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Unified Diff: third_party/cld/base/scoped_ptr.h

Issue 122007: [chromium-reviews] Add Compact Language Detection (CLD) library to Chrome. This works in Windows... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 11 years, 6 months ago
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Index: third_party/cld/base/scoped_ptr.h
===================================================================
--- third_party/cld/base/scoped_ptr.h (revision 0)
+++ third_party/cld/base/scoped_ptr.h (revision 0)
@@ -0,0 +1,428 @@
+// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_SCOPED_PTR_H__
+#define BASE_SCOPED_PTR_H__
+
+// This is an implementation designed to match the anticipated future TR2
+// implementation of the scoped_ptr class, and its closely-related brethren,
+// scoped_array, scoped_ptr_malloc, and make_scoped_ptr.
+//
+// See http://wiki/Main/ScopedPointerInterface for the spec that drove this
+// file.
+
+#include <assert.h>
+#include <stdlib.h>
+#include <cstddef>
+
+#ifdef OS_EMBEDDED_QNX
+// NOTE(akirmse):
+// The C++ standard says that <stdlib.h> declares both ::foo and std::foo
+// But this isn't done in QNX version 6.3.2 200709062316.
+using std::free;
+using std::malloc;
+using std::realloc;
+#endif
+
+template <class C> class scoped_ptr;
+template <class C, class Free> class scoped_ptr_malloc;
+template <class C> class scoped_array;
+
+template <class C>
+scoped_ptr<C> make_scoped_ptr(C *);
+
+// A scoped_ptr<T> is like a T*, except that the destructor of scoped_ptr<T>
+// automatically deletes the pointer it holds (if any).
+// That is, scoped_ptr<T> owns the T object that it points to.
+// Like a T*, a scoped_ptr<T> may hold either NULL or a pointer to a T object.
+// Also like T*, scoped_ptr<T> is thread-compatible, and once you
+// dereference it, you get the threadsafety guarantees of T.
+//
+// The size of a scoped_ptr is small:
+// sizeof(scoped_ptr<C>) == sizeof(C*)
+template <class C>
+class scoped_ptr {
+ public:
+
+ // The element type
+ typedef C element_type;
+
+ // Constructor. Defaults to intializing with NULL.
+ // There is no way to create an uninitialized scoped_ptr.
+ // The input parameter must be allocated with new.
+ explicit scoped_ptr(C* p = NULL) : ptr_(p) { }
+
+ // Destructor. If there is a C object, delete it.
+ // We don't need to test ptr_ == NULL because C++ does that for us.
+ ~scoped_ptr() {
+ enum { type_must_be_complete = sizeof(C) };
+ delete ptr_;
+ }
+
+ // Reset. Deletes the current owned object, if any.
+ // Then takes ownership of a new object, if given.
+ // this->reset(this->get()) works.
+ void reset(C* p = NULL) {
+ if (p != ptr_) {
+ enum { type_must_be_complete = sizeof(C) };
+ delete ptr_;
+ ptr_ = p;
+ }
+ }
+
+ // Accessors to get the owned object.
+ // operator* and operator-> will assert() if there is no current object.
+ C& operator*() const {
+ assert(ptr_ != NULL);
+ return *ptr_;
+ }
+ C* operator->() const {
+ assert(ptr_ != NULL);
+ return ptr_;
+ }
+ C* get() const { return ptr_; }
+
+ // Comparison operators.
+ // These return whether a scoped_ptr and a raw pointer refer to
+ // the same object, not just to two different but equal objects.
+ bool operator==(const C* p) const { return ptr_ == p; }
+ bool operator!=(const C* p) const { return ptr_ != p; }
+
+ // Swap two scoped pointers.
+ void swap(scoped_ptr& p2) {
+ C* tmp = ptr_;
+ ptr_ = p2.ptr_;
+ p2.ptr_ = tmp;
+ }
+
+ // Release a pointer.
+ // The return value is the current pointer held by this object.
+ // If this object holds a NULL pointer, the return value is NULL.
+ // After this operation, this object will hold a NULL pointer,
+ // and will not own the object any more.
+ C* release() {
+ C* retVal = ptr_;
+ ptr_ = NULL;
+ return retVal;
+ }
+
+ private:
+ C* ptr_;
+
+ // google3 friend class that can access copy ctor (although if it actually
+ // calls a copy ctor, there will be a problem) see below
+ friend scoped_ptr<C> make_scoped_ptr<C>(C *p);
+
+ // Forbid comparison of scoped_ptr types. If C2 != C, it totally doesn't
+ // make sense, and if C2 == C, it still doesn't make sense because you should
+ // never have the same object owned by two different scoped_ptrs.
