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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "net/base/tcp_client_socket_pool.h" | |
| 6 | |
| 7 #include "base/compiler_specific.h" | |
| 8 #include "base/field_trial.h" | |
| 9 #include "base/message_loop.h" | |
| 10 #include "base/time.h" | |
| 11 #include "base/stl_util-inl.h" | |
| 12 #include "net/base/client_socket_factory.h" | |
| 13 #include "net/base/client_socket_handle.h" | |
| 14 #include "net/base/net_errors.h" | |
| 15 #include "net/base/tcp_client_socket.h" | |
| 16 | |
| 17 using base::TimeDelta; | |
| 18 | |
| 19 namespace { | |
| 20 | |
| 21 // The timeout value, in seconds, used to clean up idle sockets that can't be | |
| 22 // reused. | |
| 23 // | |
| 24 // Note: It's important to close idle sockets that have received data as soon | |
| 25 // as possible because the received data may cause BSOD on Windows XP under | |
| 26 // some conditions. See http://crbug.com/4606. | |
| 27 const int kCleanupInterval = 10; // DO NOT INCREASE THIS TIMEOUT. | |
| 28 | |
| 29 // The maximum duration, in seconds, to keep idle persistent sockets alive. | |
| 30 const int kIdleTimeout = 300; // 5 minutes. | |
| 31 | |
| 32 } // namespace | |
| 33 | |
| 34 namespace net { | |
| 35 | |
| 36 TCPConnectingSocket::TCPConnectingSocket( | |
| 37 const std::string& group_name, | |
| 38 const HostResolver::RequestInfo& resolve_info, | |
| 39 const ClientSocketHandle* handle, | |
| 40 ClientSocketFactory* client_socket_factory, | |
| 41 ClientSocketPoolBase* pool) | |
| 42 : group_name_(group_name), | |
| 43 resolve_info_(resolve_info), | |
| 44 handle_(handle), | |
| 45 client_socket_factory_(client_socket_factory), | |
| 46 ALLOW_THIS_IN_INITIALIZER_LIST( | |
| 47 callback_(this, | |
| 48 &TCPConnectingSocket::OnIOComplete)), | |
| 49 pool_(pool), | |
| 50 resolver_(pool->GetHostResolver()) {} | |
| 51 | |
| 52 TCPConnectingSocket::~TCPConnectingSocket() { | |
| 53 // We don't worry about cancelling the host resolution and TCP connect, since | |
| 54 // ~SingleRequestHostResolver and ~ClientSocket will take care of it. | |
| 55 } | |
| 56 | |
| 57 int TCPConnectingSocket::Connect() { | |
| 58 int rv = resolver_.Resolve(resolve_info_, &addresses_, &callback_); | |
| 59 if (rv != ERR_IO_PENDING) | |
| 60 rv = OnIOCompleteInternal(rv, true /* synchronous */); | |
| 61 return rv; | |
| 62 } | |
| 63 | |
| 64 void TCPConnectingSocket::OnIOComplete(int result) { | |
| 65 OnIOCompleteInternal(result, false /* asynchronous */); | |
| 66 } | |
| 67 | |
| 68 int TCPConnectingSocket::OnIOCompleteInternal( | |
| 69 int result, bool synchronous) { | |
| 70 CHECK(result != ERR_IO_PENDING); | |
| 71 | |
| 72 ClientSocketPoolBase::Request* request = pool_->GetConnectingRequest( | |
| 73 group_name_, handle_); | |
| 74 CHECK(request); | |
| 75 | |
| 76 if (result == OK && request->load_state == LOAD_STATE_RESOLVING_HOST) { | |
| 77 request->load_state = LOAD_STATE_CONNECTING; | |
| 78 socket_.reset(client_socket_factory_->CreateTCPClientSocket(addresses_)); | |
| 79 connect_start_time_ = base::TimeTicks::Now(); | |
| 80 result = socket_->Connect(&callback_); | |
| 81 if (result == ERR_IO_PENDING) | |
| 82 return result; | |
| 83 } | |
| 84 | |
| 85 if (result == OK) { | |
| 86 CHECK(request->load_state == LOAD_STATE_CONNECTING); | |
| 87 CHECK(connect_start_time_ != base::TimeTicks()); | |
| 88 base::TimeDelta connect_duration = | |
| 89 base::TimeTicks::Now() - connect_start_time_; | |
| 90 | |
| 91 UMA_HISTOGRAM_CLIPPED_TIMES("Net.TCP_Connection_Latency", | |
