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1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium OS Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BENCH_GL_SHADERS_H_ | 5 #ifndef BENCH_GL_SHADERS_H_ |
6 #define BENCH_GL_SHADERS_H_ | 6 #define BENCH_GL_SHADERS_H_ |
7 | 7 |
8 typedef GLuint ShaderProgram; | 8 typedef GLuint ShaderProgram; |
9 | 9 |
10 ShaderProgram InitShaderProgram(const char *vertex_src, | 10 ShaderProgram InitShaderProgram(const char *vertex_src, |
11 const char *fragment_src); | 11 const char *fragment_src); |
12 void DeleteShaderProgram(ShaderProgram program); | 12 void DeleteShaderProgram(ShaderProgram program); |
13 ShaderProgram AttributeFetchShaderProgram(int attribute_count, | 13 ShaderProgram AttributeFetchShaderProgram(int attribute_count, |
14 GLuint vertex_buffers[]); | 14 GLuint vertex_buffers[]); |
15 ShaderProgram VaryingsShaderProgram(int varyings_count, GLuint vertex_buffer); | 15 ShaderProgram VaryingsShaderProgram(int varyings_count, GLuint vertex_buffer); |
16 ShaderProgram DdxDdyShaderProgram(bool ddx, GLuint vertex_buffer); | 16 ShaderProgram DdxDdyShaderProgram(bool ddx, GLuint vertex_buffer); |
17 ShaderProgram YuvToRgbShaderProgram(int type, GLuint vertex_buffer, | 17 ShaderProgram YuvToRgbShaderProgram(int type, GLuint vertex_buffer, |
18 int width, int height); | 18 int width, int height); |
| 19 ShaderProgram BasicTextureShaderProgram(GLuint vertex_buffer, |
| 20 GLuint texture_buffer); |
| 21 ShaderProgram DoubleTextureBlendShaderProgram(GLuint vertex_buffer, |
| 22 GLuint texture_buffer_0, |
| 23 GLuint texture_buffer_1); |
| 24 ShaderProgram TripleTextureBlendShaderProgram(GLuint vertex_buffer, |
| 25 GLuint texture_buffer_0, |
| 26 GLuint texture_buffer_1, |
| 27 GLuint texture_buffer_2); |
19 | 28 |
20 #endif // BENCH_GL_SHADERS_H_ | 29 #endif // BENCH_GL_SHADERS_H_ |
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