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Issue 155135: Change a few sites where the Handle<T>(NULL) constructor is used so... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 5 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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35 35
36 // ---------------------------------------------------------------------------- 36 // ----------------------------------------------------------------------------
37 // A Handle provides a reference to an object that survives relocation by 37 // A Handle provides a reference to an object that survives relocation by
38 // the garbage collector. 38 // the garbage collector.
39 // Handles are only valid within a HandleScope. 39 // Handles are only valid within a HandleScope.
40 // When a handle is created for an object a cell is allocated in the heap. 40 // When a handle is created for an object a cell is allocated in the heap.
41 41
42 template<class T> 42 template<class T>
43 class Handle { 43 class Handle {
44 public: 44 public:
45 INLINE(Handle(T** location)) { location_ = location; } 45 INLINE(Handle(T** location)) { location_ = location; }
46 INLINE(explicit Handle(T* obj)); 46 INLINE(explicit Handle(T* obj));
47 47
48 INLINE(Handle()) : location_(NULL) {} 48 INLINE(Handle()) : location_(NULL) {}
49 49
50 // Constructor for handling automatic up casting. 50 // Constructor for handling automatic up casting.
51 // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected. 51 // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
52 template <class S> Handle(Handle<S> handle) { 52 template <class S> Handle(Handle<S> handle) {
53 #ifdef DEBUG 53 #ifdef DEBUG
54 T* a = NULL; 54 T* a = NULL;
55 S* b = NULL; 55 S* b = NULL;
56 a = b; // Fake assignment to enforce type checks. 56 a = b; // Fake assignment to enforce type checks.
57 USE(a); 57 USE(a);
58 #endif 58 #endif
59 location_ = reinterpret_cast<T**>(handle.location()); 59 location_ = reinterpret_cast<T**>(handle.location());
60 } 60 }
61 61
62 INLINE(T* operator ->() const) { return operator*(); } 62 INLINE(T* operator ->() const) { return operator*(); }
63 63
64 // Check if this handle refers to the exact same object as the other handle. 64 // Check if this handle refers to the exact same object as the other handle.
65 bool is_identical_to(const Handle<T> other) const { 65 bool is_identical_to(const Handle<T> other) const {
66 return operator*() == *other; 66 return operator*() == *other;
67 } 67 }
68 68
69 // Provides the C++ dereference operator. 69 // Provides the C++ dereference operator.
70 INLINE(T* operator*() const); 70 INLINE(T* operator*() const);
71 71
72 // Returns the address to where the raw pointer is stored. 72 // Returns the address to where the raw pointer is stored.
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341 private: 341 private:
342 bool has_been_transformed_; // Tells whether the object has been transformed. 342 bool has_been_transformed_; // Tells whether the object has been transformed.
343 int unused_property_fields_; // Captures the unused number of field. 343 int unused_property_fields_; // Captures the unused number of field.
344 Handle<JSObject> object_; // The object being optimized. 344 Handle<JSObject> object_; // The object being optimized.
345 }; 345 };
346 346
347 347
348 } } // namespace v8::internal 348 } } // namespace v8::internal
349 349
350 #endif // V8_HANDLES_H_ 350 #endif // V8_HANDLES_H_
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