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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "skia/ext/platform_device_win.h" | 5 #include "skia/ext/platform_device_win.h" |
| 6 | 6 |
| 7 #include "skia/ext/skia_utils_win.h" | 7 #include "skia/ext/skia_utils_win.h" |
| 8 #include "third_party/skia/include/core/SkMatrix.h" | 8 #include "third_party/skia/include/core/SkMatrix.h" |
| 9 #include "third_party/skia/include/core/SkPath.h" | 9 #include "third_party/skia/include/core/SkPath.h" |
| 10 #include "third_party/skia/include/core/SkRegion.h" | 10 #include "third_party/skia/include/core/SkRegion.h" |
| 11 #include "third_party/skia/include/core/SkUtils.h" | 11 #include "third_party/skia/include/core/SkUtils.h" |
| 12 | 12 |
| 13 namespace skia { | 13 namespace skia { |
| 14 | 14 |
| 15 PlatformDeviceWin::PlatformDeviceWin(const SkBitmap& bitmap) | 15 PlatformDevice::PlatformDevice(const SkBitmap& bitmap) |
| 16 : SkDevice(bitmap) { | 16 : SkDevice(bitmap) { |
| 17 } | 17 } |
| 18 | 18 |
| 19 // static | 19 // static |
| 20 void PlatformDeviceWin::InitializeDC(HDC context) { | 20 void PlatformDevice::InitializeDC(HDC context) { |
| 21 // Enables world transformation. | 21 // Enables world transformation. |
| 22 // If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the | 22 // If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the |
| 23 // counterclockwise direction in logical space. This is equivalent to the | 23 // counterclockwise direction in logical space. This is equivalent to the |
| 24 // statement that, in the GM_ADVANCED graphics mode, both arc control points | 24 // statement that, in the GM_ADVANCED graphics mode, both arc control points |
| 25 // and arcs themselves fully respect the device context's world-to-device | 25 // and arcs themselves fully respect the device context's world-to-device |
| 26 // transformation. | 26 // transformation. |
| 27 BOOL res = SetGraphicsMode(context, GM_ADVANCED); | 27 BOOL res = SetGraphicsMode(context, GM_ADVANCED); |
| 28 SkASSERT(res != 0); | 28 SkASSERT(res != 0); |
| 29 | 29 |
| 30 // Enables dithering. | 30 // Enables dithering. |
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| 50 SkASSERT(res != CLR_INVALID); | 50 SkASSERT(res != CLR_INVALID); |
| 51 | 51 |
| 52 // Sets up default transparency. | 52 // Sets up default transparency. |
| 53 res = SetBkMode(context, OPAQUE); | 53 res = SetBkMode(context, OPAQUE); |
| 54 SkASSERT(res != 0); | 54 SkASSERT(res != 0); |
| 55 res = SetROP2(context, R2_COPYPEN); | 55 res = SetROP2(context, R2_COPYPEN); |
| 56 SkASSERT(res != 0); | 56 SkASSERT(res != 0); |
| 57 } | 57 } |
| 58 | 58 |
| 59 // static | 59 // static |
| 60 void PlatformDeviceWin::LoadPathToDC(HDC context, const SkPath& path) { | 60 void PlatformDevice::LoadPathToDC(HDC context, const SkPath& path) { |
| 61 switch (path.getFillType()) { | 61 switch (path.getFillType()) { |
| 62 case SkPath::kWinding_FillType: { | 62 case SkPath::kWinding_FillType: { |
| 63 int res = SetPolyFillMode(context, WINDING); | 63 int res = SetPolyFillMode(context, WINDING); |
| 64 SkASSERT(res != 0); | 64 SkASSERT(res != 0); |
| 65 break; | 65 break; |
| 66 } | 66 } |
| 67 case SkPath::kEvenOdd_FillType: { | 67 case SkPath::kEvenOdd_FillType: { |
| 68 int res = SetPolyFillMode(context, ALTERNATE); | 68 int res = SetPolyFillMode(context, ALTERNATE); |
| 69 SkASSERT(res != 0); | 69 SkASSERT(res != 0); |
| 70 break; | 70 break; |
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| 110 if (res == 0) { | 110 if (res == 0) { |
| 111 // Make sure the path is discarded. | 111 // Make sure the path is discarded. |
| 112 AbortPath(context); | 112 AbortPath(context); |
| 113 } else { | 113 } else { |
| 114 res = EndPath(context); | 114 res = EndPath(context); |
| 115 SkASSERT(res != 0); | 115 SkASSERT(res != 0); |
| 116 } | 116 } |
| 117 } | 117 } |
| 118 | 118 |
| 119 // static | 119 // static |
