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Side by Side Diff: net/socket/tcp_client_socket_pool.h

Issue 144009: Move socket related files from net/base to net/socket. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 11 years, 6 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_BASE_TCP_CLIENT_SOCKET_POOL_H_ 5 #ifndef NET_SOCKET_TCP_CLIENT_SOCKET_POOL_H_
6 #define NET_BASE_TCP_CLIENT_SOCKET_POOL_H_ 6 #define NET_SOCKET_TCP_CLIENT_SOCKET_POOL_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <map> 9 #include <map>
10 #include <string> 10 #include <string>
11 11
12 #include "base/scoped_ptr.h" 12 #include "base/scoped_ptr.h"
13 #include "base/timer.h" 13 #include "base/timer.h"
14 #include "net/base/address_list.h" 14 #include "net/base/address_list.h"
15 #include "net/base/client_socket_pool.h"
16 #include "net/base/host_resolver.h" 15 #include "net/base/host_resolver.h"
16 #include "net/socket/client_socket_pool.h"
17 17
18 namespace net { 18 namespace net {
19 19
20 class ClientSocketFactory; 20 class ClientSocketFactory;
21 class ClientSocketPoolBase; 21 class ClientSocketPoolBase;
22 22
23 // ConnectingSocket provides an abstract interface for "connecting" a socket. 23 // ConnectingSocket provides an abstract interface for "connecting" a socket.
24 // The connection may involve host resolution, tcp connection, ssl connection, 24 // The connection may involve host resolution, tcp connection, ssl connection,
25 // etc. 25 // etc.
26 class ConnectingSocket { 26 class ConnectingSocket {
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152 return idle_socket_count_; 152 return idle_socket_count_;
153 } 153 }
154 154
155 int IdleSocketCountInGroup(const std::string& group_name) const; 155 int IdleSocketCountInGroup(const std::string& group_name) const;
156 156
157 LoadState GetLoadState(const std::string& group_name, 157 LoadState GetLoadState(const std::string& group_name,
158 const ClientSocketHandle* handle) const; 158 const ClientSocketHandle* handle) const;
159 159
160 // Used by ConnectingSocket until we remove the coupling between a specific 160 // Used by ConnectingSocket until we remove the coupling between a specific
161 // ConnectingSocket and a ClientSocketHandle: 161 // ConnectingSocket and a ClientSocketHandle:
162 162
163 // Returns NULL if not found. Otherwise it returns the Request* 163 // Returns NULL if not found. Otherwise it returns the Request*
164 // corresponding to the ConnectingSocket (keyed by |group_name| and |handle|. 164 // corresponding to the ConnectingSocket (keyed by |group_name| and |handle|.
165 // Note that this pointer may be invalidated after any call that might mutate 165 // Note that this pointer may be invalidated after any call that might mutate
166 // the RequestMap or GroupMap, so the user should not hold onto the pointer 166 // the RequestMap or GroupMap, so the user should not hold onto the pointer
167 // for long. 167 // for long.
168 Request* GetConnectingRequest(const std::string& group_name, 168 Request* GetConnectingRequest(const std::string& group_name,
169 const ClientSocketHandle* handle); 169 const ClientSocketHandle* handle);
170 170
171 // Handles the completed Request corresponding to the ConnectingSocket (keyed 171 // Handles the completed Request corresponding to the ConnectingSocket (keyed
172 // by |group_name| and |handle|. |deactivate| indicates whether or not to 172 // by |group_name| and |handle|. |deactivate| indicates whether or not to
173 // deactivate the socket, making the socket slot available for a new socket 173 // deactivate the socket, making the socket slot available for a new socket
174 // connection. If |deactivate| is false, then set |socket| into |handle|. 174 // connection. If |deactivate| is false, then set |socket| into |handle|.
175 // Returns the callback to run. 175 // Returns the callback to run.
176 CompletionCallback* OnConnectingRequestComplete( 176 CompletionCallback* OnConnectingRequestComplete(
177 const std::string& group_name, 177 const std::string& group_name,
178 const ClientSocketHandle* handle, 178 const ClientSocketHandle* handle,
179 bool deactivate, 179 bool deactivate,
180 ClientSocket* socket); 180 ClientSocket* socket);
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330 // DoReleaseSocket() posts a task. If ClientSocketPool gets deleted between 330 // DoReleaseSocket() posts a task. If ClientSocketPool gets deleted between
331 // the posting of the task and the execution, then we'll hit the DCHECK that 331 // the posting of the task and the execution, then we'll hit the DCHECK that
332 // |ClientSocketPoolBase::group_map_| is empty. 332 // |ClientSocketPoolBase::group_map_| is empty.
333 scoped_refptr<ClientSocketPoolBase> base_; 333 scoped_refptr<ClientSocketPoolBase> base_;
334 334
335 DISALLOW_COPY_AND_ASSIGN(TCPClientSocketPool); 335 DISALLOW_COPY_AND_ASSIGN(TCPClientSocketPool);
336 }; 336 };
337 337
338 } // namespace net 338 } // namespace net
339 339
340 #endif // NET_BASE_TCP_CLIENT_SOCKET_POOL_H_ 340 #endif // NET_SOCKET_TCP_CLIENT_SOCKET_POOL_H_
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