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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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266 // A control destination in case the expression has a control-flow | 266 // A control destination in case the expression has a control-flow |
267 // effect. | 267 // effect. |
268 ControlDestination* destination_; | 268 ControlDestination* destination_; |
269 | 269 |
270 // The previous state of the owning code generator, restored when | 270 // The previous state of the owning code generator, restored when |
271 // this state is destroyed. | 271 // this state is destroyed. |
272 CodeGenState* previous_; | 272 CodeGenState* previous_; |
273 }; | 273 }; |
274 | 274 |
275 | 275 |
| 276 // ------------------------------------------------------------------------- |
| 277 // Arguments allocation mode |
| 278 |
| 279 enum ArgumentsAllocationMode { |
| 280 NO_ARGUMENTS_ALLOCATION, |
| 281 EAGER_ARGUMENTS_ALLOCATION, |
| 282 LAZY_ARGUMENTS_ALLOCATION |
| 283 }; |
276 | 284 |
277 | 285 |
278 // ------------------------------------------------------------------------- | 286 // ------------------------------------------------------------------------- |
279 // CodeGenerator | 287 // CodeGenerator |
280 | 288 |
281 class CodeGenerator: public AstVisitor { | 289 class CodeGenerator: public AstVisitor { |
282 public: | 290 public: |
283 // Takes a function literal, generates code for it. This function should only | 291 // Takes a function literal, generates code for it. This function should only |
284 // be called by compiler.cc. | 292 // be called by compiler.cc. |
285 static Handle<Code> MakeCode(FunctionLiteral* fun, | 293 static Handle<Code> MakeCode(FunctionLiteral* fun, |
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325 bool in_spilled_code() const { return in_spilled_code_; } | 333 bool in_spilled_code() const { return in_spilled_code_; } |
326 void set_in_spilled_code(bool flag) { in_spilled_code_ = flag; } | 334 void set_in_spilled_code(bool flag) { in_spilled_code_ = flag; } |
327 | 335 |
328 private: | 336 private: |
329 // Construction/Destruction | 337 // Construction/Destruction |
330 CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval); | 338 CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval); |
331 virtual ~CodeGenerator() { delete masm_; } | 339 virtual ~CodeGenerator() { delete masm_; } |
332 | 340 |
333 // Accessors | 341 // Accessors |
334 Scope* scope() const { return scope_; } | 342 Scope* scope() const { return scope_; } |
| 343 bool is_eval() { return is_eval_; } |
335 | 344 |
336 // Generating deferred code. | 345 // Generating deferred code. |
337 void ProcessDeferred(); | 346 void ProcessDeferred(); |
338 | 347 |
339 bool is_eval() { return is_eval_; } | |
340 | |
341 // State | 348 // State |
342 TypeofState typeof_state() const { return state_->typeof_state(); } | 349 TypeofState typeof_state() const { return state_->typeof_state(); } |
343 ControlDestination* destination() const { return state_->destination(); } | 350 ControlDestination* destination() const { return state_->destination(); } |
344 | 351 |
345 // Track loop nesting level. | 352 // Track loop nesting level. |
346 int loop_nesting() const { return loop_nesting_; } | 353 int loop_nesting() const { return loop_nesting_; } |
347 void IncrementLoopNesting() { loop_nesting_++; } | 354 void IncrementLoopNesting() { loop_nesting_++; } |
348 void DecrementLoopNesting() { loop_nesting_--; } | 355 void DecrementLoopNesting() { loop_nesting_--; } |
349 | 356 |
350 // Node visitors. | 357 // Node visitors. |
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366 void VisitStatementsAndSpill(ZoneList<Statement*>* statements); | 373 void VisitStatementsAndSpill(ZoneList<Statement*>* statements); |
367 | 374 |
368 // Main code generation function | 375 // Main code generation function |
369 void GenCode(FunctionLiteral* fun); | 376 void GenCode(FunctionLiteral* fun); |
370 | 377 |
371 // Generate the return sequence code. Should be called no more than | 378 // Generate the return sequence code. Should be called no more than |
372 // once per compiled function, immediately after binding the return | 379 // once per compiled function, immediately after binding the return |
373 // target (which can not be done more than once). | 380 // target (which can not be done more than once). |
374 void GenerateReturnSequence(Result* return_value); | 381 void GenerateReturnSequence(Result* return_value); |
375 | 382 |
| 383 // Returns the arguments allocation mode. |
| 384 ArgumentsAllocationMode ArgumentsMode() const; |
| 385 |
| 386 // Store the arguments object and allocate it if necessary. |
| 387 Result StoreArgumentsObject(bool initial); |
| 388 |
376 // The following are used by class Reference. | 389 // The following are used by class Reference. |
377 void LoadReference(Reference* ref); | 390 void LoadReference(Reference* ref); |
378 void UnloadReference(Reference* ref); | 391 void UnloadReference(Reference* ref); |
