Index: samples/shadow-map.html |
=================================================================== |
--- samples/shadow-map.html (revision 21000) |
+++ samples/shadow-map.html (working copy) |
@@ -513,7 +513,8 @@ |
float4 pixelShaderFunction(PixelShaderInput input): COLOR { |
// Pixels in the shadowmap store the pixel depth from the light's |
// perspective in normalized device coordinates. |
- return float4(input.depth.x / input.depth.y); |
+ float t = input.depth.x / input.depth.y; |
+ return float4(t, t, t, 1); |
} |
// #o3d VertexShaderEntryPoint vertexShaderFunction |