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Issue 155154: Fix for shader-test.html and IE... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/o3d/
Patch Set: Created 11 years, 5 months ago
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1 <!-- 1 <!--
2 Copyright 2009, Google Inc. 2 Copyright 2009, Google Inc.
3 All rights reserved. 3 All rights reserved.
4 4
5 Redistribution and use in source and binary forms, with or without 5 Redistribution and use in source and binary forms, with or without
6 modification, are permitted provided that the following conditions are 6 modification, are permitted provided that the following conditions are
7 met: 7 met:
8 8
9 * Redistributions of source code must retain the above copyright 9 * Redistributions of source code must retain the above copyright
10 notice, this list of conditions and the following disclaimer. 10 notice, this list of conditions and the following disclaimer.
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310 // Creates a transform to put our data on. 310 // Creates a transform to put our data on.
311 g_root = g_pack.createObject('Transform'); 311 g_root = g_pack.createObject('Transform');
312 312
313 // Connects our root to the client's root. 313 // Connects our root to the client's root.
314 g_root.parent = g_client.root; 314 g_root.parent = g_client.root;
315 315
316 var paramObject = g_pack.createObject('ParamObject'); 316 var paramObject = g_pack.createObject('ParamObject');
317 g_currentTimeParam = paramObject.createParam('timeParam','ParamFloat'); 317 g_currentTimeParam = paramObject.createParam('timeParam','ParamFloat');
318 318
319 // Load effects and fill out options. 319 // Load effects and fill out options.
320 options = '' 320 options = '<select id="shaderSelect" name="shaderSelect"' +
321 ' onChange="changeShader()">'
321 for(var s = 0; s < g_shaders.length; s++) { 322 for(var s = 0; s < g_shaders.length; s++) {
322 g_effects[s] = g_pack.createObject('Effect'); 323 g_effects[s] = g_pack.createObject('Effect');
323 var shaderString = 'shaders/' + g_shaders[s].file + '.shader'; 324 var shaderString = 'shaders/' + g_shaders[s].file + '.shader';
324 o3djs.effect.loadEffect(g_effects[s], shaderString); 325 o3djs.effect.loadEffect(g_effects[s], shaderString);
325 options += '<option value="' + s + '"' + (s == 0 ? ' selected' : '') + 326 options += '<option value="' + s + '"' + (s == 0 ? ' selected' : '') +
326 '>' + g_shaders[s].name + '</option>'; 327 '>' + g_shaders[s].name + '</option>';
327 } 328 }
328 document.getElementById('shaderSelect').innerHTML = options; 329 options += '</select>';
330 document.getElementById('shaderDiv').innerHTML = options;
329 331
330 var rampWidth = 64; 332 var rampWidth = 64;
331 var texture = g_pack.createTexture2D( 333 var texture = g_pack.createTexture2D(
332 rampWidth, 1, g_o3d.Texture.XRGB8, 1, false); 334 rampWidth, 1, g_o3d.Texture.XRGB8, 1, false);
333 var pixels = []; 335 var pixels = [];
334 for (var ii = 0; ii < rampWidth; ++ii) { 336 for (var ii = 0; ii < rampWidth; ++ii) {
335 var level = ii > rampWidth * 0.5 ? 1 : 0.3; 337 var level = ii > rampWidth * 0.5 ? 1 : 0.3;
336 pixels.push(level, level, level); 338 pixels.push(level, level, level);
337 } 339 }
338 texture.set(0, pixels); 340 texture.set(0, pixels);
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399 </script> 401 </script>
400 </head> 402 </head>
401 <body> 403 <body>
402 <h1>Shader Test</h1> 404 <h1>Shader Test</h1>
403 This example is useful for testing a shader or checking a scene. Clicking on the scene will temporarily stop rotation. 405 This example is useful for testing a shader or checking a scene. Clicking on the scene will temporarily stop rotation.
404 <br/> 406 <br/>
405 <!-- Start of O3D plugin --> 407 <!-- Start of O3D plugin -->
406 <div id="o3d" style="width: 100%; height: 80%;"></div> 408 <div id="o3d" style="width: 100%; height: 80%;"></div>
407 <!-- End of O3D plugin --> 409 <!-- End of O3D plugin -->
408 <p> 410 <p>
409 <select id='shaderSelect' name='shaderSelect' onChange='changeShader()'> 411 <div id='shaderDiv'></div>
410 </select>
411 </body> 412 </body>
412 </html> 413 </html>
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