| Index: src/jump-target.h
|
| diff --git a/src/jump-target.h b/src/jump-target.h
|
| index db523b55ba8932663ad65410de89b34372585487..db7c1155381b6a2e2e13d44afd3097be933d8f48 100644
|
| --- a/src/jump-target.h
|
| +++ b/src/jump-target.h
|
| @@ -117,17 +117,12 @@ class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
|
| // the target and the fall-through.
|
| virtual void Branch(Condition cc, Hint hint = no_hint);
|
| virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
|
| - virtual void Branch(Condition cc,
|
| - Result* arg0,
|
| - Result* arg1,
|
| - Hint hint = no_hint);
|
|
|
| // Bind a jump target. If there is no current frame at the binding
|
| // site, there must be at least one frame reaching via a forward
|
| // jump.
|
| virtual void Bind();
|
| virtual void Bind(Result* arg);
|
| - virtual void Bind(Result* arg0, Result* arg1);
|
|
|
| // Emit a call to a jump target. There must be a current frame at
|
| // the call. The frame at the target is the same as the current
|
|
|