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| 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Declare a platform-neutral name for this platform's canvas class | 5 #ifndef SKIA_EXT_PLATFORM_CANVAS_H_ |
| 6 // that can be used by upper-level classes that just need to pass a reference | 6 #define SKIA_EXT_PLATFORM_CANVAS_H_ |
| 7 // around. | |
| 8 | 7 |
| 9 #if defined(WIN32) | 8 // The platform-specific device will include the necessary platform headers |
| 10 #include "skia/ext/platform_canvas_win.h" | 9 // to get the surface type. |
| 11 #elif defined(__APPLE__) | 10 #include "skia/ext/platform_device.h" |
| 12 #include "skia/ext/platform_canvas_mac.h" | 11 #include "third_party/skia/include/core/SkCanvas.h" |
| 13 #elif defined(__linux__) | |
| 14 #include "skia/ext/platform_canvas_linux.h" | |
| 15 #endif | |
| 16 | 12 |
| 17 namespace skia { | 13 namespace skia { |
| 18 | 14 |
| 15 // This class is a specialization of the regular SkCanvas that is designed to |
| 16 // work with a PlatformDevice to manage platform-specific drawing. It allows |
| 17 // using both Skia operations and platform-specific operations. |
| 18 class PlatformCanvas : public SkCanvas { |
| 19 public: |
| 20 // Set is_opaque if you are going to erase the bitmap and not use |
| 21 // transparency: this will enable some optimizations. |
| 22 // If you use the version with no arguments, you MUST call initialize() |
| 23 PlatformCanvas(); |
| 24 PlatformCanvas(int width, int height, bool is_opaque); |
| 25 virtual ~PlatformCanvas(); |
| 26 |
| 19 #if defined(WIN32) | 27 #if defined(WIN32) |
| 20 typedef PlatformCanvasWin PlatformCanvas; | 28 // Windows ------------------------------------------------------------------ |
| 29 |
| 30 // The shared_section parameter is passed to gfx::PlatformDevice::create. |
| 31 // See it for details. |
| 32 PlatformCanvas(int width, int height, bool is_opaque, HANDLE shared_section); |
| 33 |
| 34 // For two-part init, call if you use the no-argument constructor above. Note |
| 35 // that we want this to optionally match the Linux initialize if you only |
| 36 // pass 3 arguments, hence the evil default argument. |
| 37 bool initialize(int width, int height, bool is_opaque, |
| 38 HANDLE shared_section = NULL); |
| 39 |
| 21 #elif defined(__APPLE__) | 40 #elif defined(__APPLE__) |
| 22 typedef PlatformCanvasMac PlatformCanvas; | 41 // Mac ----------------------------------------------------------------------- |
| 42 |
| 43 PlatformCanvas(int width, int height, bool is_opaque, |
| 44 CGContextRef context); |
| 45 PlatformCanvas(int width, int height, bool is_opaque, uint8_t* context); |
| 46 |
| 47 // For two-part init, call if you use the no-argument constructor above |
| 48 bool initialize(int width, int height, bool is_opaque, uint8_t* data = NULL); |
| 49 |
| 23 #elif defined(__linux__) | 50 #elif defined(__linux__) |
| 24 typedef PlatformCanvasLinux PlatformCanvas; | 51 // Linux --------------------------------------------------------------------- |
| 52 |
| 53 // Construct a canvas from the given memory region. The memory is not cleared |
| 54 // first. @data must be, at least, @height * StrideForWidth(@width) bytes. |
| 55 PlatformCanvas(int width, int height, bool is_opaque, uint8_t* data); |
| 56 |
| 57 // For two-part init, call if you use the no-argument constructor above |
| 58 bool initialize(int width, int height, bool is_opaque, uint8_t* data = NULL); |
| 59 |
| 25 #endif | 60 #endif |
| 61 // Shared -------------------------------------------------------------------- |
| 62 |
| 63 // These calls should surround calls to platform drawing routines, the |
| 64 // surface returned here can be used with the native platform routines |
| 65 // |
| 66 // Call endPlatformPaint when you are done and want to use Skia operations |
| 67 // after calling the platform-specific beginPlatformPaint; this will |
| 68 // synchronize the bitmap to OS if necessary. |
| 69 PlatformDevice::PlatformSurface beginPlatformPaint(); |
| 70 void endPlatformPaint(); |
| 71 |
| 72 // Returns the platform device pointer of the topmost rect with a non-empty |
| 73 // clip. In practice, this is usually either the top layer or nothing, since |
| 74 // we usually set the clip to new layers when we make them. |
| 75 // |
| 76 // If there is no layer that is not all clipped out, this will return a |
| 77 // dummy device so callers do not have to check. If you are concerned about |
| 78 // performance, check the clip before doing any painting. |
| 79 // |
| 80 // This is different than SkCanvas' getDevice, because that returns the |
| 81 // bottommost device. |
| 82 // |
| 83 // Danger: the resulting device should not be saved. It will be invalidated |
| 84 // by the next call to save() or restore(). |
| 85 PlatformDevice& getTopPlatformDevice() const; |
| 86 |
| 87 // Return the stride (length of a line in bytes) for the given width. Because |
| 88 // we use 32-bits per pixel, this will be roughly 4*width. However, for |
| 89 // alignment reasons we may wish to increase that. |
| 90 static size_t StrideForWidth(unsigned width); |
| 91 |
| 92 // Allow callers to see the non-virtual function even though we have an |
| 93 // override of a virtual one. |
| 94 // FIXME(brettw) is this necessary? |
| 95 using SkCanvas::clipRect; |
| 96 |
| 97 protected: |
| 98 // Creates a device store for use by the canvas. We override this so that |
| 99 // the device is always our own so we know that we can use platform |
| 100 // operations on it. |
| 101 virtual SkDevice* createDevice(SkBitmap::Config, |
| 102 int width, |
| 103 int height, |
| 104 bool is_opaque, |
| 105 bool isForLayer); |
| 106 |
| 107 private: |
| 108 // Unimplemented. This is to try to prevent people from calling this function |
| 109 // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this |
| 110 // 100%, but hopefully this will make people notice and not use the function. |
| 111 // Calling SkCanvas' version will create a new device which is not compatible |
| 112 // with us and we will crash if somebody tries to draw into it with |
| 113 // CoreGraphics. |
| 114 virtual SkDevice* setBitmapDevice(const SkBitmap& bitmap); |
| 115 |
| 116 // Disallow copy and assign. |
| 117 PlatformCanvas(const PlatformCanvas&); |
| 118 PlatformCanvas& operator=(const PlatformCanvas&); |
| 119 }; |
| 26 | 120 |
| 27 } // namespace skia | 121 } // namespace skia |
| 122 |
| 123 #endif // SKIA_EXT_PLATFORM_CANVAS_H_ |
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