {
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| +    delete message;
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| +    return false;
 | 
| +  }
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| +
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| +  DCHECK(sync_messages_with_no_timeout_allowed_ ||
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| +         timeout_ms != base::kNoTimeout);
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| +  SyncMessage* sync_msg = static_cast<SyncMessage*>(message);
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| +  context->Push(sync_msg);
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| +  int message_id = SyncMessage::GetMessageId(*sync_msg);
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| +  WaitableEvent* pump_messages_event = sync_msg->pump_messages_event();
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| +
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| +  ChannelProxy::Send(message);
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| +
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| +  if (timeout_ms != base::kNoTimeout) {
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| +    // We use the sync message id so that when a message times out, we don't
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| +    // confuse it with another send that is either above/below this Send in
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| +    // the call stack.
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| +    context->ipc_message_loop()->PostDelayedTask(FROM_HERE,
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| +        NewRunnableMethod(context.get(),
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| +            &SyncContext::OnSendTimeout, message_id), timeout_ms);
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| +  }
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| +
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| +  // Wait for reply, or for any other incoming synchronous messages.
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| +  WaitForReply(pump_messages_event);
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| +
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| +  return context->Pop();
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| +}
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| +
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| +void SyncChannel::WaitForReply(WaitableEvent* pump_messages_event) {
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| +  while (true) {
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| +    WaitableEvent* objects[] = {
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| +      sync_context()->GetDispatchEvent(),
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| +      sync_context()->GetSendDoneEvent(),
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| +      pump_messages_event
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| +    };
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| +
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| +    unsigned count = pump_messages_event ? 3: 2;
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| +    unsigned result = WaitableEvent::WaitMany(objects, count);
 | 
| +    if (result == 0 /* dispatch event */) {
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| +      // We're waiting for a reply, but we received a blocking synchronous
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| +      // call.  We must process it or otherwise a deadlock might occur.
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| +      sync_context()->GetDispatchEvent()->Reset();
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| +      sync_context()->DispatchMessages();
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| +      continue;
 | 
| +    }
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| +
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| +    if (result == 2 /* pump_messages_event */)
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| +      WaitForReplyWithNestedMessageLoop();  // Start a nested message loop.
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| +
 | 
| +    break;
 | 
| +  }
 | 
| +}
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| +
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| +void SyncChannel::WaitForReplyWithNestedMessageLoop() {
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| +  WaitableEvent* old_done_event = send_done_watcher_.GetWatchedEvent();
 | 
| +  send_done_watcher_.StopWatching();
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| +  send_done_watcher_.StartWatching(sync_context()->GetSendDoneEvent(), this);
 | 
| +  bool old_state = MessageLoop::current()->NestableTasksAllowed();
 | 
| +  MessageLoop::current()->SetNestableTasksAllowed(true);
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| +  MessageLoop::current()->Run();
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| +  MessageLoop::current()->SetNestableTasksAllowed(old_state);
 | 
| +  if (old_done_event)
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| +    send_done_watcher_.StartWatching(old_done_event, this);
 | 
| +}
 | 
| +
 | 
| +void SyncChannel::OnWaitableEventSignaled(WaitableEvent* event) {
 | 
| +  WaitableEvent* dispatch_event = sync_context()->GetDispatchEvent();
 | 
| +  if (event == dispatch_event) {
 | 
| +    // The call to DispatchMessages might delete this object, so reregister
 | 
| +    // the object watcher first.
 | 
| +    dispatch_event->Reset();
 | 
| +    dispatch_watcher_.StartWatching(dispatch_event, this);
 | 
| +    sync_context()->DispatchMessages();
 | 
| +  } else {
 | 
| +    // We got the reply, timed out or the process shutdown.
 | 
| +    DCHECK(event == sync_context()->GetSendDoneEvent());
 | 
| +    MessageLoop::current()->Quit();
 | 
| +  }
 | 
| +}
 | 
| +
 | 
| +}  // namespace IPC
 | 
| 
 |