| 92 connect_duration, | |
| 93 base::TimeDelta::FromMilliseconds(1), | |
| 94 base::TimeDelta::FromMinutes(10), | |
| 95 100); | |
| 96 } | |
| 97 | |
| 98 // Now, we either succeeded at Connect()'ing, or we failed at host resolution | |
| 99 // or Connect()'ing. Either way, we'll run the callback to alert the client. | |
| 100 | |
| 101 CompletionCallback* callback = NULL; | |
| 102 | |
| 103 if (result == OK) { | |
| 104 callback = pool_->OnConnectingRequestComplete( | |
| 105 group_name_, | |
| 106 handle_, | |
| 107 false /* don't deactivate socket */, | |
| 108 socket_.release()); | |
| 109 } else { | |
| 110 callback = pool_->OnConnectingRequestComplete( | |
| 111 group_name_, | |
| 112 handle_, | |
| 113 true /* deactivate socket */, | |
| 114 NULL /* no connected socket to give */); | |
| 115 } | |
| 116 | |
| 117 // |this| is deleted after this point. | |
| 118 | |
| 119 CHECK(callback); | |
| 120 | |
| 121 if (!synchronous) | |
| 122 callback->Run(result); | |
| 123 return result; | |
| 124 } | |
| 125 | |
| 126 ClientSocketPoolBase::ClientSocketPoolBase( | |
| 127 int max_sockets_per_group, | |
| 128 HostResolver* host_resolver, | |
| 129 ConnectingSocketFactory* connecting_socket_factory) | |
| 130 : idle_socket_count_(0), | |
| 131 max_sockets_per_group_(max_sockets_per_group), | |
| 132 host_resolver_(host_resolver), | |
| 133 connecting_socket_factory_(connecting_socket_factory) {} | |
| 134 | |
| 135 ClientSocketPoolBase::~ClientSocketPoolBase() { | |
| 136 // Clean up any idle sockets. Assert that we have no remaining active | |
| 137 // sockets or pending requests. They should have all been cleaned up prior | |
| 138 // to the manager being destroyed. | |
| 139 CloseIdleSockets(); | |
| 140 DCHECK(group_map_.empty()); | |
| 141 DCHECK(connecting_socket_map_.empty()); | |
| 142 } | |
| 143 | |
| 144 // InsertRequestIntoQueue inserts the request into the queue based on | |
| 145 // priority. Highest priorities are closest to the front. Older requests are | |
| 146 // prioritized over requests of equal priority. | |
| 147 // | |
| 148 // static | |
| 149 void ClientSocketPoolBase::InsertRequestIntoQueue( | |
| 150 const Request& r, RequestQueue* pending_requests) { | |
| 151 RequestQueue::iterator it = pending_requests->begin(); | |
| 152 while (it != pending_requests->end() && r.priority <= it->priority) | |
| 153 ++it; | |
| 154 pending_requests->insert(it, r); | |
| 155 } | |
| 156 | |
| 157 int ClientSocketPoolBase::RequestSocket( | |
| 158 const std::string& group_name, | |
| 159 const HostResolver::RequestInfo& resolve_info, | |
| 160 int priority, | |
| 161 ClientSocketHandle* handle, | |
| 162 CompletionCallback* callback) { | |
| 163 DCHECK(!resolve_info.hostname().empty()); | |
| 164 DCHECK_GE(priority, 0); | |
| 165 Group& group = group_map_[group_name]; | |
| 166 | |
| 167 CheckSocketCounts(group); | |
| 168 | |
| 169 // Can we make another active socket now? | |
| 170 if (group.active_socket_count == max_sockets_per_group_) { | |
| 171 CHECK(callback); | |
| 172 Request r(handle, callback, priority, resolve_info, LOAD_STATE_IDLE); | |
| 173 InsertRequestIntoQueue(r, &group.pending_requests); | |
| 174 return ERR_IO_PENDING; | |
| 175 } | |
| 176 | |
| 177 // OK, we are going to activate one. | |
| 178 group.active_socket_count++; | |
| 179 | |
| 180 while (!group.idle_sockets.empty()) { | |
| 181 IdleSocket idle_socket = group.idle_sockets.back(); | |
| 182 group.idle_sockets.pop_back(); | |
| 183 DecrementIdleCount(); | |