+ template <class C2> bool operator==(scoped_ptr<C2> const& p2) const;
+ template <class C2> bool operator!=(scoped_ptr<C2> const& p2) const;
+
+ // Disallow evil constructors
+ scoped_ptr(const scoped_ptr&);
+ void operator=(const scoped_ptr&);
+};
+
+// Free functions
+template <class C>
+inline void swap(scoped_ptr<C>& p1, scoped_ptr<C>& p2) {
+ p1.swap(p2);
+}
+
+template <class C>
+inline bool operator==(const C* p1, const scoped_ptr<C>& p2) {
+ return p1 == p2.get();
+}
+
+template <class C>
+inline bool operator==(const C* p1, const scoped_ptr<const C>& p2) {
+ return p1 == p2.get();
+}
+
+template <class C>
+inline bool operator!=(const C* p1, const scoped_ptr<C>& p2) {
+ return p1 != p2.get();
+}
+
+template <class C>
+inline bool operator!=(const C* p1, const scoped_ptr<const C>& p2) {
+ return p1 != p2.get();
+}
+
+template <class C>
+scoped_ptr<C> make_scoped_ptr(C *p) {
+ // This does nothing but to return a scoped_ptr of the type that the passed
+ // pointer is of. (This eliminates the need to specify the name of T when
+ // making a scoped_ptr that is used anonymously/temporarily.) From an
+ // access control point of view, we construct an unnamed scoped_ptr here
+ // which we return and thus copy-construct. Hence, we need to have access
+ // to scoped_ptr::scoped_ptr(scoped_ptr const &). However, it is guaranteed
+ // that we never actually call the copy constructor, which is a good thing
+ // as we would call the temporary's object destructor (and thus delete p)
+ // if we actually did copy some object, here.
+ return scoped_ptr<C>(p);
+}
+
+// scoped_array<C> is like scoped_ptr<C>, except that the caller must allocate
+// with new [] and the destructor deletes objects with delete [].
+//
+// As with scoped_ptr<C>, a scoped_array<C> either points to an object
+// or is NULL. A scoped_array<C> owns the object that it points to.
+// scoped_array<T> is thread-compatible, and once you index into it,
+// the returned objects have only the threadsafety guarantees of T.
+//
+// Size: sizeof(scoped_array<C>) == sizeof(C*)
+template <class C>
+class scoped_array {
+ public:
+
+ // The element type
+ typedef C element_type;
+
+ // Constructor. Defaults to intializing with NULL.
+ // There is no way to create an uninitialized scoped_array.
+ // The input parameter must be allocated with new [].
+ explicit scoped_array(C* p = NULL) : array_(p) { }
+
+ // Destructor. If there is a C object, delete it.
+ // We don't need to test ptr_ == NULL because C++ does that for us.
+ ~scoped_array() {
+ enum { type_must_be_complete = sizeof(C) };
+ delete[] array_;
+ }
+
+ // Reset. Deletes the current owned object, if any.
+ // Then takes ownership of a new object, if given.
+ // this->reset(this->get()) works.
+ void reset(C* p = NULL) {
+ if (p != array_) {
+ enum { type_must_be_complete = sizeof(C) };
+ delete[] array_;
+ array_ = p;
+ }
+ }
+
+ // Get one element of the current object.
+ // Will assert() if there is no current object, or index i is negative.
+ C& operator[](std::ptrdiff_t i) const {
+ assert(i >= 0);
+ assert(array_ != NULL);
+ return array_[i];
+ }
+
+ // Get a pointer to the zeroth element of the current object.
+ // If there is no current object, return NULL.
+ C* get() const {
+ return array_;
+ }
+
+ // Comparison operators.
+ // These return whether a scoped_array and a raw pointer refer to
+ // the same array, not just to two different but equal arrays.
+ bool operator==(const C* p) const { return array_ == p; }
+ bool operator!=(const C* p) const { return array_ != p; }
+
+ // Swap two scoped arrays.
+ void swap(scoped_array& p2) {
+ C* tmp = array_;
+ array_ = p2.array_;
+ p2.array_ = tmp;
+ }
+
+ // Release an array.
+ // The return value is the current pointer held by this object.
+ // If this object holds a NULL pointer, the return value is NULL.
+ // After this operation, this object will hold a NULL pointer,
+ // and will not own the object any more.
+ C* release() {
+ C* retVal = array_;
+ array_ = NULL;
+ return retVal;
+ }
+
+ private:
+ C* array_;
+
+ // Forbid comparison of different scoped_array types.
+ template <class C2> bool operator==(scoped_array<C2> const& p2) const;
+ template <class C2> bool operator!=(scoped_array<C2> const& p2) const;
+
+ // Disallow evil constructors
+ scoped_array(const scoped_array&);
+ void operator=(const scoped_array&);
+};
+
+// Free functions
+template <class C>
+inline void swap(scoped_array<C>& p1, scoped_array<C>& p2) {
+ p1.swap(p2);
+}
+
+template <class C>
+inline bool operator==(const C* p1, const scoped_array<C>& p2) {
+ return p1 == p2.get();
+}
+
+template <class C>
+inline bool operator==(const C* p1, const scoped_array<const C>& p2) {
+ return p1 == p2.get();
+}
+
+template <class C>
+inline bool operator!=(const C* p1, const scoped_array<C>& p2) {
+ return p1 != p2.get();
+}
+
+template <class C>
+inline bool operator!=(const C* p1, const scoped_array<const C>& p2) {
+ return p1 != p2.get();
+}
+
+// This class wraps the c library function free() in a class that can be
+// passed as a template argument to scoped_ptr_malloc below.
