Index: src/jump-target.h |
diff --git a/src/jump-target.h b/src/jump-target.h |
index db523b55ba8932663ad65410de89b34372585487..db7c1155381b6a2e2e13d44afd3097be933d8f48 100644 |
--- a/src/jump-target.h |
+++ b/src/jump-target.h |
@@ -117,17 +117,12 @@ class JumpTarget : public ZoneObject { // Shadows are dynamically allocated. |
// the target and the fall-through. |
virtual void Branch(Condition cc, Hint hint = no_hint); |
virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint); |
- virtual void Branch(Condition cc, |
- Result* arg0, |
- Result* arg1, |
- Hint hint = no_hint); |
// Bind a jump target. If there is no current frame at the binding |
// site, there must be at least one frame reaching via a forward |
// jump. |
virtual void Bind(); |
virtual void Bind(Result* arg); |
- virtual void Bind(Result* arg0, Result* arg1); |
// Emit a call to a jump target. There must be a current frame at |
// the call. The frame at the target is the same as the current |