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Side by Side Diff: net/base/client_socket_handle.h

Issue 125107: * Move the global "DnsResolutionObserver" code depended on by DNS prefetcher,... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Address jar's comments Created 11 years, 6 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_BASE_CLIENT_SOCKET_HANDLE_H_ 5 #ifndef NET_BASE_CLIENT_SOCKET_HANDLE_H_
6 #define NET_BASE_CLIENT_SOCKET_HANDLE_H_ 6 #define NET_BASE_CLIENT_SOCKET_HANDLE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/ref_counted.h" 10 #include "base/ref_counted.h"
11 #include "base/scoped_ptr.h" 11 #include "base/scoped_ptr.h"
12 #include "net/base/client_socket.h" 12 #include "net/base/client_socket.h"
13 #include "net/base/completion_callback.h" 13 #include "net/base/completion_callback.h"
14 #include "net/base/host_resolver.h"
14 #include "net/base/load_states.h" 15 #include "net/base/load_states.h"
15 16
16 namespace net { 17 namespace net {
17 18
18 class ClientSocketPool; 19 class ClientSocketPool;
19 20
20 // A container for a ClientSocket. 21 // A container for a ClientSocket.
21 // 22 //
22 // The handle's |group_name| uniquely identifies the origin and type of the 23 // The handle's |group_name| uniquely identifies the origin and type of the
23 // connection. It is used by the ClientSocketPool to group similar connected 24 // connection. It is used by the ClientSocketPool to group similar connected
24 // client socket objects. 25 // client socket objects.
25 // 26 //
26 class ClientSocketHandle { 27 class ClientSocketHandle {
27 public: 28 public:
28 explicit ClientSocketHandle(ClientSocketPool* pool); 29 explicit ClientSocketHandle(ClientSocketPool* pool);
29 ~ClientSocketHandle(); 30 ~ClientSocketHandle();
30 31
31 // Initializes a ClientSocketHandle object, which involves talking to the 32 // Initializes a ClientSocketHandle object, which involves talking to the
32 // ClientSocketPool to obtain a connected socket, possibly reusing one. This 33 // ClientSocketPool to obtain a connected socket, possibly reusing one. This
33 // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority| 34 // method returns either OK or ERR_IO_PENDING. On ERR_IO_PENDING, |priority|
34 // is used to determine the placement in ClientSocketPool's wait list. 35 // is used to determine the placement in ClientSocketPool's wait list.
35 // 36 //
36 // If this method succeeds, then the socket member will be set to an existing 37 // If this method succeeds, then the socket member will be set to an existing
37 // connected socket if an existing connected socket was available to reuse, 38 // connected socket if an existing connected socket was available to reuse,
38 // otherwise it will be set to a new connected socket. Consumers can then 39 // otherwise it will be set to a new connected socket. Consumers can then
39 // call is_reused() to see if the socket was reused. If not reusing an 40 // call is_reused() to see if the socket was reused. If not reusing an
40 // existing socket, ClientSocketPool may need to establish a new 41 // existing socket, ClientSocketPool may need to establish a new
41 // connection to the |host| |port| pair. 42 // connection to the |resolve_info.host| |resolve_info.port| pair.
42 // 43 //
43 // This method returns ERR_IO_PENDING if it cannot complete synchronously, in 44 // This method returns ERR_IO_PENDING if it cannot complete synchronously, in
44 // which case the consumer will be notified of completion via |callback|. 45 // which case the consumer will be notified of completion via |callback|.
45 // 46 //
46 // Init may be called multiple times. 47 // Init may be called multiple times.
47 // 48 //
48 int Init(const std::string& group_name, 49 int Init(const std::string& group_name,
49 const std::string& host, 50 const HostResolver::RequestInfo& resolve_info,
50 int port,
51 int priority, 51 int priority,
52 CompletionCallback* callback); 52 CompletionCallback* callback);
53 53
54 // An initialized handle can be reset, which causes it to return to the 54 // An initialized handle can be reset, which causes it to return to the
55 // un-initialized state. This releases the underlying socket, which in the 55 // un-initialized state. This releases the underlying socket, which in the
56 // case of a socket that still has an established connection, indicates that 56 // case of a socket that still has an established connection, indicates that
57 // the socket may be kept alive for use by a subsequent ClientSocketHandle. 57 // the socket may be kept alive for use by a subsequent ClientSocketHandle.
58 // 58 //
59 // NOTE: To prevent the socket from being kept alive, be sure to call its 59 // NOTE: To prevent the socket from being kept alive, be sure to call its
60 // Disconnect method. This will result in the ClientSocketPool deleting the 60 // Disconnect method. This will result in the ClientSocketPool deleting the
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91 bool is_reused_; 91 bool is_reused_;
92 CompletionCallbackImpl<ClientSocketHandle> callback_; 92 CompletionCallbackImpl<ClientSocketHandle> callback_;
93 CompletionCallback* user_callback_; 93 CompletionCallback* user_callback_;
94 94
95 DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle); 95 DISALLOW_COPY_AND_ASSIGN(ClientSocketHandle);
96 }; 96 };
97 97
98 } // namespace net 98 } // namespace net
99 99
100 #endif // NET_BASE_CLIENT_SOCKET_HANDLE_H_ 100 #endif // NET_BASE_CLIENT_SOCKET_HANDLE_H_
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