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Side by Side Diff: skia/ext/canvas_paint_win.h

Issue 125109: Refactor the PlatformContext layer to have only one class. (Closed)
Patch Set: Created 11 years, 6 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef SKIA_EXT_CANVAS_PAINT_WIN_H_
6 #define SKIA_EXT_CANVAS_PAINT_WIN_H_
7
8 #include "skia/ext/platform_canvas.h"
9
10 namespace skia {
11
12 // A class designed to help with WM_PAINT operations on Windows. It will
13 // do BeginPaint/EndPaint on init/destruction, and will create the bitmap and
14 // canvas with the correct size and transform for the dirty rect. The bitmap
15 // will be automatically painted to the screen on destruction.
16 //
17 // You MUST call isEmpty before painting to determine if anything needs
18 // painting. Sometimes the dirty rect can actually be empty, and this makes
19 // the bitmap functions we call unhappy. The caller should not paint in this
20 // case.
21 //
22 // Therefore, all you need to do is:
23 // case WM_PAINT: {
24 // gfx::PlatformCanvasPaint canvas(hwnd);
25 // if (!canvas.isEmpty()) {
26 // ... paint to the canvas ...
27 // }
28 // return 0;
29 // }
30 template <class T>
31 class CanvasPaintT : public T {
32 public:
33 // This constructor assumes the canvas is opaque.
34 explicit CanvasPaintT(HWND hwnd) : hwnd_(hwnd), paint_dc_(NULL),
35 for_paint_(true) {
36 memset(&ps_, 0, sizeof(ps_));
37 initPaint(true);
38 }
39
40 CanvasPaintT(HWND hwnd, bool opaque) : hwnd_(hwnd), paint_dc_(NULL),
41 for_paint_(true) {
42 memset(&ps_, 0, sizeof(ps_));
43 initPaint(opaque);
44 }
45
46 // Creates a CanvasPaintT for the specified region that paints to the
47 // specified dc. This does NOT do BeginPaint/EndPaint.
48 CanvasPaintT(HDC dc, bool opaque, int x, int y, int w, int h)
49 : hwnd_(NULL),
50 paint_dc_(dc),
51 for_paint_(false) {
52 memset(&ps_, 0, sizeof(ps_));
53 ps_.rcPaint.left = x;
54 ps_.rcPaint.right = x + w;
55 ps_.rcPaint.top = y;
56 ps_.rcPaint.bottom = y + h;
57 init(opaque);
58 }
59
60 virtual ~CanvasPaintT() {
61 if (!isEmpty()) {
62 restoreToCount(1);
63 // Commit the drawing to the screen
64 getTopPlatformDevice().drawToHDC(paint_dc_,
65 ps_.rcPaint.left, ps_.rcPaint.top,
66 NULL);
67 }
68 if (for_paint_)
69 EndPaint(hwnd_, &ps_);
70 }
71
72 // Returns true if the invalid region is empty. The caller should call this
73 // function to determine if anything needs painting.
74 bool isEmpty() const {
75 return ps_.rcPaint.right - ps_.rcPaint.left == 0 ||
76 ps_.rcPaint.bottom - ps_.rcPaint.top == 0;
77 }
78
79 // Use to access the Windows painting parameters, especially useful for
80 // getting the bounding rect for painting: paintstruct().rcPaint
81 const PAINTSTRUCT& paintStruct() const {
82 return ps_;
83 }
84
85 // Returns the DC that will be painted to
86 HDC paintDC() const {
87 return paint_dc_;
88 }
89
90 protected:
91 HWND hwnd_;
92 HDC paint_dc_;
93 PAINTSTRUCT ps_;
94
95 private:
96 void initPaint(bool opaque) {
97 paint_dc_ = BeginPaint(hwnd_, &ps_);
98
99 init(opaque);
100 }
101
102 void init(bool opaque) {
103 // FIXME(brettw) for ClearType, we probably want to expand the bounds of
104 // painting by one pixel so that the boundaries will be correct (ClearType
105 // text can depend on the adjacent pixel). Then we would paint just the
106 // inset pixels to the screen.
107 const int width = ps_.rcPaint.right - ps_.rcPaint.left;
108 const int height = ps_.rcPaint.bottom - ps_.rcPaint.top;
109 if (!initialize(width, height, opaque, NULL)) {
110 // Cause a deliberate crash;
111 *(char*) 0 = 0;
112 }
113
114 // This will bring the canvas into the screen coordinate system for the
115 // dirty rect
116 translate(SkIntToScalar(-ps_.rcPaint.left),
117 SkIntToScalar(-ps_.rcPaint.top));
118 }
119
120 // If true, this canvas was created for a BeginPaint.
121 const bool for_paint_;
122
123 // Disallow copy and assign.
124 CanvasPaintT(const CanvasPaintT&);
125 CanvasPaintT& operator=(const CanvasPaintT&);
126 };
127
128 typedef CanvasPaintT<PlatformCanvas> PlatformCanvasPaint;
129
130 } // namespace skia
131
132 #endif // SKIA_EXT_CANVAS_PAINT_WIN_H_
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