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| 1 // Copyright (c) 2008, Google Inc. | 1 // Copyright (c) 2008, Google Inc. |
| 2 // All rights reserved. | 2 // All rights reserved. |
| 3 // | 3 // |
| 4 // Redistribution and use in source and binary forms, with or without | 4 // Redistribution and use in source and binary forms, with or without |
| 5 // modification, are permitted provided that the following conditions are | 5 // modification, are permitted provided that the following conditions are |
| 6 // met: | 6 // met: |
| 7 // | 7 // |
| 8 // * Redistributions of source code must retain the above copyright | 8 // * Redistributions of source code must retain the above copyright |
| 9 // notice, this list of conditions and the following disclaimer. | 9 // notice, this list of conditions and the following disclaimer. |
| 10 // * Redistributions in binary form must reproduce the above | 10 // * Redistributions in binary form must reproduce the above |
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| 32 #include "V8NPUtils.h" | 32 #include "V8NPUtils.h" |
| 33 | 33 |
| 34 #include "DOMWindow.h" | 34 #include "DOMWindow.h" |
| 35 #include "Frame.h" | 35 #include "Frame.h" |
| 36 #include "PlatformString.h" | 36 #include "PlatformString.h" |
| 37 #undef LOG | 37 #undef LOG |
| 38 | 38 |
| 39 #include "npruntime_priv.h" | 39 #include "npruntime_priv.h" |
| 40 #include "NPV8Object.h" | 40 #include "NPV8Object.h" |
| 41 #include "V8NPObject.h" | 41 #include "V8NPObject.h" |
| 42 #include "v8_proxy.h" | 42 #include "V8Proxy.h" |
| 43 | 43 |
| 44 void convertV8ObjectToNPVariant(v8::Local<v8::Value> object, NPObject *owner, NP
Variant* result) | 44 void convertV8ObjectToNPVariant(v8::Local<v8::Value> object, NPObject *owner, NP
Variant* result) |
| 45 { | 45 { |
| 46 VOID_TO_NPVARIANT(*result); | 46 VOID_TO_NPVARIANT(*result); |
| 47 | 47 |
| 48 // It is really the caller's responsibility to deal with the empty handle | 48 // It is really the caller's responsibility to deal with the empty handle |
| 49 // case because there could be different actions to take in different | 49 // case because there could be different actions to take in different |
| 50 // contexts. | 50 // contexts. |
| 51 ASSERT(!object.IsEmpty()); | 51 ASSERT(!object.IsEmpty()); |
| 52 | 52 |
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| 115 // Here we should only use the stack space for stack_buf when it's used, | 115 // Here we should only use the stack space for stack_buf when it's used, |
| 116 // not when we use the heap. | 116 // not when we use the heap. |
| 117 char stackBuf[kStackBufSize]; | 117 char stackBuf[kStackBufSize]; |
| 118 str->WriteAscii(stackBuf); | 118 str->WriteAscii(stackBuf); |
| 119 return NPN_GetStringIdentifier(stackBuf); | 119 return NPN_GetStringIdentifier(stackBuf); |
| 120 } | 120 } |
| 121 | 121 |
| 122 v8::String::AsciiValue ascii(str); | 122 v8::String::AsciiValue ascii(str); |
| 123 return NPN_GetStringIdentifier(*ascii); | 123 return NPN_GetStringIdentifier(*ascii); |
| 124 } | 124 } |
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