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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "skia/ext/bitmap_platform_device_mac.h" | 5 #include "skia/ext/bitmap_platform_device_mac.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "skia/ext/skia_utils_mac.h" | 8 #include "skia/ext/skia_utils_mac.h" |
9 #include "SkMatrix.h" | 9 #include "SkMatrix.h" |
10 #include "SkPath.h" | 10 #include "SkPath.h" |
11 #include "SkUtils.h" | 11 #include "SkUtils.h" |
12 | 12 |
13 namespace gfx { | 13 namespace skia { |
| 14 |
| 15 // TODO(brettw) remove this when the gfx namespaces are all removed. |
| 16 using namespace gfx; |
14 | 17 |
15 namespace { | 18 namespace { |
16 | 19 |
17 // Constrains position and size to fit within available_size. | 20 // Constrains position and size to fit within available_size. |
18 bool constrain(int available_size, int* position, int *size) { | 21 bool constrain(int available_size, int* position, int *size) { |
19 if (*position < 0) { | 22 if (*position < 0) { |
20 *size += *position; | 23 *size += *position; |
21 *position = 0; | 24 *position = 0; |
22 } | 25 } |
23 if (*size > 0 && *position < available_size) { | 26 if (*size > 0 && *position < available_size) { |
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150 // Clip. Note that windows clipping regions are not affected by the | 153 // Clip. Note that windows clipping regions are not affected by the |
151 // transform so apply it manually. | 154 // transform so apply it manually. |
152 path.transform(transformation); | 155 path.transform(transformation); |
153 // TODO(playmobil): Implement. | 156 // TODO(playmobil): Implement. |
154 NOTREACHED(); | 157 NOTREACHED(); |
155 // LoadPathToDC(context, path); | 158 // LoadPathToDC(context, path); |
156 // hrgn = PathToRegion(context); | 159 // hrgn = PathToRegion(context); |
157 } | 160 } |
158 } | 161 } |
159 | 162 |
160 } // namespace gfx | 163 } // namespace skia |
161 | 164 |
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