Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(17)

Unified Diff: views/controls/menu/menu_2.h

Issue 119237: A new menu system. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 11 years, 6 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « base/gfx/native_widget_types.h ('k') | views/controls/menu/menu_2.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: views/controls/menu/menu_2.h
===================================================================
--- views/controls/menu/menu_2.h (revision 0)
+++ views/controls/menu/menu_2.h (revision 0)
@@ -0,0 +1,148 @@
+// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this
+// source code is governed by a BSD-style license that can be found in the
+// LICENSE file.
+
+#ifndef CONTROLS_MENU_VIEWS_MENU_2_H_
+#define CONTROLS_MENU_VIEWS_MENU_2_H_
+
+#include <string>
+
+#include "base/gfx/native_widget_types.h"
+
+namespace gfx {
+class Point;
+}
+class SkBitmap;
+
+namespace views {
+
+class Accelerator;
+class Menu2;
+class MenuWrapper;
+
+// The Menu2Model is an interface implemented by an object that provides the
+// content of a menu.
+class Menu2Model {
+ public:
+ virtual ~Menu2Model() {}
+
+ // The type of item.
+ enum ItemType {
+ TYPE_COMMAND,
+ TYPE_CHECK,
+ TYPE_RADIO,
+ TYPE_SEPARATOR,
+ TYPE_SUBMENU
+ };
+
+ // Returns true if any of the items within the model have icons. Not all
+ // platforms support icons in menus natively and so this is a hint for
+ // triggering a custom rendering mode.
+ virtual bool HasIcons() const = 0;
+
+ // Returns the index of the first item. This is 0 for most menus except the
+ // system menu on Windows. |native_menu| is the menu to locate the start index
+ // within. It is guaranteed to be reset to a clean default state.
+ // IMPORTANT: If the model implementation returns something _other_ than 0
+ // here, it must offset the values for |index| it passes to the
+ // methods below by this number - this is NOT done automatically!
+ virtual int GetFirstItemIndex(gfx::NativeMenu native_menu) const { return 0; }
+
+ // Returns the number of items in the menu.
+ virtual int GetItemCount() const = 0;
+
+ // Returns the type of item at the specified index.
+ virtual ItemType GetTypeAt(int index) const = 0;
+
+ // Returns the command id of the item at the specified index.
+ virtual int GetCommandIdAt(int index) const = 0;
+
+ // Returns the label of the item at the specified index.
+ virtual std::wstring GetLabelAt(int index) const = 0;
+
+ // Returns true if the label at the specified index can change over the course
+ // of the menu's lifetime. If this function returns true, the label of the
+ // menu item will be updated each time the menu is shown.
+ virtual bool IsLabelDynamicAt(int index) const = 0;
+
+ // Gets the acclerator information for the specified index, returning true if
+ // there is a shortcut accelerator for the item, false otherwise.
+ virtual bool GetAcceleratorAt(int index,
+ views::Accelerator* accelerator) const = 0;
+
+ // Returns the checked state of the item at the specified index.
+ virtual bool IsItemCheckedAt(int index) const = 0;
+
+ // Returns the id of the group of radio items that the item at the specified
+ // index belongs to.
+ virtual int GetGroupIdAt(int index) const = 0;
+
+ // Gets the icon for the item at the specified index, returning true if there
+ // is an icon, false otherwise.
+ virtual bool GetIconAt(int index, SkBitmap* icon) const = 0;
+
+ // Returns the enabled state of the item at the specified index.
+ virtual bool IsEnabledAt(int index) const = 0;
+
+ // Returns the model for the submenu at the specified index.
+ virtual Menu2Model* GetSubmenuModelAt(int index) const = 0;
+
+ // Retrieves the model and index that contains a specific command id. Returns
+ // true if an item with the specified command id is found. |model| is inout,
+ // and specifies the model to start searching from.
+ static bool GetModelAndIndexForCommandId(int command_id, Menu2Model** model,
+ int* index);
+};
+
+// The Menu2Delegate is an interface implemented by an object that performs
+// tasks that the Menu2 cannot itself.
+class Menu2Delegate {
+ public:
+ // Executes the command with the specified identifier.
+ virtual void ExecuteCommand(Menu2Model* model, int command_id) = 0;
+};
+
+// A menu. Populated from a model, and relies on a delegate to execute commands.
+class Menu2 {
+ public:
+ Menu2(Menu2Model* model, Menu2Delegate* delegate);
+ virtual ~Menu2() {}
+
+ // How the menu is aligned relative to the point it is shown at.
+ enum Alignment {
+ ALIGN_TOPLEFT,
+ ALIGN_TOPRIGHT
+ };
+
+ // Runs the menu at the specified point. This may or may not block, depending
+ // on the platform and type of menu in use.
+ void RunMenuAt(const gfx::Point& point, Alignment alignment);
+
+ // Called when the model supplying data to this menu has changed, and the menu
+ // must be rebuilt.
+ void Rebuild();
+
+ // Called when the states of the menu items in the menu should be refreshed
+ // from the model.
+ void UpdateStates();
+
+ // For submenus.
+ gfx::NativeMenu GetNativeMenu() const;
+
+ // Accessors.
+ Menu2Model* model() const { return model_; }
+ Menu2Delegate* delegate() const { return delegate_; }
+
+ private:
+ Menu2Model* model_;
+ Menu2Delegate* delegate_;
+
+ // The object that actually implements the menu.
+ MenuWrapper* wrapper_;
+
+ DISALLOW_COPY_AND_ASSIGN(Menu2);
+};
+
+} // namespace views
+
+#endif // CONTROLS_MENU_VIEWS_MENU_2_H_
« no previous file with comments | « base/gfx/native_widget_types.h ('k') | views/controls/menu/menu_2.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698