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Side by Side Diff: chrome/browser/gpu_process_host.h

Issue 1328001: Added command buffer implementation of WebGL which runs in the sandbox.... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 10 years, 9 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_ 5 #ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_
6 #define CHROME_BROWSER_GPU_PROCESS_HOST_H_ 6 #define CHROME_BROWSER_GPU_PROCESS_HOST_H_
7 7
8 #include <queue> 8 #include <queue>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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46 46
47 // See documentation on MessageRouter for AddRoute and RemoveRoute 47 // See documentation on MessageRouter for AddRoute and RemoveRoute
48 void AddRoute(int32 routing_id, IPC::Channel::Listener* listener); 48 void AddRoute(int32 routing_id, IPC::Channel::Listener* listener);
49 void RemoveRoute(int32 routing_id); 49 void RemoveRoute(int32 routing_id);
50 50
51 // Tells the GPU process to create a new channel for communication with a 51 // Tells the GPU process to create a new channel for communication with a
52 // renderer. Will asynchronously send message to object with given routing id 52 // renderer. Will asynchronously send message to object with given routing id
53 // on completion. 53 // on completion.
54 void EstablishGpuChannel(int renderer_id); 54 void EstablishGpuChannel(int renderer_id);
55 55
56 // Sends a reply message later when the next GpuHostMsg_SynchronizeReply comes
57 // in.
58 void Synchronize(int renderer_id, IPC::Message* reply);
59
56 private: 60 private:
57 friend struct DefaultSingletonTraits<GpuProcessHost>; 61 friend struct DefaultSingletonTraits<GpuProcessHost>;
58 62
59 // Used to queue pending channel requests. 63 // Used to queue pending channel requests.
60 struct ChannelRequest { 64 struct ChannelRequest {
61 explicit ChannelRequest(int renderer_id) : renderer_id(renderer_id) {} 65 explicit ChannelRequest(int renderer_id) : renderer_id(renderer_id) {}
62 // Used to identify the renderer. The ID is used instead of a pointer to 66 // Used to identify the renderer. The ID is used instead of a pointer to
63 // the RenderProcessHost in case it is destroyed while the request is 67 // the RenderProcessHost in case it is destroyed while the request is
64 // pending. 68 // pending.
65 // TODO(apatrick): investigate whether these IDs are used for future 69 // TODO(apatrick): investigate whether these IDs are used for future
66 // render processes. 70 // render processes.
67 int renderer_id; 71 int renderer_id;
68 }; 72 };
69 73
70 GpuProcessHost(); 74 GpuProcessHost();
71 virtual ~GpuProcessHost(); 75 virtual ~GpuProcessHost();
72 76
73 void OnControlMessageReceived(const IPC::Message& message); 77 void OnControlMessageReceived(const IPC::Message& message);
74 78
75 // Message handlers. 79 // Message handlers.
76 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle); 80 void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
81 void OnSynchronizeReply(int renderer_id);
77 82
78 void ReplyToRenderer(int renderer_id, 83 void ReplyToRenderer(int renderer_id,
79 const IPC::ChannelHandle& channel); 84 const IPC::ChannelHandle& channel);
80 85
81 // These are the channel requests that we have already sent to 86 // These are the channel requests that we have already sent to
82 // the GPU process, but haven't heard back about yet. 87 // the GPU process, but haven't heard back about yet.
83 std::queue<ChannelRequest> sent_requests_; 88 std::queue<ChannelRequest> sent_requests_;
84 89
85 // Copies applicable command line switches from the given |browser_cmd| line 90 // Copies applicable command line switches from the given |browser_cmd| line
86 // flags to the output |gpu_cmd| line flags. Not all switches will be 91 // flags to the output |gpu_cmd| line flags. Not all switches will be
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97 int last_routing_id_; 102 int last_routing_id_;
98 103
99 MessageRouter router_; 104 MessageRouter router_;
100 105
101 // Messages we queue while waiting for the process handle. We queue them here 106 // Messages we queue while waiting for the process handle. We queue them here
102 // instead of in the channel so that we ensure they're sent after init related 107 // instead of in the channel so that we ensure they're sent after init related
103 // messages that are sent once the process handle is available. This is 108 // messages that are sent once the process handle is available. This is
104 // because the queued messages may have dependencies on the init messages. 109 // because the queued messages may have dependencies on the init messages.
105 std::queue<IPC::Message*> queued_messages_; 110 std::queue<IPC::Message*> queued_messages_;
106 111
112 // The pending synchronization requests we need to reply to.
113 std::queue<IPC::Message*> queued_synchronization_replies_;
114
107 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost); 115 DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
108 }; 116 };
109 117
110 #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_ 118 #endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_
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