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1 // Copyright (c) 2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2008 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/logging.h" | 5 #include "base/logging.h" |
6 #include "base/message_loop.h" | 6 #include "base/message_loop.h" |
7 #include "base/string_util.h" | 7 #include "base/string_util.h" |
8 #include "net/disk_cache/backend_impl.h" | 8 #include "net/disk_cache/backend_impl.h" |
9 #include "net/disk_cache/entry_impl.h" | 9 #include "net/disk_cache/entry_impl.h" |
10 | 10 |
11 namespace { | 11 namespace { |
12 | 12 |
13 const wchar_t kPipePrefix[] = L"\\\\.\\pipe\\dump_cache_"; | 13 const wchar_t kPipePrefix[] = L"\\\\.\\pipe\\dump_cache_"; |
14 const int kChannelSize = 64 * 1024; | 14 const int kChannelSize = 64 * 1024; |
15 const int kNumStreams = 2; | 15 const int kNumStreams = 4; |
16 | 16 |
17 // Simple macro to print out formatted debug messages. It is similar to a DLOG | 17 // Simple macro to print out formatted debug messages. It is similar to a DLOG |
18 // except that it doesn't include a header. | 18 // except that it doesn't include a header. |
19 #ifdef NDEBUG | 19 #ifdef NDEBUG |
20 #define DEBUGMSG(...) {} | 20 #define DEBUGMSG(...) {} |
21 #else | 21 #else |
22 #define DEBUGMSG(...) { printf(__VA_ARGS__); } | 22 #define DEBUGMSG(...) { printf(__VA_ARGS__); } |
23 #endif | 23 #endif |
24 | 24 |
25 HANDLE OpenServer(const std::wstring pipe_number) { | 25 HANDLE OpenServer(const std::wstring pipe_number) { |
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793 | 793 |
794 SlaveSM slave(&cache, pipe); | 794 SlaveSM slave(&cache, pipe); |
795 if (!slave.DoInit()) { | 795 if (!slave.DoInit()) { |
796 printf("Unable to talk with the main process\n"); | 796 printf("Unable to talk with the main process\n"); |
797 return -1; | 797 return -1; |
798 } | 798 } |
799 | 799 |
800 loop.Run(); | 800 loop.Run(); |
801 return 0; | 801 return 0; |
802 } | 802 } |
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