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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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127 extensions_cache.Initialize(create_heap_objects); | 127 extensions_cache.Initialize(create_heap_objects); |
128 } | 128 } |
129 | 129 |
130 | 130 |
131 void Bootstrapper::TearDown() { | 131 void Bootstrapper::TearDown() { |
132 natives_cache.Initialize(false); // Yes, symmetrical | 132 natives_cache.Initialize(false); // Yes, symmetrical |
133 extensions_cache.Initialize(false); | 133 extensions_cache.Initialize(false); |
134 } | 134 } |
135 | 135 |
136 | 136 |
137 // Pending fixups are code positions that have refer to builtin code | 137 // Pending fixups are code positions that refer to builtin code |
138 // objects that were not available at the time the code was generated. | 138 // objects that were not available at the time the code was generated. |
139 // The pending list is processed whenever an environment has been | 139 // The pending list is processed whenever an environment has been |
140 // created. | 140 // created. |
141 class PendingFixups : public AllStatic { | 141 class PendingFixups : public AllStatic { |
142 public: | 142 public: |
143 static void Add(Code* code, MacroAssembler* masm); | 143 static void Add(Code* code, MacroAssembler* masm); |
144 static bool Process(Handle<JSBuiltinsObject> builtins); | 144 static bool Process(Handle<JSBuiltinsObject> builtins); |
145 | 145 |
146 static void Iterate(ObjectVisitor* v); | 146 static void Iterate(ObjectVisitor* v); |
147 | 147 |
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209 bool use_code_object = Bootstrapper::FixupFlagsUseCodeObject::decode(flags); | 209 bool use_code_object = Bootstrapper::FixupFlagsUseCodeObject::decode(flags); |
210 | 210 |
211 if (use_code_object) { | 211 if (use_code_object) { |
212 if (is_pc_relative) { | 212 if (is_pc_relative) { |
213 Assembler::set_target_address_at( | 213 Assembler::set_target_address_at( |
214 pc, reinterpret_cast<Address>(f->code())); | 214 pc, reinterpret_cast<Address>(f->code())); |
215 } else { | 215 } else { |
216 *reinterpret_cast<Object**>(pc) = f->code(); | 216 *reinterpret_cast<Object**>(pc) = f->code(); |
217 } | 217 } |
218 } else { | 218 } else { |
219 ASSERT(is_pc_relative); | |
220 Assembler::set_target_address_at(pc, f->code()->instruction_start()); | 219 Assembler::set_target_address_at(pc, f->code()->instruction_start()); |
221 } | 220 } |
222 | 221 |
223 LOG(StringEvent("resolved", name)); | 222 LOG(StringEvent("resolved", name)); |
224 } | 223 } |
225 Clear(); | 224 Clear(); |
226 | 225 |
227 // TODO(1240818): We should probably try to avoid doing this for all | 226 // TODO(1240818): We should probably try to avoid doing this for all |
228 // the V8 builtin JS files. It should only happen after running | 227 // the V8 builtin JS files. It should only happen after running |
229 // runtime.js - just like there shouldn't be any fixups left after | 228 // runtime.js - just like there shouldn't be any fixups left after |
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1617 } | 1616 } |
1618 | 1617 |
1619 | 1618 |
1620 // Restore statics that are thread local. | 1619 // Restore statics that are thread local. |
1621 char* Genesis::RestoreState(char* from) { | 1620 char* Genesis::RestoreState(char* from) { |
1622 current_ = *reinterpret_cast<Genesis**>(from); | 1621 current_ = *reinterpret_cast<Genesis**>(from); |
1623 return from + sizeof(current_); | 1622 return from + sizeof(current_); |
1624 } | 1623 } |
1625 | 1624 |
1626 } } // namespace v8::internal | 1625 } } // namespace v8::internal |
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