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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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2050 // We should probably try to unify the escaping labels and the return | 2050 // We should probably try to unify the escaping labels and the return |
2051 // label. | 2051 // label. |
2052 int nof_escapes = node->escaping_labels()->length(); | 2052 int nof_escapes = node->escaping_labels()->length(); |
2053 List<LabelShadow*> shadows(1 + nof_escapes); | 2053 List<LabelShadow*> shadows(1 + nof_escapes); |
2054 shadows.Add(new LabelShadow(&function_return_)); | 2054 shadows.Add(new LabelShadow(&function_return_)); |
2055 for (int i = 0; i < nof_escapes; i++) { | 2055 for (int i = 0; i < nof_escapes; i++) { |
2056 shadows.Add(new LabelShadow(node->escaping_labels()->at(i))); | 2056 shadows.Add(new LabelShadow(node->escaping_labels()->at(i))); |
2057 } | 2057 } |
2058 | 2058 |
2059 // Generate code for the statements in the try block. | 2059 // Generate code for the statements in the try block. |
2060 bool was_inside_try = is_inside_try_; | 2060 { TempAssign<bool> temp(&is_inside_try_, true); |
2061 is_inside_try_ = true; | 2061 VisitStatements(node->try_block()->statements()); |
2062 VisitStatements(node->try_block()->statements()); | 2062 } |
2063 is_inside_try_ = was_inside_try; | |
2064 | 2063 |
2065 // Stop the introduced shadowing and count the number of required unlinks. | 2064 // Stop the introduced shadowing and count the number of required unlinks. |
2066 // After shadowing stops, the original labels are unshadowed and the | 2065 // After shadowing stops, the original labels are unshadowed and the |
2067 // LabelShadows represent the formerly shadowing labels. | 2066 // LabelShadows represent the formerly shadowing labels. |
2068 int nof_unlinks = 0; | 2067 int nof_unlinks = 0; |
2069 for (int i = 0; i <= nof_escapes; i++) { | 2068 for (int i = 0; i <= nof_escapes; i++) { |
2070 shadows[i]->StopShadowing(); | 2069 shadows[i]->StopShadowing(); |
2071 if (shadows[i]->is_linked()) nof_unlinks++; | 2070 if (shadows[i]->is_linked()) nof_unlinks++; |
2072 } | 2071 } |
2073 | 2072 |
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2148 // We should probably try to unify the escaping labels and the return | 2147 // We should probably try to unify the escaping labels and the return |
2149 // label. | 2148 // label. |
2150 int nof_escapes = node->escaping_labels()->length(); | 2149 int nof_escapes = node->escaping_labels()->length(); |
2151 List<LabelShadow*> shadows(1 + nof_escapes); | 2150 List<LabelShadow*> shadows(1 + nof_escapes); |
2152 shadows.Add(new LabelShadow(&function_return_)); | 2151 shadows.Add(new LabelShadow(&function_return_)); |
2153 for (int i = 0; i < nof_escapes; i++) { | 2152 for (int i = 0; i < nof_escapes; i++) { |
2154 shadows.Add(new LabelShadow(node->escaping_labels()->at(i))); | 2153 shadows.Add(new LabelShadow(node->escaping_labels()->at(i))); |
2155 } | 2154 } |
2156 | 2155 |
2157 // Generate code for the statements in the try block. | 2156 // Generate code for the statements in the try block. |
2158 bool was_inside_try = is_inside_try_; | 2157 { TempAssign<bool> temp(&is_inside_try_, true); |
2159 is_inside_try_ = true; | 2158 VisitStatements(node->try_block()->statements()); |
2160 VisitStatements(node->try_block()->statements()); | 2159 } |
2161 is_inside_try_ = was_inside_try; | |
2162 | 2160 |
2163 // Stop the introduced shadowing and count the number of required unlinks. | 2161 // Stop the introduced shadowing and count the number of required unlinks. |
2164 // After shadowing stops, the original labels are unshadowed and the | 2162 // After shadowing stops, the original labels are unshadowed and the |
2165 // LabelShadows represent the formerly shadowing labels. | 2163 // LabelShadows represent the formerly shadowing labels. |
2166 int nof_unlinks = 0; | 2164 int nof_unlinks = 0; |
2167 for (int i = 0; i <= nof_escapes; i++) { | 2165 for (int i = 0; i <= nof_escapes; i++) { |
2168 shadows[i]->StopShadowing(); | 2166 shadows[i]->StopShadowing(); |
2169 if (shadows[i]->is_linked()) nof_unlinks++; | 2167 if (shadows[i]->is_linked()) nof_unlinks++; |
2170 } | 2168 } |
2171 | 2169 |
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5199 | 5197 |
5200 // Slow-case: Go through the JavaScript implementation. | 5198 // Slow-case: Go through the JavaScript implementation. |
5201 __ bind(&slow); | 5199 __ bind(&slow); |
5202 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION); | 5200 __ InvokeBuiltin(Builtins::INSTANCE_OF, JUMP_FUNCTION); |
5203 } | 5201 } |
5204 | 5202 |
5205 | 5203 |
5206 #undef __ | 5204 #undef __ |
5207 | 5205 |
5208 } } // namespace v8::internal | 5206 } } // namespace v8::internal |
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