| 184 if (idle_socket.socket->IsConnectedAndIdle()) { | |
| 185 // We found one we can reuse! | |
| 186 handle->set_socket(idle_socket.socket); | |
| 187 handle->set_is_reused(true); | |
| 188 group.sockets_handed_out_count++; | |
| 189 CheckSocketCounts(group); | |
| 190 return OK; | |
| 191 } | |
| 192 delete idle_socket.socket; | |
| 193 } | |
| 194 | |
| 195 // We couldn't find a socket to reuse, so allocate and connect a new one. | |
| 196 | |
| 197 CHECK(callback); | |
| 198 Request r(handle, callback, priority, resolve_info, | |
| 199 LOAD_STATE_RESOLVING_HOST); | |
| 200 group.connecting_requests[handle] = r; | |
| 201 | |
| 202 CHECK(!ContainsKey(connecting_socket_map_, handle)); | |
| 203 | |
| 204 ConnectingSocket* connecting_socket = | |
| 205 connecting_socket_factory_->NewConnectingSocket(group_name, r, this); | |
| 206 connecting_socket_map_[handle] = connecting_socket; | |
| 207 int rv = connecting_socket->Connect(); | |
| 208 | |
| 209 CheckSocketCounts(group); | |
| 210 return rv; | |
| 211 } | |
| 212 | |
| 213 void ClientSocketPoolBase::CancelRequest(const std::string& group_name, | |
| 214 const ClientSocketHandle* handle) { | |
| 215 CHECK(ContainsKey(group_map_, group_name)); | |
| 216 | |
| 217 Group& group = group_map_[group_name]; | |
| 218 | |
| 219 CheckSocketCounts(group); | |
| 220 | |
| 221 // Search pending_requests for matching handle. | |
| 222 RequestQueue::iterator it = group.pending_requests.begin(); | |
| 223 for (; it != group.pending_requests.end(); ++it) { | |
| 224 if (it->handle == handle) { | |
| 225 group.pending_requests.erase(it); | |
| 226 return; | |
| 227 } | |
| 228 } | |
| 229 | |
| 230 // It's invalid to cancel a non-existent request. | |
| 231 CHECK(ContainsKey(group.connecting_requests, handle)); | |
| 232 | |
| 233 RequestMap::iterator map_it = group.connecting_requests.find(handle); | |
| 234 if (map_it != group.connecting_requests.end()) { | |
| 235 RemoveConnectingSocket(handle); | |
| 236 | |
| 237 group.connecting_requests.erase(map_it); | |
| 238 group.active_socket_count--; | |
| 239 | |
| 240 if (!group.pending_requests.empty()) { | |
| 241 ProcessPendingRequest(group_name, &group); | |
| 242 return; // |group| may be invalid after this, so return to be safe. | |
| 243 } | |
| 244 | |
| 245 // Delete group if no longer needed. | |
| 246 if (group.active_socket_count == 0 && group.idle_sockets.empty()) { | |
| 247 CHECK(group.pending_requests.empty()); | |
| 248 CHECK(group.connecting_requests.empty()); | |
| 249 group_map_.erase(group_name); | |
| 250 return; // |group| is invalid after this, so return to be safe. | |
| 251 } | |
| 252 } | |
| 253 | |
| 254 CheckSocketCounts(group); | |
| 255 } | |
| 256 | |
| 257 void ClientSocketPoolBase::ReleaseSocket(const std::string& group_name, | |
| 258 ClientSocket* socket) { | |
| 259 // Run this asynchronously to allow the caller to finish before we let | |
| 260 // another to begin doing work. This also avoids nasty recursion issues. | |
| 261 // NOTE: We cannot refer to the handle argument after this method returns. | |
| 262 MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod( | |
| 263 this, &ClientSocketPoolBase::DoReleaseSocket, group_name, socket)); | |
| 264 } | |
| 265 | |
| 266 void ClientSocketPoolBase::CloseIdleSockets() { | |
| 267 CleanupIdleSockets(true); | |
| 268 } | |
| 269 | |
| 270 int ClientSocketPoolBase::IdleSocketCountInGroup( | |
| 271 const std::string& group_name) const { | |
| 272 GroupMap::const_iterator i = group_map_.find(group_name); | |
