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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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62 | 62 |
63 // Set up our graphics context. | 63 // Set up our graphics context. |
64 HDC hdc = context->canvas()->beginPlatformPaint(); | 64 HDC hdc = context->canvas()->beginPlatformPaint(); |
65 HGDIOBJ oldFont = SelectObject(hdc, font->platformData().hfont()); | 65 HGDIOBJ oldFont = SelectObject(hdc, font->platformData().hfont()); |
66 | 66 |
67 // TODO(maruel): http://b/700464 SetTextColor doesn't support transparency. | 67 // TODO(maruel): http://b/700464 SetTextColor doesn't support transparency. |
68 // Enforce non-transparent color. | 68 // Enforce non-transparent color. |
69 color = SkColorSetRGB(SkColorGetR(color), | 69 color = SkColorSetRGB(SkColorGetR(color), |
70 SkColorGetG(color), | 70 SkColorGetG(color), |
71 SkColorGetB(color)); | 71 SkColorGetB(color)); |
72 SetTextColor(hdc, gfx::SkColorToCOLORREF(color)); | 72 SetTextColor(hdc, skia::SkColorToCOLORREF(color)); |
73 SetBkMode(hdc, TRANSPARENT); | 73 SetBkMode(hdc, TRANSPARENT); |
74 | 74 |
75 // Windows needs the characters and the advances in nice contiguous | 75 // Windows needs the characters and the advances in nice contiguous |
76 // buffers, which we build here. | 76 // buffers, which we build here. |
77 Vector<WORD, kDefaultBufferLength> glyphs; | 77 Vector<WORD, kDefaultBufferLength> glyphs; |
78 Vector<int, kDefaultBufferLength> advances; | 78 Vector<int, kDefaultBufferLength> advances; |
79 | 79 |
80 // Compute the coordinate. The 'origin' represents the baseline, so we need | 80 // Compute the coordinate. The 'origin' represents the baseline, so we need |
81 // to move it up to the top of the bounding square. | 81 // to move it up to the top of the bounding square. |
82 int x = static_cast<int>(point.x()); | 82 int x = static_cast<int>(point.x()); |
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161 if (!alpha) | 161 if (!alpha) |
162 return; | 162 return; |
163 | 163 |
164 HDC hdc = context->canvas()->beginPlatformPaint(); | 164 HDC hdc = context->canvas()->beginPlatformPaint(); |
165 | 165 |
166 // TODO(maruel): http://b/700464 SetTextColor doesn't support transparency. | 166 // TODO(maruel): http://b/700464 SetTextColor doesn't support transparency. |
167 // Enforce non-transparent color. | 167 // Enforce non-transparent color. |
168 color = SkColorSetRGB(SkColorGetR(color), | 168 color = SkColorSetRGB(SkColorGetR(color), |
169 SkColorGetG(color), | 169 SkColorGetG(color), |
170 SkColorGetB(color)); | 170 SkColorGetB(color)); |
171 SetTextColor(hdc, gfx::SkColorToCOLORREF(color)); | 171 SetTextColor(hdc, skia::SkColorToCOLORREF(color)); |
172 SetBkMode(hdc, TRANSPARENT); | 172 SetBkMode(hdc, TRANSPARENT); |
173 | 173 |
174 // Uniscribe counts the coordinates from the upper left, while WebKit uses | 174 // Uniscribe counts the coordinates from the upper left, while WebKit uses |
175 // the baseline, so we have to subtract off the ascent. | 175 // the baseline, so we have to subtract off the ascent. |
176 state.Draw(hdc, | 176 state.Draw(hdc, |
177 static_cast<int>(point.x()), | 177 static_cast<int>(point.x()), |
178 static_cast<int>(point.y() - ascent()), | 178 static_cast<int>(point.y() - ascent()), |
179 from, | 179 from, |
180 to); | 180 to); |
181 context->canvas()->endPlatformPaint(); | 181 context->canvas()->endPlatformPaint(); |
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196 int char_index = state.XToCharacter(x); | 196 int char_index = state.XToCharacter(x); |
197 | 197 |
198 // XToCharacter will return -1 if the position is before the first | 198 // XToCharacter will return -1 if the position is before the first |
199 // character (we get called like this sometimes). | 199 // character (we get called like this sometimes). |
200 if (char_index < 0) | 200 if (char_index < 0) |
201 char_index = 0; | 201 char_index = 0; |
202 return char_index; | 202 return char_index; |
203 } | 203 } |
204 | 204 |
205 } // namespace WebCore | 205 } // namespace WebCore |
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