Index: webkit/port/platform/graphics/skia/ImageSkia.cpp |
=================================================================== |
--- webkit/port/platform/graphics/skia/ImageSkia.cpp (revision 6868) |
+++ webkit/port/platform/graphics/skia/ImageSkia.cpp (working copy) |
@@ -217,9 +217,9 @@ |
destBitmapSubsetSkI.height()); |
// Resample the needed part of the image. |
- SkBitmap resampled = gfx::ImageOperations::Resize(subset, |
- gfx::ImageOperations::RESIZE_LANCZOS3, |
- gfx::Size(destRectRounded.width(), destRectRounded.height()), |
+ SkBitmap resampled = skia::ImageOperations::Resize(subset, |
+ skia::ImageOperations::RESIZE_LANCZOS3, |
+ destRectRounded.width(), destRectRounded.height(), |
destBitmapSubset); |
// Compute where the new bitmap should be drawn. Since our new bitmap |
@@ -350,10 +350,10 @@ |
if (resampling == RESAMPLE_AWESOME) { |
// Do nice resampling. |
- SkBitmap resampled = gfx::ImageOperations::Resize(src_subset, |
- gfx::ImageOperations::RESIZE_LANCZOS3, |
- gfx::Size(static_cast<int>(dest_bitmap_width), |
- static_cast<int>(dest_bitmap_height))); |
+ SkBitmap resampled = skia::ImageOperations::Resize(src_subset, |
+ skia::ImageOperations::RESIZE_LANCZOS3, |
+ static_cast<int>(dest_bitmap_width), |
+ static_cast<int>(dest_bitmap_height)); |
shader = SkShader::CreateBitmapShader( |
resampled, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); |