| 273 CHECK(i != group_map_.end()); | |
| 274 | |
| 275 return i->second.idle_sockets.size(); | |
| 276 } | |
| 277 | |
| 278 LoadState ClientSocketPoolBase::GetLoadState( | |
| 279 const std::string& group_name, | |
| 280 const ClientSocketHandle* handle) const { | |
| 281 if (!ContainsKey(group_map_, group_name)) { | |
| 282 NOTREACHED() << "ClientSocketPool does not contain group: " << group_name | |
| 283 << " for handle: " << handle; | |
| 284 return LOAD_STATE_IDLE; | |
| 285 } | |
| 286 | |
| 287 // Can't use operator[] since it is non-const. | |
| 288 const Group& group = group_map_.find(group_name)->second; | |
| 289 | |
| 290 // Search connecting_requests for matching handle. | |
| 291 RequestMap::const_iterator map_it = group.connecting_requests.find(handle); | |
| 292 if (map_it != group.connecting_requests.end()) { | |
| 293 const LoadState load_state = map_it->second.load_state; | |
| 294 CHECK(load_state == LOAD_STATE_RESOLVING_HOST || | |
| 295 load_state == LOAD_STATE_CONNECTING); | |
| 296 return load_state; | |
| 297 } | |
| 298 | |
| 299 // Search pending_requests for matching handle. | |
| 300 RequestQueue::const_iterator it = group.pending_requests.begin(); | |
| 301 for (; it != group.pending_requests.end(); ++it) { | |
| 302 if (it->handle == handle) { | |
| 303 CHECK(LOAD_STATE_IDLE == it->load_state); | |
| 304 // TODO(wtc): Add a state for being on the wait list. | |
| 305 // See http://www.crbug.com/5077. | |
| 306 return LOAD_STATE_IDLE; | |
| 307 } | |
| 308 } | |
| 309 | |
| 310 NOTREACHED(); | |
| 311 return LOAD_STATE_IDLE; | |
| 312 } | |
| 313 | |
| 314 bool ClientSocketPoolBase::IdleSocket::ShouldCleanup( | |
| 315 base::TimeTicks now) const { | |
| 316 bool timed_out = (now - start_time) >= | |
| 317 base::TimeDelta::FromSeconds(kIdleTimeout); | |
| 318 return timed_out || !socket->IsConnectedAndIdle(); | |
| 319 } | |
| 320 | |
| 321 void ClientSocketPoolBase::CleanupIdleSockets(bool force) { | |
| 322 if (idle_socket_count_ == 0) | |
| 323 return; | |
| 324 | |
| 325 // Current time value. Retrieving it once at the function start rather than | |
| 326 // inside the inner loop, since it shouldn't change by any meaningful amount. | |
| 327 base::TimeTicks now = base::TimeTicks::Now(); | |
| 328 | |
| 329 GroupMap::iterator i = group_map_.begin(); | |
| 330 while (i != group_map_.end()) { | |
| 331 Group& group = i->second; | |
| 332 | |
| 333 std::deque<IdleSocket>::iterator j = group.idle_sockets.begin(); | |
| 334 while (j != group.idle_sockets.end()) { | |
| 335 if (force || j->ShouldCleanup(now)) { | |
| 336 delete j->socket; | |
| 337 j = group.idle_sockets.erase(j); | |
| 338 DecrementIdleCount(); | |
| 339 } else { | |
| 340 ++j; | |
| 341 } | |
| 342 } | |
| 343 | |
| 344 // Delete group if no longer needed. | |
| 345 if (group.active_socket_count == 0 && group.idle_sockets.empty()) { | |
| 346 CHECK(group.pending_requests.empty()); | |
| 347 CHECK(group.connecting_requests.empty()); | |
| 348 group_map_.erase(i++); | |
| 349 } else { | |
| 350 ++i; | |
| 351 } | |
| 352 } | |
| 353 } | |
| 354 | |
| 355 void ClientSocketPoolBase::IncrementIdleCount() { | |
| 356 if (++idle_socket_count_ == 1) | |
| 357 timer_.Start(TimeDelta::FromSeconds(kCleanupInterval), this, | |
| 358 &ClientSocketPoolBase::OnCleanupTimerFired); | |
| 359 } | |
| 360 | |
| 361 void ClientSocketPoolBase::DecrementIdleCount() { | |
| 362 if (--idle_socket_count_ == 0) | |
| 363 timer_.Stop(); | |
| 364 } | |
| 365 | |
| 366 void ClientSocketPoolBase::DoReleaseSocket(const std::string& group_name, | |
