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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is | 5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is |
6 // Chrome's message-loop based Thread abstraction, and if you are a | 6 // Chrome's message-loop based Thread abstraction, and if you are a |
7 // thread running in the browser, there will likely be assumptions | 7 // thread running in the browser, there will likely be assumptions |
8 // that your thread will have an associated message loop. | 8 // that your thread will have an associated message loop. |
9 // | 9 // |
10 // This is a simple thread interface that backs to a native operating system | 10 // This is a simple thread interface that backs to a native operating system |
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145 // multi-threaded, but don't want to spawn a thread for each small bit of work. | 145 // multi-threaded, but don't want to spawn a thread for each small bit of work. |
146 // | 146 // |
147 // You just call AddWork() to add a delegate to the list of work to be done. | 147 // You just call AddWork() to add a delegate to the list of work to be done. |
148 // JoinAll() will make sure that all outstanding work is processed, and wait | 148 // JoinAll() will make sure that all outstanding work is processed, and wait |
149 // for everything to finish. You can reuse a pool, so you can call Start() | 149 // for everything to finish. You can reuse a pool, so you can call Start() |
150 // again after you've called JoinAll(). | 150 // again after you've called JoinAll(). |
151 class DelegateSimpleThreadPool : public DelegateSimpleThread::Delegate { | 151 class DelegateSimpleThreadPool : public DelegateSimpleThread::Delegate { |
152 public: | 152 public: |
153 typedef DelegateSimpleThread::Delegate Delegate; | 153 typedef DelegateSimpleThread::Delegate Delegate; |
154 | 154 |
155 DelegateSimpleThreadPool(const std::string name_prefix, int num_threads) | 155 DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads) |
156 : name_prefix_(name_prefix), num_threads_(num_threads), | 156 : name_prefix_(name_prefix), num_threads_(num_threads), |
157 dry_(true, false) { } | 157 dry_(true, false) { } |
158 ~DelegateSimpleThreadPool(); | 158 ~DelegateSimpleThreadPool(); |
159 | 159 |
160 // Start up all of the underlying threads, and start processing work if we | 160 // Start up all of the underlying threads, and start processing work if we |
161 // have any. | 161 // have any. |
162 void Start(); | 162 void Start(); |
163 | 163 |
164 // Make sure all outstanding work is finished, and wait for and destroy all | 164 // Make sure all outstanding work is finished, and wait for and destroy all |
165 // of the underlying threads in the pool. | 165 // of the underlying threads in the pool. |
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180 int num_threads_; | 180 int num_threads_; |
181 std::vector<DelegateSimpleThread*> threads_; | 181 std::vector<DelegateSimpleThread*> threads_; |
182 std::queue<Delegate*> delegates_; | 182 std::queue<Delegate*> delegates_; |
183 Lock lock_; // Locks delegates_ | 183 Lock lock_; // Locks delegates_ |
184 WaitableEvent dry_; // Not signaled when there is no work to do. | 184 WaitableEvent dry_; // Not signaled when there is no work to do. |
185 }; | 185 }; |
186 | 186 |
187 } // namespace base | 187 } // namespace base |
188 | 188 |
189 #endif // BASE_SIMPLE_THREAD_H_ | 189 #endif // BASE_SIMPLE_THREAD_H_ |
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