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1 /* | 1 /* |
2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 | 27 |
28 #include "core/html/canvas/WebGLContextGroup.h" | 28 #include "core/html/canvas/WebGLContextGroup.h" |
29 | 29 |
30 #include "core/html/canvas/WebGLRenderingContext.h" | 30 #include "core/html/canvas/WebGLRenderingContext.h" |
31 #include "core/html/canvas/WebGLSharedObject.h" | 31 #include "core/html/canvas/WebGLSharedObject.h" |
32 #include "core/platform/graphics/GraphicsContext3D.h" | |
33 | 32 |
34 namespace WebCore { | 33 namespace WebCore { |
35 | 34 |
36 PassRefPtr<WebGLContextGroup> WebGLContextGroup::create() | 35 PassRefPtr<WebGLContextGroup> WebGLContextGroup::create() |
37 { | 36 { |
38 RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup()); | 37 RefPtr<WebGLContextGroup> contextGroup = adoptRef(new WebGLContextGroup()); |
39 return contextGroup.release(); | 38 return contextGroup.release(); |
40 } | 39 } |
41 | 40 |
42 WebGLContextGroup::WebGLContextGroup() | 41 WebGLContextGroup::WebGLContextGroup() |
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89 | 88 |
90 void WebGLContextGroup::loseContextGroup(WebGLRenderingContext::LostContextMode
mode) | 89 void WebGLContextGroup::loseContextGroup(WebGLRenderingContext::LostContextMode
mode) |
91 { | 90 { |
92 for (HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin(); it !
= m_contexts.end(); ++it) | 91 for (HashSet<WebGLRenderingContext*>::iterator it = m_contexts.begin(); it !
= m_contexts.end(); ++it) |
93 (*it)->loseContextImpl(mode); | 92 (*it)->loseContextImpl(mode); |
94 | 93 |
95 detachAndRemoveAllObjects(); | 94 detachAndRemoveAllObjects(); |
96 } | 95 } |
97 | 96 |
98 } // namespace WebCore | 97 } // namespace WebCore |
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