| OLD | NEW |
| 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/renderer/render_widget.h" | 5 #include "chrome/renderer/render_widget.h" |
| 6 | 6 |
| 7 #include "base/gfx/point.h" | 7 #include "base/gfx/point.h" |
| 8 #include "base/gfx/size.h" | 8 #include "base/gfx/size.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/message_loop.h" | 10 #include "base/message_loop.h" |
| (...skipping 310 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 321 canvas->translate(static_cast<SkScalar>(-rect.x()), | 321 canvas->translate(static_cast<SkScalar>(-rect.x()), |
| 322 static_cast<SkScalar>(-rect.y())); | 322 static_cast<SkScalar>(-rect.y())); |
| 323 | 323 |
| 324 // If there is a custom background, tile it. | 324 // If there is a custom background, tile it. |
| 325 if (!background_.empty()) { | 325 if (!background_.empty()) { |
| 326 SkPaint paint; | 326 SkPaint paint; |
| 327 SkShader* shader = SkShader::CreateBitmapShader(background_, | 327 SkShader* shader = SkShader::CreateBitmapShader(background_, |
| 328 SkShader::kRepeat_TileMode, | 328 SkShader::kRepeat_TileMode, |
| 329 SkShader::kRepeat_TileMode); | 329 SkShader::kRepeat_TileMode); |
| 330 paint.setShader(shader)->unref(); | 330 paint.setShader(shader)->unref(); |
| 331 paint.setPorterDuffXfermode(SkPorterDuff::kSrcOver_Mode); | 331 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); |
| 332 canvas->drawPaint(paint); | 332 canvas->drawPaint(paint); |
| 333 } | 333 } |
| 334 | 334 |
| 335 webwidget_->Paint(canvas, rect); | 335 webwidget_->Paint(canvas, rect); |
| 336 | 336 |
| 337 // Flush to underlying bitmap. TODO(darin): is this needed? | 337 // Flush to underlying bitmap. TODO(darin): is this needed? |
| 338 canvas->getTopPlatformDevice().accessBitmap(false); | 338 canvas->getTopPlatformDevice().accessBitmap(false); |
| 339 } | 339 } |
| 340 | 340 |
| 341 void RenderWidget::DoDeferredPaint() { | 341 void RenderWidget::DoDeferredPaint() { |
| (...skipping 504 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 846 if (i == plugin_window_moves_.size()) | 846 if (i == plugin_window_moves_.size()) |
| 847 plugin_window_moves_.push_back(move); | 847 plugin_window_moves_.push_back(move); |
| 848 } | 848 } |
| 849 | 849 |
| 850 WebScreenInfo RenderWidget::GetScreenInfo(WebWidget* webwidget) { | 850 WebScreenInfo RenderWidget::GetScreenInfo(WebWidget* webwidget) { |
| 851 WebScreenInfo results; | 851 WebScreenInfo results; |
| 852 RenderThread::current()->Send( | 852 RenderThread::current()->Send( |
| 853 new ViewHostMsg_GetScreenInfo(host_window_, &results)); | 853 new ViewHostMsg_GetScreenInfo(host_window_, &results)); |
| 854 return results; | 854 return results; |
| 855 } | 855 } |
| OLD | NEW |