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Side by Side Diff: command_buffer/service/win/d3d9/effect_d3d9.h

Issue 147237: Adding GetStreamInfo functionality (and passing corresponding unit test). (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/o3d/
Patch Set: '' Created 11 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2009, Google Inc. 2 * Copyright 2009, Google Inc.
3 * All rights reserved. 3 * All rights reserved.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are 6 * modification, are permitted provided that the following conditions are
7 * met: 7 * met:
8 * 8 *
9 * * Redistributions of source code must retain the above copyright 9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
73 EffectD3D9 *effect_; 73 EffectD3D9 *effect_;
74 D3DXHANDLE handle_; 74 D3DXHANDLE handle_;
75 unsigned int sampler_unit_count_; 75 unsigned int sampler_unit_count_;
76 scoped_array<unsigned int> sampler_units_; 76 scoped_array<unsigned int> sampler_units_;
77 }; 77 };
78 78
79 // D3D9 version of Effect. 79 // D3D9 version of Effect.
80 class EffectD3D9 : public Effect { 80 class EffectD3D9 : public Effect {
81 public: 81 public:
82 EffectD3D9(ID3DXEffect *d3d_effect, 82 EffectD3D9(ID3DXEffect *d3d_effect,
83 ID3DXConstantTable *fs_constant_table); 83 ID3DXConstantTable *fs_constant_table,
84 IDirect3DVertexShader9 *d3d_vertex_shader);
84 virtual ~EffectD3D9(); 85 virtual ~EffectD3D9();
85 // Compiles and creates an effect from source code. 86 // Compiles and creates an effect from source code.
86 static EffectD3D9 *Create(GAPID3D9 *gapi, 87 static EffectD3D9 *Create(GAPID3D9 *gapi,
87 const String &effect_code, 88 const String &effect_code,
88 const String &vertex_program_entry, 89 const String &vertex_program_entry,
89 const String &fragment_program_entry); 90 const String &fragment_program_entry);
90 // Applies the effect states (vertex shader, pixel shader) to D3D. 91 // Applies the effect states (vertex shader, pixel shader) to D3D.
91 bool Begin(GAPID3D9 *gapi); 92 bool Begin(GAPID3D9 *gapi);
92 // Resets the effect states (vertex shader, pixel shader) to D3D. 93 // Resets the effect states (vertex shader, pixel shader) to D3D.
93 void End(GAPID3D9 *gapi); 94 void End(GAPID3D9 *gapi);
94 // Commits parameters to D3D, if they were modified while the effect is 95 // Commits parameters to D3D, if they were modified while the effect is
95 // active. 96 // active.
96 bool CommitParameters(GAPID3D9 *gapi); 97 bool CommitParameters(GAPID3D9 *gapi);
97 98
98 // Gets the number of parameters in the effect. 99 // Gets the number of parameters in the effect.
99 unsigned int GetParamCount(); 100 unsigned int GetParamCount();
100 // Creates an effect parameter with the specified index. 101 // Creates an effect parameter with the specified index.
101 EffectParamD3D9 *CreateParam(unsigned int index); 102 EffectParamD3D9 *CreateParam(unsigned int index);
102 // Creates an effect parameter of the specified name. 103 // Creates an effect parameter of the specified name.
103 EffectParamD3D9 *CreateParamByName(const char *name); 104 EffectParamD3D9 *CreateParamByName(const char *name);
105 // Gets the number of stream inputs for the effect.
106 unsigned int GetStreamCount();
107 // Gets the stream data with the specified index.
108 bool GetStreamDesc(unsigned int index, unsigned int size, void *data);
104 private: 109 private:
105 typedef std::vector<EffectParamD3D9 *> ParamList; 110 typedef std::vector<EffectParamD3D9 *> ParamList;
111 typedef std::vector<effect_stream::Desc> StreamList;
106 112
107 // Links a param into this effect. 113 // Links a param into this effect.
108 void LinkParam(EffectParamD3D9 *param); 114 void LinkParam(EffectParamD3D9 *param);
109 // Unlinks a param into this effect. 115 // Unlinks a param into this effect.
110 void UnlinkParam(EffectParamD3D9 *param); 116 void UnlinkParam(EffectParamD3D9 *param);
111 // Sets sampler states. 117 // Sets sampler states.
112 bool SetSamplers(GAPID3D9 *gapi); 118 bool SetSamplers(GAPID3D9 *gapi);
119 // Sets streams vector.
120 bool SetStreams();
113 121
114 ID3DXEffect *d3d_effect_; 122 ID3DXEffect *d3d_effect_;
123 IDirect3DVertexShader9 *d3d_vertex_shader_;
115 ID3DXConstantTable *fs_constant_table_; 124 ID3DXConstantTable *fs_constant_table_;
116 ParamList params_; 125 ParamList params_;
126 StreamList streams_;
117 bool sync_parameters_; 127 bool sync_parameters_;
118 ResourceID samplers_[kMaxSamplerUnits]; 128 ResourceID samplers_[kMaxSamplerUnits];
119 129
120 friend class EffectParamD3D9; 130 friend class EffectParamD3D9;
131 friend class EffectStreamD3D9;
Antoine Labour 2009/07/06 23:48:12 Not needed any more.
121 DISALLOW_COPY_AND_ASSIGN(EffectD3D9); 132 DISALLOW_COPY_AND_ASSIGN(EffectD3D9);
122 }; 133 };
123 134
124 } // namespace command_buffer 135 } // namespace command_buffer
125 } // namespace o3d 136 } // namespace o3d
126 137
127 #endif // O3D_COMMAND_BUFFER_SERVICE_WIN_D3D9_EFFECT_D3D9_H__ 138 #endif // O3D_COMMAND_BUFFER_SERVICE_WIN_D3D9_EFFECT_D3D9_H__
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