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| 1 |
| 2 /** |
| 3 * Special global variable for V8 instances. |
| 4 */ |
| 5 var plugin; |
| 6 |
| 7 /** |
| 8 * The main namespace for the o3d plugin. |
| 9 * @namespace |
| 10 */ |
| 11 var o3d; |
| 12 |
| 13 /** |
| 14 * @type {!Object} |
| 15 */ |
| 16 var Exception = goog.typedef; |
| 17 |
| 18 /** |
| 19 * A namespace for the Cursor. |
| 20 * @namespace |
| 21 */ |
| 22 o3d.Cursor = o3d.Cursor || { }; |
| 23 |
| 24 /** |
| 25 * A namespace for the VectorMath. |
| 26 * @namespace |
| 27 */ |
| 28 var Vectormath; |
| 29 |
| 30 /** |
| 31 * A namespace for the VectorMath.Aos |
| 32 * @namespace |
| 33 */ |
| 34 Vectormath.Aos = Vectormath.Aos || { }; |
| 35 |
| 36 /** |
| 37 * A 4x4 Matrix of floats |
| 38 * @type {!Array.<!Array.<number>>} |
| 39 */ |
| 40 o3d.Matrix4 = goog.typedef; |
| 41 |
| 42 /** |
| 43 * RangeError. |
| 44 * why is this sometimes needed and sometimes not? |
| 45 * @exception |
| 46 */ |
| 47 var RangeError; |
| 48 |
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