+class ScopedPtrMallocFree {
+ public:
+ inline void operator()(void* x) const {
+ free(x);
+ }
+};
+
+// scoped_ptr_malloc<> is similar to scoped_ptr<>, but it accepts a
+// second template argument, the functor used to free the object.
+
+template<class C, class FreeProc = ScopedPtrMallocFree>
+class scoped_ptr_malloc {
+ public:
+
+ // The element type
+ typedef C element_type;
+
+ // Construction with no arguments sets ptr_ to NULL.
+ // There is no way to create an uninitialized scoped_ptr.
+ // The input parameter must be allocated with an allocator that matches the
+ // Free functor. For the default Free functor, this is malloc, calloc, or
+ // realloc.
+ explicit scoped_ptr_malloc(): ptr_(NULL) { }
+
+ // Construct with a C*, and provides an error with a D*.
+ template<class must_be_C>
+ explicit scoped_ptr_malloc(must_be_C* p): ptr_(p) { }
+
+ // Construct with a void*, such as you get from malloc.
+ explicit scoped_ptr_malloc(void *p): ptr_(static_cast<C*>(p)) { }
+
+ // Destructor. If there is a C object, call the Free functor.
+ ~scoped_ptr_malloc() {
+ free_(ptr_);
+ }
+
+ // Reset. Calls the Free functor on the current owned object, if any.
+ // Then takes ownership of a new object, if given.
+ // this->reset(this->get()) works.
+ void reset(C* p = NULL) {
+ if (ptr_ != p) {
+ free_(ptr_);
+ ptr_ = p;
+ }
+ }
+
+ // Reallocates the existing pointer, and returns 'true' if
+ // the reallcation is succesfull. If the reallocation failed, then
+ // the pointer remains in its previous state.
+ //
+ // Note: this calls realloc() directly, even if an alternate 'free'
+ // functor is provided in the template instantiation.
+ bool try_realloc(size_t new_size) {
+ C* new_ptr = static_cast<C*>(realloc(ptr_, new_size));
+ if (new_ptr == NULL) {
+ return false;
+ }
+ ptr_ = new_ptr;
+ return true;
+ }
+
+ // Get the current object.
+ // operator* and operator-> will cause an assert() failure if there is
+ // no current object.
+ C& operator*() const {
+ assert(ptr_ != NULL);
+ return *ptr_;
+ }
+
+ C* operator->() const {
+ assert(ptr_ != NULL);
+ return ptr_;
+ }
+
+ C* get() const {
+ return ptr_;
+ }
+
+ // Comparison operators.
+ // These return whether a scoped_ptr_malloc and a plain pointer refer
+ // to the same object, not just to two different but equal objects.
+ // For compatibility with the boost-derived implementation, these
+ // take non-const arguments.
+ bool operator==(C* p) const {
+ return ptr_ == p;
+ }
+
+ bool operator!=(C* p) const {
+ return ptr_ != p;
+ }
+
+ // Swap two scoped pointers.
+ void swap(scoped_ptr_malloc & b) {
+ C* tmp = b.ptr_;
+ b.ptr_ = ptr_;
+ ptr_ = tmp;
+ }
+
+ // Release a pointer.
+ // The return value is the current pointer held by this object.
+ // If this object holds a NULL pointer, the return value is NULL.
+ // After this operation, this object will hold a NULL pointer,
+ // and will not own the object any more.
+ C* release() {
+ C* tmp = ptr_;
+ ptr_ = NULL;
+ return tmp;
+ }
+
+ private:
+ C* ptr_;
+
+ // no reason to use these: each scoped_ptr_malloc should have its own object
+ template <class C2, class GP>
+ bool operator==(scoped_ptr_malloc<C2, GP> const& p) const;
+ template <class C2, class GP>
+ bool operator!=(scoped_ptr_malloc<C2, GP> const& p) const;
+
+ static FreeProc const free_;
+
+ // Disallow evil constructors
+ scoped_ptr_malloc(const scoped_ptr_malloc&);
+ void operator=(const scoped_ptr_malloc&);
+};
+
+template<class C, class FP>
+FP const scoped_ptr_malloc<C, FP>::free_ = FP();
+
+template<class C, class FP> inline
+void swap(scoped_ptr_malloc<C, FP>& a, scoped_ptr_malloc<C, FP>& b) {
+ a.swap(b);
+}
+
+template<class C, class FP> inline
+bool operator==(C* p, const scoped_ptr_malloc<C, FP>& b) {
+ return p == b.get();
+}
+
+template<class C, class FP> inline
+bool operator!=(C* p, const scoped_ptr_malloc<C, FP>& b) {
+ return p != b.get();
+}
+
+#endif // BASE_SCOPED_PTR_H__
Property changes on: third_party\cld\base\scoped_ptr.h
___________________________________________________________________
Added: svn:eol-style
+ LF
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