| 367 ClientSocket* socket) { | |
| 368 GroupMap::iterator i = group_map_.find(group_name); | |
| 369 CHECK(i != group_map_.end()); | |
| 370 | |
| 371 Group& group = i->second; | |
| 372 | |
| 373 CHECK(group.active_socket_count > 0); | |
| 374 CheckSocketCounts(group); | |
| 375 | |
| 376 group.active_socket_count--; | |
| 377 group.sockets_handed_out_count--; | |
| 378 | |
| 379 const bool can_reuse = socket->IsConnectedAndIdle(); | |
| 380 if (can_reuse) { | |
| 381 IdleSocket idle_socket; | |
| 382 idle_socket.socket = socket; | |
| 383 idle_socket.start_time = base::TimeTicks::Now(); | |
| 384 | |
| 385 group.idle_sockets.push_back(idle_socket); | |
| 386 IncrementIdleCount(); | |
| 387 } else { | |
| 388 delete socket; | |
| 389 } | |
| 390 | |
| 391 // Process one pending request. | |
| 392 if (!group.pending_requests.empty()) { | |
| 393 ProcessPendingRequest(group_name, &group); | |
| 394 return; | |
| 395 } | |
| 396 | |
| 397 // Delete group if no longer needed. | |
| 398 if (group.active_socket_count == 0 && group.idle_sockets.empty()) { | |
| 399 CHECK(group.pending_requests.empty()); | |
| 400 CHECK(group.connecting_requests.empty()); | |
| 401 group_map_.erase(i); | |
| 402 } else { | |
| 403 CheckSocketCounts(group); | |
| 404 } | |
| 405 } | |
| 406 | |
| 407 ClientSocketPoolBase::Request* ClientSocketPoolBase::GetConnectingRequest( | |
| 408 const std::string& group_name, const ClientSocketHandle* handle) { | |
| 409 GroupMap::iterator group_it = group_map_.find(group_name); | |
| 410 if (group_it == group_map_.end()) | |
| 411 return NULL; | |
| 412 | |
| 413 Group& group = group_it->second; | |
| 414 | |
| 415 RequestMap* request_map = &group.connecting_requests; | |
| 416 RequestMap::iterator it = request_map->find(handle); | |
| 417 if (it == request_map->end()) | |
| 418 return NULL; | |
| 419 | |
| 420 return &it->second; | |
| 421 } | |
| 422 | |
| 423 CompletionCallback* ClientSocketPoolBase::OnConnectingRequestComplete( | |
| 424 const std::string& group_name, | |
| 425 const ClientSocketHandle* handle, | |
| 426 bool deactivate, | |
| 427 ClientSocket* socket) { | |
| 428 CHECK((deactivate && !socket) || (!deactivate && socket)); | |
| 429 GroupMap::iterator group_it = group_map_.find(group_name); | |
| 430 CHECK(group_it != group_map_.end()); | |
| 431 Group& group = group_it->second; | |
| 432 | |
| 433 CheckSocketCounts(group); | |
| 434 | |
| 435 RequestMap* request_map = &group.connecting_requests; | |
| 436 | |
| 437 RequestMap::iterator it = request_map->find(handle); | |
| 438 CHECK(it != request_map->end()); | |
| 439 Request request = it->second; | |
| 440 request_map->erase(it); | |
| 441 DCHECK_EQ(request.handle, handle); | |
| 442 | |
| 443 if (deactivate) { | |
| 444 group.active_socket_count--; | |
| 445 | |
| 446 // Delete group if no longer needed. | |
| 447 if (group.active_socket_count == 0 && group.idle_sockets.empty()) { | |
| 448 DCHECK(group.pending_requests.empty()); | |
| 449 DCHECK(group.connecting_requests.empty()); | |
| 450 group_map_.erase(group_name); | |
| 451 } else { | |
| 452 CheckSocketCounts(group); | |
| 453 } | |
| 454 } else { | |
| 455 request.handle->set_socket(socket); | |
| 456 request.handle->set_is_reused(false); | |
| 457 group.sockets_handed_out_count++; | |
| 458 | |
| 459 CheckSocketCounts(group); | |
| 460 } | |
| 461 | |
| 462 RemoveConnectingSocket(request.handle); | |
| 463 | |
| 464 return request.callback; | |
| 465 } | |
| 466 | |
| 467 // static | |
