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Side by Side Diff: skia/ext/vector_platform_device_win.h

Issue 125109: Refactor the PlatformContext layer to have only one class. (Closed)
Patch Set: Created 11 years, 6 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef SKIA_EXT_VECTOR_PLATFORM_DEVICE_WIN_H_
6 #define SKIA_EXT_VECTOR_PLATFORM_DEVICE_WIN_H_
7
8 #include "skia/ext/platform_device.h"
9 #include "third_party/skia/include/core/SkMatrix.h"
10 #include "third_party/skia/include/core/SkRegion.h"
11
12 namespace skia {
13
14 // A device is basically a wrapper around SkBitmap that provides a surface for
15 // SkCanvas to draw into. This specific device is not not backed by a surface
16 // and is thus unreadable. This is because the backend is completely vectorial.
17 // This device is a simple wrapper over a Windows device context (HDC) handle.
18 class VectorPlatformDevice : public PlatformDevice {
19 public:
20 // Factory function. The DC is kept as the output context.
21 static VectorPlatformDevice* create(HDC dc, int width, int height);
22
23 VectorPlatformDevice(HDC dc, const SkBitmap& bitmap);
24 virtual ~VectorPlatformDevice();
25
26 virtual HDC getBitmapDC() {
27 return hdc_;
28 }
29
30 virtual void drawPaint(const SkDraw& draw, const SkPaint& paint);
31 virtual void drawPoints(const SkDraw& draw, SkCanvas::PointMode mode,
32 size_t count, const SkPoint[], const SkPaint& paint);
33 virtual void drawRect(const SkDraw& draw, const SkRect& r,
34 const SkPaint& paint);
35 virtual void drawPath(const SkDraw& draw, const SkPath& path,
36 const SkPaint& paint);
37 virtual void drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
38 const SkMatrix& matrix, const SkPaint& paint);
39 virtual void drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
40 int x, int y, const SkPaint& paint);
41 virtual void drawText(const SkDraw& draw, const void* text, size_t len,
42 SkScalar x, SkScalar y, const SkPaint& paint);
43 virtual void drawPosText(const SkDraw& draw, const void* text, size_t len,
44 const SkScalar pos[], SkScalar constY,
45 int scalarsPerPos, const SkPaint& paint);
46 virtual void drawTextOnPath(const SkDraw& draw, const void* text, size_t len,
47 const SkPath& path, const SkMatrix* matrix,
48 const SkPaint& paint);
49 virtual void drawVertices(const SkDraw& draw, SkCanvas::VertexMode,
50 int vertexCount,
51 const SkPoint verts[], const SkPoint texs[],
52 const SkColor colors[], SkXfermode* xmode,
53 const uint16_t indices[], int indexCount,
54 const SkPaint& paint);
55 virtual void drawDevice(const SkDraw& draw, SkDevice*, int x, int y,
56 const SkPaint&);
57
58
59 virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
60 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect);
61 virtual bool IsVectorial() { return true; }
62
63 void LoadClipRegion();
64
65 private:
66 // Applies the SkPaint's painting properties in the current GDI context, if
67 // possible. If GDI can't support all paint's properties, returns false. It
68 // doesn't execute the "commands" in SkPaint.
69 bool ApplyPaint(const SkPaint& paint);
70
71 // Selects a new object in the device context. It can be a pen, a brush, a
72 // clipping region, a bitmap or a font. Returns the old selected object.
73 HGDIOBJ SelectObject(HGDIOBJ object);
74
75 // Creates a brush according to SkPaint's properties.
76 bool CreateBrush(bool use_brush, const SkPaint& paint);
77
78 // Creates a pen according to SkPaint's properties.
79 bool CreatePen(bool use_pen, const SkPaint& paint);
80
81 // Restores back the previous objects (pen, brush, etc) after a paint command.
82 void Cleanup();
83
84 // Creates a brush according to SkPaint's properties.
85 bool CreateBrush(bool use_brush, COLORREF color);
86
87 // Creates a pen according to SkPaint's properties.
88 bool CreatePen(bool use_pen, COLORREF color, int stroke_width,
89 float stroke_miter, DWORD pen_style);
90
91 // Draws a bitmap in the the device, using the currently loaded matrix.
92 void InternalDrawBitmap(const SkBitmap& bitmap, int x, int y,
93 const SkPaint& paint);
94
95 // The Windows Device Context handle. It is the backend used with GDI drawing.
96 // This backend is write-only and vectorial.
97 HDC hdc_;
98
99 // Translation assigned to the DC: we need to keep track of this separately
100 // so it can be updated even if the DC isn't created yet.
101 SkMatrix transform_;
102
103 // The current clipping
104 SkRegion clip_region_;
105
106 // Previously selected brush before the current drawing.
107 HGDIOBJ previous_brush_;
108
109 // Previously selected pen before the current drawing.
110 HGDIOBJ previous_pen_;
111
112 // Copy & assign are not supported.
113 VectorPlatformDevice(const VectorPlatformDevice&);
114 const VectorPlatformDevice& operator=(const VectorPlatformDevice&);
115 };
116
117 } // namespace skia
118
119 #endif // SKIA_EXT_VECTOR_PLATFORM_DEVICE_WIN_H_
120
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