Index: media/audio/audio_output.h |
=================================================================== |
--- media/audio/audio_output.h (revision 20503) |
+++ media/audio/audio_output.h (working copy) |
@@ -91,9 +91,7 @@ |
// Starts playing audio and generating AudioSourceCallback::OnMoreData(). |
// Since implementor of AudioOutputStream may have internal buffers, right |
- // after calling this method initial buffers are fetched. User of this |
- // object should prepare |AudioOutputStream::GetNumBuffers()| before calling |
- // AudioOutputStream::Start(). |
+ // after calling this method initial buffers are fetched. |
// |
// The output stream does not take ownership of this callback. |
virtual void Start(AudioSourceCallback* callback) = 0; |
@@ -114,11 +112,6 @@ |
// After calling this method, the object should not be used anymore. |
virtual void Close() = 0; |
- // Gets the number of internal buffers used in this output stream. This |
- // method is useful for providing information about how user of this object |
- // should prepare initial buffers before calling AudioOutputStream::Start(). |
- virtual size_t GetNumBuffers() = 0; |
- |
protected: |
virtual ~AudioOutputStream() {} |
}; |
@@ -164,11 +157,6 @@ |
virtual void MuteAll() = 0; |
virtual void UnMuteAll() = 0; |
- // For testing purposes only. Returns the internal buffer of the last |
- // AUDIO_MOCK AudioOutputStream closed. Returns NULL if none closed yet. |
- // The buffer size is the same as passed to AudioOutputStream::Open(). |
- virtual const void* GetLastMockBuffer() = 0; |
- |
// Get AudioManager singleton. |
// TODO(cpu): Define threading requirements for interacting with AudioManager. |
static AudioManager* GetAudioManager(); |