| 468 void ClientSocketPoolBase::CheckSocketCounts(const Group& group) { | |
| 469 CHECK(group.active_socket_count == | |
| 470 group.sockets_handed_out_count + | |
| 471 static_cast<int>(group.connecting_requests.size())) | |
| 472 << "[active_socket_count: " << group.active_socket_count | |
| 473 << " ] [sockets_handed_out_count: " << group.sockets_handed_out_count | |
| 474 << " ] [connecting_requests size: " << group.connecting_requests.size(); | |
| 475 } | |
| 476 | |
| 477 void ClientSocketPoolBase::RemoveConnectingSocket( | |
| 478 const ClientSocketHandle* handle) { | |
| 479 ConnectingSocketMap::iterator it = connecting_socket_map_.find(handle); | |
| 480 CHECK(it != connecting_socket_map_.end()); | |
| 481 delete it->second; | |
| 482 connecting_socket_map_.erase(it); | |
| 483 } | |
| 484 | |
| 485 void ClientSocketPoolBase::ProcessPendingRequest(const std::string& group_name, | |
| 486 Group* group) { | |
| 487 Request r = group->pending_requests.front(); | |
| 488 group->pending_requests.pop_front(); | |
| 489 | |
| 490 int rv = RequestSocket( | |
| 491 group_name, r.resolve_info, r.priority, r.handle, r.callback); | |
| 492 | |
| 493 // |group| may be invalid after RequestSocket. | |
| 494 | |
| 495 if (rv != ERR_IO_PENDING) | |
| 496 r.callback->Run(rv); | |
| 497 } | |
| 498 | |
| 499 ConnectingSocket* | |
| 500 TCPClientSocketPool::TCPConnectingSocketFactory::NewConnectingSocket( | |
| 501 const std::string& group_name, | |
| 502 const ClientSocketPoolBase::Request& request, | |
| 503 ClientSocketPoolBase* pool) const { | |
| 504 return new TCPConnectingSocket( | |
| 505 group_name, request.resolve_info, request.handle, | |
| 506 client_socket_factory_, pool); | |
| 507 } | |
| 508 | |
| 509 TCPClientSocketPool::TCPClientSocketPool( | |
| 510 int max_sockets_per_group, | |
| 511 HostResolver* host_resolver, | |
| 512 ClientSocketFactory* client_socket_factory) | |
| 513 : base_(new ClientSocketPoolBase( | |
| 514 max_sockets_per_group, host_resolver, | |
| 515 new TCPConnectingSocketFactory(client_socket_factory))) {} | |
| 516 | |
| 517 TCPClientSocketPool::~TCPClientSocketPool() {} | |
| 518 | |
| 519 int TCPClientSocketPool::RequestSocket( | |
| 520 const std::string& group_name, | |
| 521 const HostResolver::RequestInfo& resolve_info, | |
| 522 int priority, | |
| 523 ClientSocketHandle* handle, | |
| 524 CompletionCallback* callback) { | |
| 525 return base_->RequestSocket( | |
| 526 group_name, resolve_info, priority, handle, callback); | |
| 527 } | |
| 528 | |
| 529 void TCPClientSocketPool::CancelRequest( | |
| 530 const std::string& group_name, | |
| 531 const ClientSocketHandle* handle) { | |
| 532 base_->CancelRequest(group_name, handle); | |
| 533 } | |
| 534 | |
| 535 void TCPClientSocketPool::ReleaseSocket( | |
| 536 const std::string& group_name, | |
| 537 ClientSocket* socket) { | |
| 538 base_->ReleaseSocket(group_name, socket); | |
| 539 } | |
| 540 | |
| 541 void TCPClientSocketPool::CloseIdleSockets() { | |
| 542 base_->CloseIdleSockets(); | |
| 543 } | |
| 544 | |
| 545 int TCPClientSocketPool::IdleSocketCountInGroup( | |
| 546 const std::string& group_name) const { | |
| 547 return base_->IdleSocketCountInGroup(group_name); | |
| 548 } | |
| 549 | |
| 550 LoadState TCPClientSocketPool::GetLoadState( | |
| 551 const std::string& group_name, const ClientSocketHandle* handle) const { | |
| 552 return base_->GetLoadState(group_name, handle); | |
| 553 } | |
| 554 | |
| 555 } // namespace net | |
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