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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef BASE_GFX_SKIA_UTILS_H__ | |
| 6 #define BASE_GFX_SKIA_UTILS_H__ | |
| 7 | |
| 8 #include "SkColor.h" | |
| 9 #include "SkShader.h" | |
| 10 | |
| 11 struct SkIRect; | |
| 12 struct SkPoint; | |
| 13 struct SkRect; | |
| 14 typedef unsigned long DWORD; | |
| 15 typedef DWORD COLORREF; | |
| 16 typedef struct tagPOINT POINT; | |
| 17 typedef struct tagRECT RECT; | |
| 18 | |
| 19 namespace gfx { | |
| 20 | |
| 21 // Converts a Skia point to a Windows POINT. | |
| 22 POINT SkPointToPOINT(const SkPoint& point); | |
| 23 | |
| 24 // Converts a Windows RECT to a Skia rect. | |
| 25 SkRect RECTToSkRect(const RECT& rect); | |
| 26 | |
| 27 // Converts a Windows RECT to a Skia rect. | |
| 28 // Both use same in-memory format. Verified by COMPILE_ASSERT() in | |
| 29 // skia_utils.cc. | |
| 30 inline const SkIRect& RECTToSkIRect(const RECT& rect) { | |
| 31 return reinterpret_cast<const SkIRect&>(rect); | |
| 32 } | |
| 33 | |
| 34 // Converts a Skia rect to a Windows RECT. | |
| 35 // Both use same in-memory format. Verified by COMPILE_ASSERT() in | |
| 36 // skia_utils.cc. | |
| 37 inline const RECT& SkIRectToRECT(const SkIRect& rect) { | |
| 38 return reinterpret_cast<const RECT&>(rect); | |
| 39 } | |
| 40 | |
| 41 // Creates a vertical gradient shader. The caller owns the shader. | |
| 42 SkShader* CreateGradientShader(int start_point, | |
| 43 int end_point, | |
| 44 SkColor start_color, | |
| 45 SkColor end_color); | |
| 46 | |
| 47 // Converts COLORREFs (0BGR) to the ARGB layout Skia expects. | |
| 48 SkColor COLORREFToSkColor(COLORREF color); | |
| 49 | |
| 50 // Converts ARGB to COLORREFs (0BGR). | |
| 51 COLORREF SkColorToCOLORREF(SkColor color); | |
| 52 | |
| 53 } // namespace gfx | |
| 54 | |
| 55 #endif | |
| 56 | |
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