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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 #include "core/editing/RenderedPosition.h" | 32 #include "core/editing/RenderedPosition.h" |
33 | 33 |
34 #include "core/dom/Position.h" | 34 #include "core/dom/Position.h" |
35 #include "core/editing/VisiblePosition.h" | 35 #include "core/editing/VisiblePosition.h" |
36 #include "core/rendering/InlineBox.h" | 36 #include "core/rendering/InlineBox.h" |
37 #include "core/rendering/InlineTextBox.h" | |
38 | 37 |
39 namespace WebCore { | 38 namespace WebCore { |
40 | 39 |
41 static inline RenderObject* rendererFromPosition(const Position& position) | 40 static inline RenderObject* rendererFromPosition(const Position& position) |
42 { | 41 { |
43 ASSERT(position.isNotNull()); | 42 ASSERT(position.isNotNull()); |
44 Node* rendererNode = 0; | 43 Node* rendererNode = 0; |
45 switch (position.anchorType()) { | 44 switch (position.anchorType()) { |
46 case Position::PositionIsOffsetInAnchor: | 45 case Position::PositionIsOffsetInAnchor: |
47 rendererNode = position.computeNodeAfterPosition(); | 46 rendererNode = position.computeNodeAfterPosition(); |
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236 bool renderObjectContainsPosition(RenderObject* target, const Position& position
) | 235 bool renderObjectContainsPosition(RenderObject* target, const Position& position
) |
237 { | 236 { |
238 for (RenderObject* renderer = rendererFromPosition(position); renderer && re
nderer->node(); renderer = renderer->parent()) { | 237 for (RenderObject* renderer = rendererFromPosition(position); renderer && re
nderer->node(); renderer = renderer->parent()) { |
239 if (renderer == target) | 238 if (renderer == target) |
240 return true; | 239 return true; |
241 } | 240 } |
242 return false; | 241 return false; |
243 } | 242 } |
244 | 243 |
245 }; | 244 }; |
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