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Side by Side Diff: skia/ext/platform_canvas_win.h

Issue 125109: Refactor the PlatformContext layer to have only one class. (Closed)
Patch Set: Created 11 years, 6 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_PLATFORM_CANVAS_WIN_H_
6 #define SKIA_EXT_PLATFORM_CANVAS_WIN_H_
7 5
8 #include <windows.h> 6 // TODO(brettw) erase this file. This file is necessary because
7 // FontChromiumWin.cpp in WebKit includes it, and I want to avoid having to
8 // synchronize the checkins to Chromium and WebKit.
9 9
10 #include "skia/ext/platform_device_win.h" 10 #include "skia/ext/platform_canvas.h"
11
12 #include "third_party/skia/include/core/SkCanvas.h"
13
14 namespace skia {
15
16 // This class is a specialization of the regular SkCanvas that is designed to
17 // work with a PlatformDevice to manage platform-specific drawing. It allows
18 // using both Skia operations and platform-specific operations.
19 class PlatformCanvasWin : public SkCanvas {
20 public:
21 // Set is_opaque if you are going to erase the bitmap and not use
22 // transparency: this will enable some optimizations. The shared_section
23 // parameter is passed to gfx::PlatformDevice::create. See it for details.
24 //
25 // If you use the version with no arguments, you MUST call initialize()
26 PlatformCanvasWin();
27 PlatformCanvasWin(int width, int height, bool is_opaque);
28 PlatformCanvasWin(int width, int height, bool is_opaque,
29 HANDLE shared_section);
30 virtual ~PlatformCanvasWin();
31
32 // For two-part init, call if you use the no-argument constructor above. Note
33 // that we want this to optionally match the Linux initialize if you only
34 // pass 3 arguments, hence the evil default argument.
35 bool initialize(int width, int height, bool is_opaque,
36 HANDLE shared_section = NULL);
37
38 // These calls should surround calls to platform drawing routines, the DC
39 // returned by beginPlatformPaint is the DC that can be used to draw into.
40 // Call endPlatformPaint when you are done and want to use Skia operations
41 // again; this will synchronize the bitmap to Windows.
42 virtual HDC beginPlatformPaint();
43 virtual void endPlatformPaint();
44
45 // Returns the platform device pointer of the topmost rect with a non-empty
46 // clip. In practice, this is usually either the top layer or nothing, since
47 // we usually set the clip to new layers when we make them.
48 //
49 // If there is no layer that is not all clipped out, this will return a
50 // dummy device so callers do not have to check. If you are concerned about
51 // performance, check the clip before doing any painting.
52 //
53 // This is different than SkCanvas' getDevice, because that returns the
54 // bottommost device.
55 //
56 // Danger: the resulting device should not be saved. It will be invalidated
57 // by the next call to save() or restore().
58 PlatformDeviceWin& getTopPlatformDevice() const;
59
60 static size_t StrideForWidth(unsigned width);
61
62 protected:
63 // Creates a device store for use by the canvas. We override this so that
64 // the device is always our own so we know that we can use GDI operations
65 // on it. Simply calls into createPlatformDevice().
66 virtual SkDevice* createDevice(SkBitmap::Config, int width, int height,
67 bool is_opaque, bool isForLayer);
68
69 // Creates a device store for use by the canvas. By default, it creates a
70 // BitmapPlatformDeviceWin. Can be overridden to change the object type.
71 virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque,
72 HANDLE shared_section);
73
74 private:
75 // Unimplemented.
76 virtual SkDevice* setBitmapDevice(const SkBitmap& bitmap);
77
78 // Disallow copy and assign.
79 PlatformCanvasWin(const PlatformCanvasWin&);
80 PlatformCanvasWin& operator=(const PlatformCanvasWin&);
81 };
82
83 // A class designed to help with WM_PAINT operations on Windows. It will
84 // do BeginPaint/EndPaint on init/destruction, and will create the bitmap and
85 // canvas with the correct size and transform for the dirty rect. The bitmap
86 // will be automatically painted to the screen on destruction.
87 //
88 // You MUST call isEmpty before painting to determine if anything needs
89 // painting. Sometimes the dirty rect can actually be empty, and this makes
90 // the bitmap functions we call unhappy. The caller should not paint in this
91 // case.
