| Index: net/base/client_socket_handle.h
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| ===================================================================
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| --- net/base/client_socket_handle.h	(revision 18948)
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| +++ net/base/client_socket_handle.h	(working copy)
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| @@ -1,100 +0,0 @@
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| -// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
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| -// found in the LICENSE file.
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| -
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| -#ifndef NET_BASE_CLIENT_SOCKET_HANDLE_H_
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| -#define NET_BASE_CLIENT_SOCKET_HANDLE_H_
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| -
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| -#include <string>
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| -
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| -#include "base/ref_counted.h"
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| -#include "base/scoped_ptr.h"
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| -#include "net/base/client_socket.h"
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| -#include "net/base/completion_callback.h"
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| -#include "net/base/host_resolver.h"
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| -#include "net/base/load_states.h"
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| -
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| -namespace net {
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| -
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| -class ClientSocketPool;
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| -
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| -// A container for a ClientSocket.
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| -//
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| -// The handle's |group_name| uniquely identifies the origin and type of the
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| -// connection.  It is used by the ClientSocketPool to group similar connected
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| -// client socket objects.
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| -//
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| -class ClientSocketHandle {
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| - public:
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| -  explicit ClientSocketHandle(ClientSocketPool* pool);
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| -  ~ClientSocketHandle();
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| -
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| -  // Initializes a ClientSocketHandle object, which involves talking to the
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| -  // ClientSocketPool to obtain a connected socket, possibly reusing one.  This
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| -  // method returns either OK or ERR_IO_PENDING.  On ERR_IO_PENDING, |priority|
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| -  // is used to determine the placement in ClientSocketPool's wait list.
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| -  //
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| -  // If this method succeeds, then the socket member will be set to an existing
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| -  // connected socket if an existing connected socket was available to reuse,
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| -  // otherwise it will be set to a new connected socket.  Consumers can then
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| -  // call is_reused() to see if the socket was reused.  If not reusing an
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| -  // existing socket, ClientSocketPool may need to establish a new
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| -  // connection to the |resolve_info.host| |resolve_info.port| pair.
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| -  //
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| -  // This method returns ERR_IO_PENDING if it cannot complete synchronously, in
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| -  // which case the consumer will be notified of completion via |callback|.
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| -  //
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| -  // Init may be called multiple times.
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| -  //
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| -  int Init(const std::string& group_name,
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| -           const HostResolver::RequestInfo& resolve_info,
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| -           int priority,
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| -           CompletionCallback* callback);
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| -
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| -  // An initialized handle can be reset, which causes it to return to the
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| -  // un-initialized state.  This releases the underlying socket, which in the
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| -  // case of a socket that still has an established connection, indicates that
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| -  // the socket may be kept alive for use by a subsequent ClientSocketHandle.
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| -  //
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| -  // NOTE: To prevent the socket from being kept alive, be sure to call its
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| -  // Disconnect method.  This will result in the ClientSocketPool deleting the
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| -  // ClientSocket.
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| -  void Reset();
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| -
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| -  // Used after Init() is called, but before the ClientSocketPool has
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| -  // initialized the ClientSocketHandle.
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| -  LoadState GetLoadState() const;
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| -
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| -  // Returns true when Init() has completed successfully.
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| -  bool is_initialized() const { return socket_ != NULL; }
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| -
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| -  // Used by ClientSocketPool to initialize the ClientSocketHandle.
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| -  void set_is_reused(bool is_reused) { is_reused_ = is_reused; }
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| -  void set_socket(ClientSocket* s) { socket_.reset(s); }
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| -
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| -  // These may only be used if is_initialized() is true.
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| -  const std::string& group_name() const { return group_name_; }
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| -  ClientSocket* socket() { return socket_.get(); }
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| -  ClientSocket* release_socket() { return socket_.release(); }
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| -  bool is_reused() const { return is_reused_; }
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| -
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| - private:
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| -  void OnIOComplete(int result);
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| -
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| -  // Resets the state of the ClientSocketHandle.  |cancel| indicates whether or
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| -  // not to try to cancel the request with the ClientSocketPool.
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| -  void ResetInternal(bool cancel);
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| -
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| -  scoped_refptr<ClientSocketPool> pool_;
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| -  scoped_ptr<ClientSocket> socket_;
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| -  std::string group_name_;
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| -  bool is_reused_;
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| -  CompletionCallbackImpl<ClientSocketHandle> callback_;
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| -  CompletionCallback* user_callback_;
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| -
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| -  DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle);
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| -};
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| -
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| -}  // namespace net
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| -
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| -#endif  // NET_BASE_CLIENT_SOCKET_HANDLE_H_
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| 
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