Chromium Code Reviews| Index: src/jsregexp-inl.h |
| =================================================================== |
| --- src/jsregexp-inl.h (revision 0) |
| +++ src/jsregexp-inl.h (revision 830) |
| @@ -0,0 +1,266 @@ |
| +// Copyright 2006-2008 the V8 project authors. All rights reserved. |
|
Erik Corry
2008/11/25 11:03:52
Correct year?
|
| +// Redistribution and use in source and binary forms, with or without |
| +// modification, are permitted provided that the following conditions are |
| +// met: |
| +// |
| +// * Redistributions of source code must retain the above copyright |
| +// notice, this list of conditions and the following disclaimer. |
| +// * Redistributions in binary form must reproduce the above |
| +// copyright notice, this list of conditions and the following |
| +// disclaimer in the documentation and/or other materials provided |
| +// with the distribution. |
| +// * Neither the name of Google Inc. nor the names of its |
| +// contributors may be used to endorse or promote products derived |
| +// from this software without specific prior written permission. |
| +// |
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| + |
| +#ifndef V8_JSREGEXP_INL_H_ |
| +#define V8_JSREGEXP_INL_H_ |
| + |
| + |
| +#include "jsregexp.h" |
| +#include "regexp-macro-assembler.h" |
| + |
| + |
| +namespace v8 { |
|
Mads Ager (chromium)
2008/11/25 21:09:41
For consistency, this should be
namespace v8 { n
Christian Plesner Hansen
2008/11/26 06:49:56
That was how it was everywhere originally but ther
|
| +namespace internal { |
| + |
| + |
| +template <typename C> |
| +bool ZoneSplayTree<C>::Insert(const Key& key, Locator* locator) { |
| + if (is_empty()) { |
| + // If the tree is empty, insert the new node. |
| + root_ = new Node(key, C::kNoValue); |
| + } else { |
| + // Splay on the key to move the last node on the search path |
| + // for the key to the root of the tree. |
| + Splay(key); |
| + // Ignore repeated insertions with the same key. |
| + int cmp = C::Compare(key, root_->key_); |
| + if (cmp == 0) { |
| + locator->bind(root_); |
| + return false; |
| + } |
| + // Insert the new node. |
| + Node* node = new Node(key, C::kNoValue); |
| + if (cmp > 0) { |
| + node->left_ = root_; |
| + node->right_ = root_->right_; |
| + root_->right_ = NULL; |
| + } else { |
| + node->right_ = root_; |
| + node->left_ = root_->left_; |
| + root_->left_ = NULL; |
| + } |
| + root_ = node; |
| + } |
| + locator->bind(root_); |
| + return true; |
| +} |
| + |
| + |
| +template <typename C> |
| +bool ZoneSplayTree<C>::Find(const Key& key, Locator* locator) { |
| + if (is_empty()) |
| + return false; |
| + Splay(key); |
| + if (C::Compare(key, root_->key_) == 0) { |
| + locator->bind(root_); |
| + return true; |
| + } else { |
| + return false; |
| + } |
| +} |
| + |
| + |
| +template <typename C> |
| +bool ZoneSplayTree<C>::FindGreatestLessThan(const Key& key, |
| + Locator* locator) { |
| + if (is_empty()) |
| + return false; |
| + // Splay on the key to move the node with the given key or the last |
| + // node on the search path to the top of the tree. |
| + Splay(key); |
| + // Now the result is either the root node or the greatest node in |
| + // the left subtree. |
| + int cmp = C::Compare(root_->key_, key); |
| + if (cmp <= 0) { |
| + locator->bind(root_); |
| + return true; |
| + } else { |
| + Node* temp = root_; |
| + root_ = root_->left_; |
| + bool result = FindGreatest(locator); |
| + root_ = temp; |
| + return result; |
| + } |
| +} |
| + |
| + |
| +template <typename C> |
| +bool ZoneSplayTree<C>::FindLeastGreaterThan(const Key& key, |
| + Locator* locator) { |
| + if (is_empty()) |
| + return false; |
| + // Splay on the key to move the node with the given key or the last |
| + // node on the search path to the top of the tree. |
| + Splay(key); |
| + // Now the result is either the root node or the least node in |
| + // the right subtree. |
| + int cmp = C::Compare(root_->key_, key); |
| + if (cmp >= 0) { |
| + locator->bind(root_); |
| + return true; |
| + } else { |
