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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BASE_NATIVE_LIBRARY_H_ | 5 #ifndef BASE_NATIVE_LIBRARY_H_ |
6 #define BASE_NATIVE_LIBRARY_H_ | 6 #define BASE_NATIVE_LIBRARY_H_ |
7 | 7 |
8 // This file defines a cross-platform "NativeLibrary" type which represents | 8 // This file defines a cross-platform "NativeLibrary" type which represents |
9 // a loadable module. | 9 // a loadable module. |
10 | 10 |
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39 struct NativeLibraryStruct { | 39 struct NativeLibraryStruct { |
40 NativeLibraryType type; | 40 NativeLibraryType type; |
41 union { | 41 union { |
42 CFBundleRef bundle; | 42 CFBundleRef bundle; |
43 void* dylib; | 43 void* dylib; |
44 }; | 44 }; |
45 }; | 45 }; |
46 typedef NativeLibraryStruct* NativeLibrary; | 46 typedef NativeLibraryStruct* NativeLibrary; |
47 #elif defined(OS_LINUX) | 47 #elif defined(OS_LINUX) |
48 typedef void* NativeLibrary; | 48 typedef void* NativeLibrary; |
| 49 |
| 50 // By default, we load libraries with "deep bind", meaning library-defined |
| 51 // symbols take precedence over the executable symbols. That makes sure we |
| 52 // aren't polluting the library's namespace. |
| 53 // However, in some cases, we do want to override some symbols in the library |
| 54 // to work-around bugs, so we add the library path to a set of "shallow bound" |
| 55 // libraries. |
| 56 void AddShallowBindPath(const FilePath& library_path); |
49 #endif // OS_* | 57 #endif // OS_* |
50 | 58 |
51 // Loads a native library from disk. Release it with UnloadNativeLibrary when | 59 // Loads a native library from disk. Release it with UnloadNativeLibrary when |
52 // you're done. | 60 // you're done. |
53 NativeLibrary LoadNativeLibrary(const FilePath& library_path); | 61 NativeLibrary LoadNativeLibrary(const FilePath& library_path); |
54 | 62 |
55 // Unloads a native library. | 63 // Unloads a native library. |
56 void UnloadNativeLibrary(NativeLibrary library); | 64 void UnloadNativeLibrary(NativeLibrary library); |
57 | 65 |
58 // Gets a function pointer from a native library. | 66 // Gets a function pointer from a native library. |
59 void* GetFunctionPointerFromNativeLibrary(NativeLibrary library, | 67 void* GetFunctionPointerFromNativeLibrary(NativeLibrary library, |
60 const char* name); | 68 const char* name); |
61 | 69 |
62 // Returns the full platform specific name for a native library. | 70 // Returns the full platform specific name for a native library. |
63 // For example: | 71 // For example: |
64 // "mylib" returns "mylib.dll" on Windows, "libmylib.so" on Linux, | 72 // "mylib" returns "mylib.dll" on Windows, "libmylib.so" on Linux, |
65 // "mylib.dylib" on Mac. | 73 // "mylib.dylib" on Mac. |
66 string16 GetNativeLibraryName(const string16& name); | 74 string16 GetNativeLibraryName(const string16& name); |
67 | 75 |
68 } // namespace base | 76 } // namespace base |
69 | 77 |
70 #endif // BASE_NATIVE_LIBRARY_H_ | 78 #endif // BASE_NATIVE_LIBRARY_H_ |
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