379 | 392 |
380 Operand ContextOperand(Register context, int index) const { | 393 Operand ContextOperand(Register context, int index) const { |
381 return Operand(context, Context::SlotOffset(index)); | 394 return Operand(context, Context::SlotOffset(index)); |
382 } | 395 } |
383 | 396 |
384 Operand SlotOperand(Slot* slot, Register tmp); | 397 Operand SlotOperand(Slot* slot, Register tmp); |
385 | 398 |
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401 void LoadGlobalReceiver(); | 414 void LoadGlobalReceiver(); |
402 | 415 |
403 // Generate code to push the value of an expression on top of the frame | 416 // Generate code to push the value of an expression on top of the frame |
404 // and then spill the frame fully to memory. This function is used | 417 // and then spill the frame fully to memory. This function is used |
405 // temporarily while the code generator is being transformed. | 418 // temporarily while the code generator is being transformed. |
406 void LoadAndSpill(Expression* expression, | 419 void LoadAndSpill(Expression* expression, |
407 TypeofState typeof_state = NOT_INSIDE_TYPEOF); | 420 TypeofState typeof_state = NOT_INSIDE_TYPEOF); |
408 | 421 |
409 // Read a value from a slot and leave it on top of the expression stack. | 422 // Read a value from a slot and leave it on top of the expression stack. |
410 void LoadFromSlot(Slot* slot, TypeofState typeof_state); | 423 void LoadFromSlot(Slot* slot, TypeofState typeof_state); |
| 424 void LoadFromSlotCheckForArguments(Slot* slot, TypeofState typeof_state); |
411 Result LoadFromGlobalSlotCheckExtensions(Slot* slot, | 425 Result LoadFromGlobalSlotCheckExtensions(Slot* slot, |
412 TypeofState typeof_state, | 426 TypeofState typeof_state, |
413 JumpTarget* slow); | 427 JumpTarget* slow); |
414 | 428 |
415 // Store the value on top of the expression stack into a slot, leaving the | 429 // Store the value on top of the expression stack into a slot, leaving the |
416 // value in place. | 430 // value in place. |
417 void StoreToSlot(Slot* slot, InitState init_state); | 431 void StoreToSlot(Slot* slot, InitState init_state); |
418 | 432 |
419 // Special code for typeof expressions: Unfortunately, we must | 433 // Special code for typeof expressions: Unfortunately, we must |
420 // be careful when loading the expression in 'typeof' | 434 // be careful when loading the expression in 'typeof' |
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463 // from the JavaScript source are loaded in two parts if they are larger | 477 // from the JavaScript source are loaded in two parts if they are larger |
464 // than 16 bits. | 478 // than 16 bits. |
465 static const int kMaxSmiInlinedBits = 16; | 479 static const int kMaxSmiInlinedBits = 16; |
466 bool IsUnsafeSmi(Handle<Object> value); | 480 bool IsUnsafeSmi(Handle<Object> value); |
467 // Load an integer constant x into a register target using | 481 // Load an integer constant x into a register target using |
468 // at most 16 bits of user-controlled data per assembly operation. | 482 // at most 16 bits of user-controlled data per assembly operation. |
469 void LoadUnsafeSmi(Register target, Handle<Object> value); | 483 void LoadUnsafeSmi(Register target, Handle<Object> value); |
470 | 484 |
471 void CallWithArguments(ZoneList<Expression*>* arguments, int position); | 485 void CallWithArguments(ZoneList<Expression*>* arguments, int position); |
472 | 486 |
| 487 // Use an optimized version of Function.prototype.apply that avoid |
| 488 // allocating the arguments object and just copies the arguments |
| 489 // from the stack. |
| 490 void CallApplyLazy(Property* apply, |
| 491 Expression* receiver, |
| 492 VariableProxy* arguments, |
| 493 int position); |
| 494 |
473 void CheckStack(); | 495 void CheckStack(); |
474 | 496 |
475 struct InlineRuntimeLUT { | 497 struct InlineRuntimeLUT { |
476 void (CodeGenerator::*method)(ZoneList<Expression*>*); | 498 void (CodeGenerator::*method)(ZoneList<Expression*>*); |
477 const char* name; | 499 const char* name; |
478 }; | 500 }; |
479 | 501 |
480 static InlineRuntimeLUT* FindInlineRuntimeLUT(Handle<String> name); | 502 static InlineRuntimeLUT* FindInlineRuntimeLUT(Handle<String> name); |
481 bool CheckForInlineRuntimeCall(CallRuntime* node); | 503 bool CheckForInlineRuntimeCall(CallRuntime* node); |
482 static bool PatchInlineRuntimeEntry(Handle<String> name, | 504 static bool PatchInlineRuntimeEntry(Handle<String> name, |
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579 | 601 |
580 friend class CodeGeneratorPatcher; // Used in test-log-ia32.cc | 602 friend class CodeGeneratorPatcher; // Used in test-log-ia32.cc |
581 | 603 |
582 DISALLOW_COPY_AND_ASSIGN(CodeGenerator); | 604 DISALLOW_COPY_AND_ASSIGN(CodeGenerator); |
583 }; | 605 }; |
584 | 606 |
585 | 607 |
586 } } // namespace v8::internal | 608 } } // namespace v8::internal |
587 | 609 |
588 #endif // V8_IA32_CODEGEN_IA32_H_ | 610 #endif // V8_IA32_CODEGEN_IA32_H_ |
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