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Side by Side Diff: import/cross/collada.h

Issue 149236: Add o3djs.DestinationBuffer to converter.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/o3d/
Patch Set: '' Created 11 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2009, Google Inc. 2 * Copyright 2009, Google Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
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59 class FCDImage; 59 class FCDImage;
60 class FCDTMatrix; 60 class FCDTMatrix;
61 class FCDTTranslation; 61 class FCDTTranslation;
62 class FCDTRotation; 62 class FCDTRotation;
63 class FCDTScale; 63 class FCDTScale;
64 64
65 class FilePath; 65 class FilePath;
66 66
67 namespace o3d { 67 namespace o3d {
68 68
69 class ClassManager;
69 class ColladaZipArchive; 70 class ColladaZipArchive;
70 class Effect; 71 class Effect;
71 class IErrorStatus; 72 class IErrorStatus;
72 class Material; 73 class Material;
73 class Pack; 74 class Pack;
74 class ParamObject; 75 class ParamObject;
75 class Sampler; 76 class Sampler;
76 class ShaderBuilderHelper; 77 class ShaderBuilderHelper;
77 class Shape; 78 class Shape;
78 class State; 79 class State;
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214 bool ImportFile(const FilePath& filename, Transform* parent, 215 bool ImportFile(const FilePath& filename, Transform* parent,
215 ParamFloat* animation_input); 216 ParamFloat* animation_input);
216 217
217 // Access to the filenames of the original data for texture and 218 // Access to the filenames of the original data for texture and
218 // sound assets imported when ImportFile was called. These will 219 // sound assets imported when ImportFile was called. These will
219 // only return results after an import if the keep_original_data 220 // only return results after an import if the keep_original_data
220 // option was set to true when the Collada object was created. 221 // option was set to true when the Collada object was created.
221 std::vector<FilePath> GetOriginalDataFilenames() const; 222 std::vector<FilePath> GetOriginalDataFilenames() const;
222 const std::string& GetOriginalData(const FilePath& filename) const; 223 const std::string& GetOriginalData(const FilePath& filename) const;
223 224
225 // Init the Collada Importer.
226 static void Init(ServiceLocator* service_locator);
227
224 private: 228 private:
225 // Imports the given ZIP file into the given pack. 229 // Imports the given ZIP file into the given pack.
226 bool ImportZIP(const FilePath& filename, Transform* parent, 230 bool ImportZIP(const FilePath& filename, Transform* parent,
227 ParamFloat* animation_input); 231 ParamFloat* animation_input);
228 232
229 // Imports the given COLLADA file (.DAE) into the current pack. 233 // Imports the given COLLADA file (.DAE) into the current pack.
230 bool ImportDAE(const FilePath& filename, 234 bool ImportDAE(const FilePath& filename,
231 Transform* parent, 235 Transform* parent,
232 ParamFloat* animation_input); 236 ParamFloat* animation_input);
233 237
234 // Imports the given FCDocument (already loaded) into the current pack. 238 // Imports the given FCDocument (already loaded) into the current pack.
235 bool ImportDAEDocument(FCDocument* doc, 239 bool ImportDAEDocument(FCDocument* doc,
236 bool fc_status, 240 bool fc_status,
237 Transform* parent, 241 Transform* parent,
238 ParamFloat* animation_input); 242 ParamFloat* animation_input);
239 243
240 // Creates the instance tree corresponding to the collada scene node DAG. 244 // Creates the instance tree corresponding to the collada scene node DAG.
241 // A separate NodeInstance is created every time a particular node is 245 // A separate NodeInstance is created every time a particular node is
242 // traversed. The caller must destroy the returned NodeInstance. 246 // traversed. The caller must destroy the returned NodeInstance.
243 static NodeInstance *CreateInstanceTree(FCDSceneNode *node); 247 static NodeInstance *CreateInstanceTree(FCDSceneNode *node);
244 248
245 // Recursively imports a tree of nodes from FCollada, rooted at the 249 // Recursively imports a tree of nodes from FCollada, rooted at the
246 // given node, into the O3D scene. 250 // given node, into the O3D scene.
247 void ImportTree(NodeInstance *instance, 251 bool ImportTree(NodeInstance *instance,
248 Transform* parent, 252 Transform* parent,
249 ParamFloat* animation_input); 253 ParamFloat* animation_input);
250 254
251 // Recursively imports a tree of instances (shapes, etc..) from FCollada, 255 // Recursively imports a tree of instances (shapes, etc..) from FCollada,
252 // rooted at the given node, into the O3D scene. This is a separate step 256 // rooted at the given node, into the O3D scene. This is a separate step
253 // from ImportTree because various kinds of instances can reference other 257 // from ImportTree because various kinds of instances can reference other
254 // parts of the tree. 258 // parts of the tree.
255 void ImportTreeInstances(FCDocument* doc, 259 bool ImportTreeInstances(FCDocument* doc,
256 NodeInstance* instance); 260 NodeInstance* instance);
257 261
258 bool BuildFloatAnimation(ParamFloat* result, 262 bool BuildFloatAnimation(ParamFloat* result,
259 FCDAnimated* animated, 263 FCDAnimated* animated,
260 const char* qualifier, 264 const char* qualifier,
261 ParamFloat* animation_input, 265 ParamFloat* animation_input,
262 float output_scale, 266 float output_scale,
263 float default_value); 267 float default_value);
264 268
265 bool BuildFloat3Animation(ParamFloat3* result, FCDAnimated* animated, 269 bool BuildFloat3Animation(ParamFloat3* result, FCDAnimated* animated,
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454 bool cull_enabled_; 458 bool cull_enabled_;
455 bool cull_front_; 459 bool cull_front_;
456 bool front_cw_; 460 bool front_cw_;
457 461
458 int unique_filename_counter_; 462 int unique_filename_counter_;
459 463
460 DISALLOW_COPY_AND_ASSIGN(Collada); 464 DISALLOW_COPY_AND_ASSIGN(Collada);
461 }; 465 };
462 } 466 }
463 #endif // O3D_IMPORT_CROSS_COLLADA_H_ 467 #endif // O3D_IMPORT_CROSS_COLLADA_H_
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