| 120 void PlatformDeviceWin::LoadTransformToDC(HDC dc, const SkMatrix& matrix) { | 120 void PlatformDevice::LoadTransformToDC(HDC dc, const SkMatrix& matrix) { |
| 121 XFORM xf; | 121 XFORM xf; |
| 122 xf.eM11 = matrix[SkMatrix::kMScaleX]; | 122 xf.eM11 = matrix[SkMatrix::kMScaleX]; |
| 123 xf.eM21 = matrix[SkMatrix::kMSkewX]; | 123 xf.eM21 = matrix[SkMatrix::kMSkewX]; |
| 124 xf.eDx = matrix[SkMatrix::kMTransX]; | 124 xf.eDx = matrix[SkMatrix::kMTransX]; |
| 125 xf.eM12 = matrix[SkMatrix::kMSkewY]; | 125 xf.eM12 = matrix[SkMatrix::kMSkewY]; |
| 126 xf.eM22 = matrix[SkMatrix::kMScaleY]; | 126 xf.eM22 = matrix[SkMatrix::kMScaleY]; |
| 127 xf.eDy = matrix[SkMatrix::kMTransY]; | 127 xf.eDy = matrix[SkMatrix::kMTransY]; |
| 128 SetWorldTransform(dc, &xf); | 128 SetWorldTransform(dc, &xf); |
| 129 } | 129 } |
| 130 | 130 |
| 131 // static | 131 // static |
| 132 bool PlatformDeviceWin::SkPathToCubicPaths(CubicPaths* paths, | 132 bool PlatformDevice::SkPathToCubicPaths(CubicPaths* paths, |
| 133 const SkPath& skpath) { | 133 const SkPath& skpath) { |
| 134 paths->clear(); | 134 paths->clear(); |
| 135 CubicPath* current_path = NULL; | 135 CubicPath* current_path = NULL; |
| 136 SkPoint current_points[4]; | 136 SkPoint current_points[4]; |
| 137 CubicPoints points_to_add; | 137 CubicPoints points_to_add; |
| 138 SkPath::Iter iter(skpath, false); | 138 SkPath::Iter iter(skpath, false); |
| 139 for (SkPath::Verb verb = iter.next(current_points); | 139 for (SkPath::Verb verb = iter.next(current_points); |
| 140 verb != SkPath::kDone_Verb; | 140 verb != SkPath::kDone_Verb; |
| 141 verb = iter.next(current_points)) { | 141 verb = iter.next(current_points)) { |
| 142 switch (verb) { | 142 switch (verb) { |
| 143 case SkPath::kMove_Verb: { // iter.next returns 1 point | 143 case SkPath::kMove_Verb: { // iter.next returns 1 point |
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| 185 if (!current_path) { | 185 if (!current_path) { |
| 186 paths->clear(); | 186 paths->clear(); |
| 187 return false; | 187 return false; |
| 188 } | 188 } |
| 189 current_path->push_back(points_to_add); | 189 current_path->push_back(points_to_add); |
| 190 } | 190 } |
| 191 return true; | 191 return true; |
| 192 } | 192 } |
| 193 | 193 |
| 194 // static | 194 // static |
| 195 void PlatformDeviceWin::LoadClippingRegionToDC(HDC context, | 195 void PlatformDevice::LoadClippingRegionToDC(HDC context, |
| 196 const SkRegion& region, | 196 const SkRegion& region, |
| 197 const SkMatrix& transformation) { | 197 const SkMatrix& transformation) { |
| 198 HRGN hrgn; | 198 HRGN hrgn; |
| 199 if (region.isEmpty()) { | 199 if (region.isEmpty()) { |
| 200 // region can be empty, in which case everything will be clipped. | 200 // region can be empty, in which case everything will be clipped. |
| 201 hrgn = CreateRectRgn(0, 0, 0, 0); | 201 hrgn = CreateRectRgn(0, 0, 0, 0); |
| 202 } else if (region.isRect()) { | 202 } else if (region.isRect()) { |
| 203 // We don't apply transformation, because the translation is already applied | 203 // We don't apply transformation, because the translation is already applied |
| 204 // to the region. | 204 // to the region. |
| 205 hrgn = CreateRectRgnIndirect(&SkIRectToRECT(region.getBounds())); | 205 hrgn = CreateRectRgnIndirect(&SkIRectToRECT(region.getBounds())); |
| 206 } else { | 206 } else { |
| 207 // It is complex. | 207 // It is complex. |
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| 219 hrgn = PathToRegion(context); | 219 hrgn = PathToRegion(context); |
| 220 } | 220 } |
| 221 int result = SelectClipRgn(context, hrgn); | 221 int result = SelectClipRgn(context, hrgn); |
| 222 SkASSERT(result != ERROR); | 222 SkASSERT(result != ERROR); |
| 223 result = DeleteObject(hrgn); | 223 result = DeleteObject(hrgn); |
| 224 SkASSERT(result != 0); | 224 SkASSERT(result != 0); |
| 225 } | 225 } |
| 226 | 226 |
| 227 } // namespace skia | 227 } // namespace skia |
| 228 | 228 |
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