| + Node* temp = root_; |
| + root_ = root_->right_; |
| + bool result = FindLeast(locator); |
| + root_ = temp; |
| + return result; |
| + } |
| +} |
| + |
| + |
| +template <typename C> |
| +bool ZoneSplayTree<C>::FindGreatest(Locator* locator) { |
| + if (is_empty()) |
| + return false; |
| + Node* current = root_; |
| + while (current->right_ != NULL) |
| + current = current->right_; |
| + locator->bind(current); |
| + return true; |
| +} |
| + |
| + |
| +template <typename C> |
| +bool ZoneSplayTree<C>::FindLeast(Locator* locator) { |
| + if (is_empty()) |
| + return false; |
| + Node* current = root_; |
| + while (current->left_ != NULL) |
| + current = current->left_; |
| + locator->bind(current); |
| + return true; |
| +} |
| + |
| + |
| +template <typename C> |
| +bool ZoneSplayTree<C>::Remove(const Key& key) { |
| + // Bail if the tree is empty |
| + if (is_empty()) |
| + return false; |
| + // Splay on the key to move the node with the given key to the top. |
| + Splay(key); |
| + // Bail if the key is not in the tree |
| + if (C::Compare(key, root_->key_) != 0) |
| + return false; |
| + if (root_->left_ == NULL) { |
| + // No left child, so the new tree is just the right child. |
| + root_ = root_->right_; |
| + } else { |
| + // Left child exists. |
| + Node* right = root_->right_; |
| + // Make the original left child the new root. |
| + root_ = root_->left_; |
| + // Splay to make sure that the new root has an empty right child. |
| + Splay(key); |
| + // Insert the original right child as the right child of the new |
| + // root. |
| + root_->right_ = right; |
| + } |
| + return true; |
| +} |
| + |
| + |
| +template <typename C> |
| +void ZoneSplayTree<C>::Splay(const Key& key) { |
| + if (is_empty()) |
| + return; |
| + Node dummy_node(C::kNoKey, C::kNoValue); |
| + // Create a dummy node. The use of the dummy node is a bit |
| + // counter-intuitive: The right child of the dummy node will hold |
| + // the L tree of the algorithm. The left child of the dummy node |
| + // will hold the R tree of the algorithm. Using a dummy node, left |
| + // and right will always be nodes and we avoid special cases. |
| + Node* dummy = &dummy_node; |
| + Node* left = dummy; |
| + Node* right = dummy; |
| + Node* current = root_; |
| + while (true) { |
| + int cmp = C::Compare(key, current->key_); |
| + if (cmp < 0) { |
| + if (current->left_ == NULL) |
| + break; |
| + if (C::Compare(key, current->left_->key_) < 0) { |
| + // Rotate right. |
| + Node* temp = current->left_; |
| + current->left_ = temp->right_; |
| + temp->right_ = current; |
| + current = temp; |
| + if (current->left_ == NULL) |
| + break; |
| + } |
| + // Link right. |
| + right->left_ = current; |
| + right = current; |
| + current = current->left_; |
| + } else if (cmp > 0) { |
| + if (current->right_ == NULL) |
| + break; |
| + if (C::Compare(key, current->right_->key_) > 0) { |
| + // Rotate left. |
| + Node* temp = current->right_; |
| + current->right_ = temp->left_; |
| + temp->left_ = current; |
| + current = temp; |
| + if (current->right_ == NULL) |
| + break; |
| + } |
| + // Link left. |
| + left->right_ = current; |
| + left = current; |
| + current = current->right_; |
| + } else { |
| + break; |
| + } |
| + } |
| + // Assemble. |
| + left->right_ = current->left_; |
| + right->left_ = current->right_; |
| + current->left_ = dummy->right_; |
| + current->right_ = dummy->left_; |
| + root_ = current; |
| +} |
| + |
| + |
| +template <typename Node, class Callback> |
| +static void DoForEach(Node* node, Callback* callback) { |
| + if (node == NULL) return; |
| + DoForEach<Node, Callback>(node->left(), callback); |
| + callback->Call(node->key(), node->value()); |
| + DoForEach<Node, Callback>(node->right(), callback); |
| +} |
| + |
| + |
| +void RegExpNode::Bind(RegExpMacroAssembler* macro) { |
| + macro->Bind(&label_); |
| +} |
| + |
| + |
| +} // namespace internal |
|
Mads Ager (chromium)
2008/11/25 21:09:41
For consistency, this should be
} } // namespac
|
| +} // namespace v8 |
| + |
| + |
| +#endif // V8_JSREGEXP_INL_H_ |