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Issue 149672: Reverting 2458. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 11 years, 5 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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327 // called. If the executing code has a debug break at the location change 327 // called. If the executing code has a debug break at the location change
328 // the call in the original code as it is the code there that will be 328 // the call in the original code as it is the code there that will be
329 // executed in place of the debug break call. 329 // executed in place of the debug break call.
330 Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count()); 330 Handle<Code> stub = ComputeCallDebugPrepareStepIn(code->arguments_count());
331 if (IsDebugBreak()) { 331 if (IsDebugBreak()) {
332 original_rinfo()->set_target_address(stub->entry()); 332 original_rinfo()->set_target_address(stub->entry());
333 } else { 333 } else {
334 rinfo()->set_target_address(stub->entry()); 334 rinfo()->set_target_address(stub->entry());
335 } 335 }
336 } else { 336 } else {
337 // Step in through construct call requires no changes to the running code. 337 // Step in through constructs call requires no changes to the running code.
338 // Step in through getters/setters should already be prepared as well 338 ASSERT(RelocInfo::IsConstructCall(rmode()));
339 // because caller of this function (Debug::PrepareStep) is expected to
340 // flood the top frame's function with one shot breakpoints.
341 ASSERT(RelocInfo::IsConstructCall(rmode()) || code->is_inline_cache_stub());
342 } 339 }
343 } 340 }
344 341
345 342
346 // Check whether the break point is at a position which will exit the function. 343 // Check whether the break point is at a position which will exit the function.
347 bool BreakLocationIterator::IsExit() const { 344 bool BreakLocationIterator::IsExit() const {
348 return (RelocInfo::IsJSReturn(rmode())); 345 return (RelocInfo::IsJSReturn(rmode()));
349 } 346 }
350 347
351 348
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1083 return; 1080 return;
1084 } 1081 }
1085 Handle<DebugInfo> debug_info = GetDebugInfo(shared); 1082 Handle<DebugInfo> debug_info = GetDebugInfo(shared);
1086 1083
1087 // Find the break location where execution has stopped. 1084 // Find the break location where execution has stopped.
1088 BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS); 1085 BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
1089 it.FindBreakLocationFromAddress(frame->pc()); 1086 it.FindBreakLocationFromAddress(frame->pc());
1090 1087
1091 // Compute whether or not the target is a call target. 1088 // Compute whether or not the target is a call target.
1092 bool is_call_target = false; 1089 bool is_call_target = false;
1093 bool is_load_or_store = false;
1094 bool is_inline_cache_stub = false;
1095 if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) { 1090 if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
1096 Address target = it.rinfo()->target_address(); 1091 Address target = it.rinfo()->target_address();
1097 Code* code = Code::GetCodeFromTargetAddress(target); 1092 Code* code = Code::GetCodeFromTargetAddress(target);
1098 if (code->is_call_stub()) { 1093 if (code->is_call_stub()) is_call_target = true;
1099 is_call_target = true;
1100 }
1101 if (code->is_inline_cache_stub()) {
1102 is_inline_cache_stub = true;
1103 is_load_or_store = !is_call_target;
1104 }
1105 } 1094 }
1106 1095
1107 // If this is the last break code target step out is the only possibility. 1096 // If this is the last break code target step out is the only possibility.
1108 if (it.IsExit() || step_action == StepOut) { 1097 if (it.IsExit() || step_action == StepOut) {
1109 // Step out: If there is a JavaScript caller frame, we need to 1098 // Step out: If there is a JavaScript caller frame, we need to
1110 // flood it with breakpoints. 1099 // flood it with breakpoints.
1111 frames_it.Advance(); 1100 frames_it.Advance();
1112 if (!frames_it.done()) { 1101 if (!frames_it.done()) {
1113 // Fill the function to return to with one-shot break points. 1102 // Fill the function to return to with one-shot break points.
1114 JSFunction* function = JSFunction::cast(frames_it.frame()->function()); 1103 JSFunction* function = JSFunction::cast(frames_it.frame()->function());
1115 FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared())); 1104 FloodWithOneShot(Handle<SharedFunctionInfo>(function->shared()));
1116 } 1105 }
1117 } else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode())) 1106 } else if (!(is_call_target || RelocInfo::IsConstructCall(it.rmode())) ||
1118 || step_action == StepNext || step_action == StepMin) { 1107 step_action == StepNext || step_action == StepMin) {
1119 // Step next or step min. 1108 // Step next or step min.
1120 1109
1121 // Fill the current function with one-shot break points. 1110 // Fill the current function with one-shot break points.
1122 FloodWithOneShot(shared); 1111 FloodWithOneShot(shared);
1123 1112
1124 // Remember source position and frame to handle step next. 1113 // Remember source position and frame to handle step next.
1125 thread_local_.last_statement_position_ = 1114 thread_local_.last_statement_position_ =
1126 debug_info->code()->SourceStatementPosition(frame->pc()); 1115 debug_info->code()->SourceStatementPosition(frame->pc());
1127 thread_local_.last_fp_ = frame->fp(); 1116 thread_local_.last_fp_ = frame->fp();
1128 } else { 1117 } else {
1129 // Fill the current function with one-shot break points even for step in on 1118 // Fill the current function with one-shot break points even for step in on
1130 // a call target as the function called might be a native function for 1119 // a call target as the function called might be a native function for
1131 // which step in will not stop. It also prepares for stepping in 1120 // which step in will not stop.
1132 // getters/setters.
1133 FloodWithOneShot(shared); 1121 FloodWithOneShot(shared);
1134 1122
1135 if (is_load_or_store) {
1136 // Remember source position and frame to handle step in getter/setter. If
1137 // there is a custom getter/setter it will be handled in
1138 // Object::Get/SetPropertyWithCallback, otherwise the step action will be
1139 // propagated on the next Debug::Break.
1140 thread_local_.last_statement_position_ =
1141 debug_info->code()->SourceStatementPosition(frame->pc());
1142 thread_local_.last_fp_ = frame->fp();
1143 }
1144
1145 // Step in or Step in min 1123 // Step in or Step in min
1146 it.PrepareStepIn(); 1124 it.PrepareStepIn();
1147 ActivateStepIn(frame); 1125 ActivateStepIn(frame);
1148 } 1126 }
1149 } 1127 }
1150 1128
1151 1129
1152 // Check whether the current debug break should be reported to the debugger. It 1130 // Check whether the current debug break should be reported to the debugger. It
1153 // is used to have step next and step in only report break back to the debugger 1131 // is used to have step next and step in only report break back to the debugger
1154 // if on a different frame or in a different statement. In some situations 1132 // if on a different frame or in a different statement. In some situations
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2562 2540
2563 2541
2564 void LockingCommandMessageQueue::Clear() { 2542 void LockingCommandMessageQueue::Clear() {
2565 ScopedLock sl(lock_); 2543 ScopedLock sl(lock_);
2566 queue_.Clear(); 2544 queue_.Clear();
2567 } 2545 }
2568 2546
2569 #endif // ENABLE_DEBUGGER_SUPPORT 2547 #endif // ENABLE_DEBUGGER_SUPPORT
2570 2548
2571 } } // namespace v8::internal 2549 } } // namespace v8::internal
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