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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 5 #ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| 6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 6 #define SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| 7 | 7 |
| 8 #import <ApplicationServices/ApplicationServices.h> | 8 #import <ApplicationServices/ApplicationServices.h> |
| 9 #include "third_party/skia/include/core/SkDevice.h" | 9 #include "third_party/skia/include/core/SkDevice.h" |
| 10 | 10 |
| 11 class SkMatrix; | 11 class SkMatrix; |
| 12 class SkPath; | 12 class SkPath; |
| 13 class SkRegion; | 13 class SkRegion; |
| 14 | 14 |
| 15 namespace skia { | 15 namespace skia { |
| 16 | 16 |
| 17 // A device is basically a wrapper around SkBitmap that provides a surface for | 17 // A device is basically a wrapper around SkBitmap that provides a surface for |
| 18 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also | 18 // SkCanvas to draw into. Our device provides a surface CoreGraphics can also |
| 19 // write to. It also provides functionality to play well with CG drawing | 19 // write to. It also provides functionality to play well with CG drawing |
| 20 // functions. | 20 // functions. |
| 21 // This class is abstract and must be subclassed. It provides the basic | 21 // This class is abstract and must be subclassed. It provides the basic |
| 22 // interface to implement it either with or without a bitmap backend. | 22 // interface to implement it either with or without a bitmap backend. |
| 23 class PlatformDeviceMac : public SkDevice { | 23 class PlatformDevice : public SkDevice { |
| 24 public: | 24 public: |
| 25 typedef CGContextRef PlatformSurface; |
| 26 |
| 25 // The CGContext that corresponds to the bitmap, used for CoreGraphics | 27 // The CGContext that corresponds to the bitmap, used for CoreGraphics |
| 26 // operations drawing into the bitmap. This is possibly heavyweight, so it | 28 // operations drawing into the bitmap. This is possibly heavyweight, so it |
| 27 // should exist only during one pass of rendering. | 29 // should exist only during one pass of rendering. |
| 28 virtual CGContextRef GetBitmapContext() = 0; | 30 virtual CGContextRef GetBitmapContext() = 0; |
| 29 | 31 |
| 30 // Draws to the given graphics context. If the bitmap context doesn't exist, | 32 // Draws to the given graphics context. If the bitmap context doesn't exist, |
| 31 // this will temporarily create it. However, if you have created the bitmap | 33 // this will temporarily create it. However, if you have created the bitmap |
| 32 // context, it will be more efficient if you don't free it until after this | 34 // context, it will be more efficient if you don't free it until after this |
| 33 // call so it doesn't have to be created twice. If src_rect is null, then | 35 // call so it doesn't have to be created twice. If src_rect is null, then |
| 34 // the entirety of the source device will be copied. | 36 // the entirety of the source device will be copied. |
| (...skipping 10 matching lines...) Expand all Loading... |
| 45 // clipping or as a stroke. | 47 // clipping or as a stroke. |
| 46 static void LoadPathToCGContext(CGContextRef context, const SkPath& path); | 48 static void LoadPathToCGContext(CGContextRef context, const SkPath& path); |
| 47 | 49 |
| 48 // Loads a SkRegion into the CG context. | 50 // Loads a SkRegion into the CG context. |
| 49 static void LoadClippingRegionToCGContext(CGContextRef context, | 51 static void LoadClippingRegionToCGContext(CGContextRef context, |
| 50 const SkRegion& region, | 52 const SkRegion& region, |
| 51 const SkMatrix& transformation); | 53 const SkMatrix& transformation); |
| 52 | 54 |
| 53 protected: | 55 protected: |
| 54 // Forwards |bitmap| to SkDevice's constructor. | 56 // Forwards |bitmap| to SkDevice's constructor. |
| 55 PlatformDeviceMac(const SkBitmap& bitmap); | 57 PlatformDevice(const SkBitmap& bitmap); |
| 56 | 58 |
| 57 // Loads the specified Skia transform into the device context | 59 // Loads the specified Skia transform into the device context |
| 58 static void LoadTransformToCGContext(CGContextRef context, | 60 static void LoadTransformToCGContext(CGContextRef context, |
| 59 const SkMatrix& matrix); | 61 const SkMatrix& matrix); |
| 60 | 62 |
| 61 // Function pointer used by the processPixels method for setting the alpha | 63 // Function pointer used by the processPixels method for setting the alpha |
| 62 // value of a particular pixel. | 64 // value of a particular pixel. |
| 63 typedef void (*adjustAlpha)(uint32_t* pixel); | 65 typedef void (*adjustAlpha)(uint32_t* pixel); |
| 64 | 66 |
| 65 // Loops through each of the pixels in the specified range, invoking | 67 // Loops through each of the pixels in the specified range, invoking |
| 66 // adjustor for the alpha value of each pixel. | 68 // adjustor for the alpha value of each pixel. |
| 67 virtual void processPixels(int x, | 69 virtual void processPixels(int x, |
| 68 int y, | 70 int y, |
| 69 int width, | 71 int width, |
| 70 int height, | 72 int height, |
| 71 adjustAlpha adjustor) = 0; | 73 adjustAlpha adjustor) = 0; |
| 72 }; | 74 }; |
| 73 | 75 |
| 74 } // namespace skia | 76 } // namespace skia |
| 75 | 77 |
| 76 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ | 78 #endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_ |
| 77 | 79 |
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