92 //
93 // Therefore, all you need to do is:
94 // case WM_PAINT: {
95 // gfx::PlatformCanvasWinPaint canvas(hwnd);
96 // if (!canvas.isEmpty()) {
97 // ... paint to the canvas ...
98 // }
99 // return 0;
100 // }
101 template <class T>
102 class CanvasPaintT : public T {
103 public:
104 explicit CanvasPaintT(HWND hwnd) : hwnd_(hwnd), paint_dc_(NULL),
105 for_paint_(true) {
106 memset(&ps_, 0, sizeof(ps_));
107 initPaint(true);
108 }
109
110 CanvasPaintT(HWND hwnd, bool opaque) : hwnd_(hwnd), paint_dc_(NULL),
111 for_paint_(true) {
112 memset(&ps_, 0, sizeof(ps_));
113 initPaint(opaque);
114 }
115
116 // Creates a CanvasPaintT for the specified region that paints to the
117 // specified dc. This does NOT do BeginPaint/EndPaint.
118 CanvasPaintT(HDC dc, bool opaque, int x, int y, int w, int h)
119 : hwnd_(NULL),
120 paint_dc_(dc),
121 for_paint_(false) {
122 memset(&ps_, 0, sizeof(ps_));
123 ps_.rcPaint.left = x;
124 ps_.rcPaint.right = x + w;
125 ps_.rcPaint.top = y;
126 ps_.rcPaint.bottom = y + h;
127 init(opaque);
128 }
129
130
131 virtual ~CanvasPaintT() {
132 if (!isEmpty()) {
133 restoreToCount(1);
134 // Commit the drawing to the screen
135 getTopPlatformDevice().drawToHDC(paint_dc_,
136 ps_.rcPaint.left, ps_.rcPaint.top,
137 NULL);
138 }
139 if (for_paint_)
140 EndPaint(hwnd_, &ps_);
141 }
142
143 // Returns true if the invalid region is empty. The caller should call this
144 // function to determine if anything needs painting.
145 bool isEmpty() const {
146 return ps_.rcPaint.right - ps_.rcPaint.left == 0 ||
147 ps_.rcPaint.bottom - ps_.rcPaint.top == 0;
148 }
149
150 // Use to access the Windows painting parameters, especially useful for
151 // getting the bounding rect for painting: paintstruct().rcPaint
152 const PAINTSTRUCT& paintStruct() const {
153 return ps_;
154 }
155
156 // Returns the DC that will be painted to
157 HDC paintDC() const {
158 return paint_dc_;
159 }
160
161 protected:
162 HWND hwnd_;
163 HDC paint_dc_;
164 PAINTSTRUCT ps_;
165
166 private:
167 void initPaint(bool opaque) {
168 paint_dc_ = BeginPaint(hwnd_, &ps_);
169
170 init(opaque);
171 }
172
173 void init(bool opaque) {
174 // FIXME(brettw) for ClearType, we probably want to expand the bounds of
175 // painting by one pixel so that the boundaries will be correct (ClearType
176 // text can depend on the adjacent pixel). Then we would paint just the
177 // inset pixels to the screen.
178 const int width = ps_.rcPaint.right - ps_.rcPaint.left;
179 const int height = ps_.rcPaint.bottom - ps_.rcPaint.top;
180 if (!initialize(width, height, opaque, NULL)) {
181 // Cause a deliberate crash;
182 *(char*) 0 = 0;
183 }
184
185 // This will bring the canvas into the screen coordinate system for the
186 // dirty rect
187 translate(SkIntToScalar(-ps_.rcPaint.left),
188 SkIntToScalar(-ps_.rcPaint.top));
189 }
190
191 // If true, this canvas was created for a BeginPaint.
192 const bool for_paint_;
193
194 // Disallow copy and assign.
195 CanvasPaintT(const CanvasPaintT&);
196 CanvasPaintT& operator=(const CanvasPaintT&);
197 };
198
199 typedef CanvasPaintT<PlatformCanvasWin> PlatformCanvasWinPaint;
200
201 } // namespace skia
202
203 #endif // SKIA_EXT_PLATFORM_CANVAS_WIN_H_
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